Krypton

Community Archive

Qufim Island

Table of Contents
Description

An island to the north of Jeuno, Qufim Island is home to those Gigas who are unable to survive the depths of Delkfutt's Tower. Qufim Island starts as a long, underwater tunnel under the Sea of Shu'Meyo which connects to Port Jeuno and then opens up to Qufim Island's rocky cliffs. Often crowded with adventurers during the day due to its proximity to Jeuno, at night a large number of undead roam around forcing many less experienced adventurers to seek safe cover.

Qufim-island-pic
Connections

Port Jeuno at (F-5)
Lower Delkfutt Tower at (F-6)
Behemoth's Dominion at (D-5)
Misareaux Coast via Swirling Vortex at (E-6)
Dynamis - Qufim via Hieroglyphics at (H-7)
Abyssea - Empyreal Paradox via Transcendental Radiance at (F-7)
Escha - Zi'Tah via Undulating Convergence at (G-7)
Home Point #1 at (G-7)

Zone Information
Area Name Qufim Island
Type Outdoor
Maps
Qufim IslandQufim Island
Map Acquisition Purchase
Miscellaneous Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi gld 01

Chocodig

Ffxi hby 10

Weather

Trans Light

Trans Lightning

Region Qufim
Expansion Original
Requirements None
Restrictions None
Background music
Monstrosity Small and medium monipulators permittedSmall and medium monipulators permitted
Notes None

Involved in Quests/Missions

Other Information

Fishing
[ edit ]
Item Successful Digs
Conquest Points (300-575) More data needed.(25.9%)
00656 Beastcoin Beastcoin More data needed.(13.8%)
00880 Bone Chip BoneChip More data needed.(3.4%)
00954 Magic Pot Shard Magic Pot Shard More data needed.(1.7%)
00749 Mythril Beastcoin Mythril beastcoin More data needed.(6.9%)
01452 Ordelle Bronzepiece OrdelleBronzepiece More data needed.(1.7%)
17296 Pebble Pebble More data needed.(8.6%)
01888 Silica Silica More data needed.(5.2%)
00750 Silver Beastcoin Silver Beastcoin More data needed.(6.9%)
00641 Tin Ore Tin ore More data needed.(5.2%)
01449 Tukuku Whiteshell Tukukuwhiteshell More data needed.(3.4%)
00642 Zinc Ore Zincore More data needed.(6.9%)
03509 Heavy Metal Heavy Metal (with 25776 Black Chocobo Suit RareExclusiveBlack chocobo suit) More data needed.(6.9%)

● = Requires Burrow  ● = Requires Egg Helm
● = Requires Bore  ● = Obtainable only at Night

(F-6) & (I-8)Qufim Island
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Page Tgt. Level Max Level Mobs to fight EXP/GIL
1 26~29 39 * 9 Clippers
* 1 Land Worm
630
2 26~29 39 * 8 Clippers
* 2 Seeker Bats
665
3 28~29 42 * 7 Greater Pugils
* 3 Clippers
700
4 28~30 42 * 6 Gigas
* 4 Greater Pugils
735
5 28~34 42 * 5 Acrophies
* 4 Gigas
* 1 Greater Pugil
770
Weather
Possible Weather Weather Reporter
Resist Vs. Lightning

Appollonia - Upper Jeuno (G-6)
Leffquen - Port Jeuno (J-8)
Shashan-Mishan - Lower Jeuno (F-11)

Resist Vs. Light

Elemental Map
QufimIslandElementalsQufimIslandElementals

Brown Casket Blue Casket
Item Abundance Item Abundance
Bomb Ash Very Rare(2.6%) Antidote Temporary Uncommon(12%)
Brass Cuisses Extremely Rare(0.6%) Catholicon Temporary Common(18.4%)
Brass Finger Gauntlets Very Rare(1.9%) Daedalus Wing RareExclusiveTemporary Common(15.2%)
Brass Greaves Very Rare(2.6%) Echo Drops Temporary Uncommon(12.8%)
Brass Mask Very Rare(2.6%) Elixir Temporary Rare(9.6%)
Chamomile Rare(6.5%) Ether +1 Temporary Very Rare(3.2%) (Up to x2)
Chestnut Log Very Rare(3.2%) Eye Drops Temporary Common(20%)
Chestnut Sabots Very Rare(1.3%) Hi-Ether +2 Temporary Uncommon(11.2%)
Cotton Brais Very Rare(1.3%) Hi-Ether +1 Temporary Common(17.6%)
Cotton Gloves Extremely Rare(0.6%) Hi-Ether +3 Temporary Common(19.8%) (Up to x2)
Cotton Gaiters Very Rare(1.9%) Hi-Potion +1 Temporary Common(16.8%)
Cotton Headgear Very Rare(1.9%) Hi-Potion +2 Temporary Common(18.4%)
Custodes RareExclusive Rare(8.4%) Hi-Potion +3 Temporary Uncommon(10.4%)
Ether +1 Uncommon(10.4%) Melon Juice Temporary Uncommon(12.7%)
Ether +2 Rare(8.4%) Pamama au Lait Temporary Very Common(20.8%)
Evolith Exclusive Rare(6.5%) Potion +2 Temporary Very Rare(2.4%)
Hemp Gorget Very Rare(1.9%) Potion +3 Temporary Very Rare(2.4%)
Iron Ore Rare(6.5%) Prism Powder Temporary Common(16%) (Up to x2)
Malboro Vine Extremely Rare(0.6%) Remedy Temporary Uncommon(14.4%)
Maple Log Very Rare(2.6%) Silent Oil Temporary Uncommon(14.4%)
Mythril Bolt Heads Very Rare(2.6%)
Mythril Earring Very Rare(2.6%)
Mythril Ore Rare(5.2%)
Mythril Ring Very Rare(1.3%)
Poison Dust Rare(8.4%)
Potion +2 Uncommon(11%)
Potion +3 Uncommon(14.9%)
Ram Horn Extremely Rare(0.6%)
Ram Skin Extremely Rare(0.6%)
Silver Obi Very Rare(1.9%)
Studded Boots Very Rare(1.9%)
Studded Gloves Very Rare(1.3%)
Wool Cuffs Extremely Rare(0.6%)
Wool Thread Very Rare(4.5%)
Wool Hat Extremely Rare(0.6%)
Vegetable Seeds Very Rare(3.2%)
Elm Pole Extremely Rare(0.6%)

NPCs Found Here

Name Location Type
Jiwon F-6 Outpost Vendor
Singing Blade, I.M. I-8 Conquest Overseer: Bastok: Outland Guard
Sasa, I.M. F-6 Conquest Overseer: Bastok: Outpost Guard
Matica, R.K. I-8 Conquest Overseer: San d'Oria: Outland Guard
Pitoire, R.K. F-6 Conquest Overseer: San d'Oria: Outpost Guard
Numumu, W.W. I-8 Conquest Overseer: Windurst: Outland Guard
Tsonga-Hoponga, W.W. F-6 Conquest Overseer: Windurst: Outpost Guard

Notorious Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Goblin Bounty Hunter 15-36 Goblin Helm
Goblin Mail
Goblins 12 A, L, S
Giant Trapper
Assisted by Gigas's Leech (21-23)
28-31 Ram Leather Missive Gigas 13 A, L, S
Dark Bats
During 20:00-5:00
25-27 Bat Wing Bat Trios 18 L, H
Land Worm 25-27 Copper Ore
Flint Stone
Silver Ore
Zinc Ore
Pebble Worms 18 A, L, H
Qufim Pugil
Fished up
25-27 Pugils 1 A, H
Greater Pugil
Fished up
25-27 Pugils 1 A, H
Seeker Bats 25-27 Bat Wing Bat Trios 13 L, H
Ancient Bat 27-29 Bat Wing Giant Bats 6 A, H
Glow Bat
During 20:00-5:00
27-29 Bat Wing
Fiend Blood
Giant Bats 12 A, H
Clipper 28-29 Rock Salt
Land Crab Meat
Crab Shell
Rock Salt Crabs 62 H
Dancing Weapon
Red Mage
28-30 Kaiser Sword Evil Weapons 6 A, H, M
Dancing Weapon
Warrior
28-30 Kaiser Sword Evil Weapons 5 A, H, M
Greater Pugil 28-30 Pugil Scales
Shall Shell
Fish Scales Pugils 20 H, L
Wight
Black Mage
During 20:00-4:00
28-30 Bone Chip
Scroll of Absorb-AGI
Scroll of Tractor
Bone Chip Skeletons 14 A, H, HP
Wight
Warrior
During 20:00-4:00
28-30 Bone Chip Bone Chip Skeletons 14 A, H, HP
Giant Ascetic 28-31 Ram Leather Missive Gigas 13 A, L, S
Giant Hunter 28-31 Northern Fur Gigas 17 A, L, S
Giant Ranger 28-31 Northern Fur
Ram Leather Missive
Gigas 17 A, L, S
Sea Bishop
Fished up
30-32 Blue Rock
Egret Fishing Rod
Rock Salt
Seashell
Sea Monks 1 A, H
Banshee 31-33 Cotton Cloth
Scroll of Escape
Revival Tree Root
Ghosts 10 A, H, HP
Acrophies 33-34 Carbuncle's Ruby
Fiend Blood
Leeches 18 H, L, Sc
Light Elemental
During light weather
35-36 Light Cluster Elementals 8 A, M
Thunder Elemental
During lightning weather
35-36 Lightning Cluster Elementals 4 A, M
Vepar
Fished up
35-36 Pugils 1 A, H
Kraken 37-40 Seashell
Shall Shell
Sea Monks 1 A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Garrison: Garrison/Qufim Island
Expeditionary Force: Expeditionary Force/Qufim Island

Name Family Spawns Notes
Ingaevon
Spawned Quest: Regaining Trust
Gigas 1 A, L, S
Malefic Fencer
Field Parchment
Evil Weapons 1 A, H, M
Seed Mandragora
Spawned Mission: Gatherer of Light (II)
Mandragora A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Source entry: Qufim Island. Cached on this server on 4 November 2026.

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