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Evolith

Evolith

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EvolithSendableExclusive
An ordinary stone with no
distinguishing features evident to the
naked eye.
Stackable: Not Stackable

Other Uses

Resale Price: 698~717 gil
Outpost Merchants will pay you the same amount of gil if you trade it to them, plus add to your nation's Regional Influence.

Used in Recipes

How to Obtain

Cannot be auctioned, traded, or bazaared, but can be delivered to a character on the same account. Ffxiah-small
Cannot be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.

Hunt Registry

  • Sign up to defeat a Notorious Monster at a Hunt Registry, then report the completion of the hunt to the registry once the monster has been dispatched. See the table below for specifics.

Treasure Casket

  • Possible contents of a Brown Casket. See the table below for specifics.

Quests

  • Certain quests in Abyssea. See the table below for specifics.

The sections that follow need to be broken down into an Etching Equipment article, with the relevant information on How To Obtain retained below.

How it works

An evolith has an element, a symbol and a size.
The element ( Fire Ice Lightning Earth Wind Water Light Dark) affects the type of bonus (Attack, Accuracy, Evasion...).
The symbol (◎△◆▼▲) determines where a particular bonus is applied (Club Weaponskill, BlueMagic, Vs Family...).
The size (1~8) determines the strength of the evolith's bonus. Size 1 evoliths are the smallest and impart the lowest bonus, while size 8 evoliths are the largest and impart highest bonus.
The strength of an evolith's effect can vary each time the hunt is completed.
Example: Sozu Sarberry, Hunt #6 in Norg/Kazham, might give "Song Casting Time -2%" or "Song Casting Time -3%".

Weaponskill evoliths ▼ and ◆ only function if placed on their respective MAIN weapon, similar to TP Bonus on Martial weapons. For example, Scythe WS evoliths on crossbows (DRK) or Polearm WS evoliths on bows (SAM) will not work to enhance either weaponskill. Verification Needed

Type

◎
2hr ability
△
Magic skill
▲
Vs. Family
▼
Weaponskills I
◆
Weaponskills II
Fire
Enmity Up3
Attack
Ranged Attack
Attack
Ranged Attack
Enmity Up
Ice Magic Attack2 Magic Attack
Wind Recast Delay Evasion Double Attack
Triple Attack
Earth Conserve MP Defense
Lightning Magic Crit Hit Rate Accuracy
Ranged Accuracy
Accuracy
Ranged Accuracy
Critical Hit Rate
Water Magic Accuracy2 Magic Accuracy
Light Ability Delay1 Enmity Down Magic Defense Enmity Down
Weakens Defense
FireWindLightningLightWeather: Added Effect
WS:TP Bonus
Light SC:Magic Burst Damage
Light SC:Skillchain Accuracy
Light SC:Skillchain Damage
Dark Casting Time Magic Evasion
IceEarthWaterDarkWeather: Added Effect
WS:Skillchain Damage
Dark SC:Magic Burst Damage
Dark SC:Skillchain Accuracy
Dark SC:Skillchain Damage

1 2-hour ability delay reduces the recast of the given 2-hour by 1 minute per point. (e.g. Invincible ability delay -2 would reduce the recast by 2 minutes)
2 Physical Blue Magic omits the "Magic" prefix, but otherwise functions like expected.
3 Ninjutsu only.

Treasure Casket Evoliths

Findings so far:

  • Weather-triggered evoliths seem to be found in areas where matching weather can occur.
    • FireWindLightningLight Weather uses Light▼.
    • IceEarthWaterDark Weather uses Dark▼.
  • Resist evoliths can be found in any area
    • Evolith element is strong against the element of the status effect, so Resist Slow is Wind▲, Resist Virus is Water▲.

Evolith Shape ◎

"<2-hour-ability>: Ability Delay" reduces the recast of the given 2-hour by 1 minute per point. (e.g. "Invincible: Ability Delay -2" would reduce the recast by 2 minutes)

Evolith Attributes Effect by size Slot Size Range Obtain from NM Hunt Registry Area/Hunt #
1 2 3 4 5 6 7 8
Astral Flow: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Nocuous Weapon Port Windurst (B-5) Inner Horutoto Ruins #1
1~1 Hunt (45 scylds) Naa Zeku the Unwaiting Port Windurst (B-5) Meriphataud Mountains #4
Azure Lore: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Slendlix Spindlethumb Port Windurst (B-5) Inner Horutoto Ruins #3
3~3 Hunt (45 scylds) Nandi Rabao (G-11) Eastern Altepa Desert #2
Benediction: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Maighdean Uaine Bastok Mines (I-9) North Gustaberg #2
1~1 Hunt (40 scylds) Lii Jixa the Somnolist Port Windurst (B-5) Castle Oztroja #4
Blood Weapon: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Bedrock Barry Bastok Mines (I-9) North Gustaberg #3
5~5 Hunt (50 scylds) Bugbear Muscleman Bastok Mines (I-9) Oldton Movalpolos #3
Chainspell: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Tococo Bastok Mines (I-9) South Gustaberg #2
1~1 Hunt (45 scylds) Ga'Bhu Unvanquished Bastok Mines (I-9) Beadeaux #5
Eagle Eye Shot: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Numbing Norman Port Windurst (B-5) West Sarutabaruta #3
3~4 Hunt (40 scylds) Thoon Bastok Mines (I-9) Korroloka Tunnel #4
Familiar: Ability Delay -1 -2 -3 Light◎ 2~2 Hunt (0 scylds) Jeduah Windurst Waters (S) (F-5) West Sarutabaruta (S) #1
1~1 Hunt (35 scylds) Enkelados Ru'Lude Gardens (I-10) Upper Delkfutt's Tower #1
Hundred Fists: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Tom Tit Tat Port Windurst (B-5) West Sarutabaruta #1
3~3 Hunt (45 scylds) Qull the Shellbuster Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #5
4~4 Hunt (0 scylds) Yacumama Northern San d'Oria (E-8) Habitat Unknown #1
Invincible: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Orcish Wallbreacher Northern San d'Oria (E-8) Ghelsba Outpost #1
3~3 Hunt (40 scylds) Ni'Zho Bladebender Bastok Mines (I-9) Pashhow Marshlands #4
Manafont: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Bigmouth Billy Northern San d'Oria (E-8) East Ronfaure #2
3~4 Hunt (40 scylds) Yaa Haqa the Profane Port Windurst (B-5) Castle Oztroja #3
Meikyo Shisui: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Habrok Port Windurst (B-5) Tahrongi Canyon #3
1~2 Hunt (25 scylds) Moo Ouzi the Swiftblade Port Windurst (B-5) Castle Oztroja #1
Mighty Strikes: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Duke Decapod Port Windurst (B-5) East Sarutabaruta #3
1~1 Hunt (45 scylds) Bugbear Strongman Bastok Mines (I-9) Oldton Movalpolos #1
4~4 Hunt (0 scylds) Capricornus Northern San d'Oria (E-8) Habitat Unknown #2
Mijin Gakure: Ability Delay -1 -2 -3 Light◎ 1~2 Hunt (0 scylds) Teporingo Bastok Mines (I-9) Dangruf Wadi #1
1~2 Hunt (30 scylds) Mycophile Northern San d'Oria (E-8) Carpenter's Landing #2
Overdrive: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Hercules Beetle Northern San d'Oria (E-8) Carpenter's Landing #1
3~3 Hunt (40 scylds) Tyrant Ru'Lude Gardens (I-10) Lower Delkfutt's Tower #4
Perfect Dodge: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Amanita Northern San d'Oria (E-8) West Ronfaure #3
1~1 Hunt (25 scylds) Da'Dha Hundredmask Bastok Mines (I-9) Beadeaux #3
4~6 Hunt (0 scylds) Farruca Fly Port Windurst (B-5) Habitat Unknown #2
Soul Voice: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Rambukk Northern San d'Oria (E-8) East Ronfaure #3
1~1 Hunt (45 scylds) Fyuu the Seabellow Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #4
Spirit Surge: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Nihniknoovi Northern San d'Oria (E-8) La Theine Plateau #1
3~3 Hunt (40 scylds) Supplespine Mujwuj Northern San d'Oria (E-8) Jugner Forest #4
Tabula Rasa: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Fungus Beetle Northern San d'Oria (E-8) West Ronfaure #1
1~1 Hunt (40 scylds) Bombast Northern San d'Oria (E-8) Ordelle's Caves #2
Trance: Ability Delay -1 -2 -3 Light◎ 1~1 Hunt (0 scylds) Chocoboleech Bastok Mines (I-9) Dangruf Wadi #2
2~2 Hunt (45 scylds) Seww the Squidlimbed Kazham (F-9) / Norg (H-9) Sea Serpent Grotto #6
Wild Card: Ability Delay -1 -2 -3 Light◎ 1~3 Hunt (0 scylds) Wake Warder Wanda Port Windurst (B-5) Buburimu Peninsula #1
3~3 Hunt (45 scylds) Powderer Penny Kazham (F-9) / Norg (H-9) Yhoator Jungle #1

Source entry: Evolith. Cached on this server on 4 November 2026.

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