Krypton

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Newton Movalpolos

Table of Contents
Description

As the Moblins drill through Vana'diel's crust, they are constantly moving their homes, water tanks, and scaffolding. This continuous advancement of Movalpolos makes it difficult to locate the city at any one time. While there are some Moblins who emerge to the surface to sell ores mined from the rock that surrounds their city, most of the tribe's members have cut themselves off from the outside world. This isolation has resulted in a lack of information regarding the city, even among other Goblins.

NewtownMovalpolos-pic
Connections
Zone Information
Area Name Newton Movalpolos
Type Dungeon
Maps
NewtonMovalpolosNewtonMovalpolos
Map Acquisition Coffer or Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi hby 09

Ffxi hby 02

Weather

Trans Earth

Trans Lightning

Region Movalpolos
Expansion Chains of Promathia
Requirements None
Restrictions None
Background music "Moblin Menagerie - Movalpolos"
Monstrosity Not applicable
Notes The blue and red gates can be moved by trading a jar of Firesand to the Furnace Hatch.

Involved in Quests/Missions

Quest Type Starter Location
Return to the Depths General Ayame    Metalworks K-7

Other Information

Treasure Coffer
Item Abundance
Gil: 9,800 - 19,180 Extremely Common(92.7%)
Map of Newton Movalpolos Received if not previously obtained
Aquamarine Very Rare(1.8%)
Painite Extremely Rare(0.9%)
Jadeite Extremely Rare(0%)
Sunstone Extremely Rare(0.9%)
Zircon Extremely Rare(0.9%)
Chrysoberyl Extremely Rare(0.9%)
Moonstone Very Rare(1.8%)

Newton Coffer Key

Treasure Map
NewtonMovalpolosCoffersNewtonMovalpolosCoffers

Possible Weather Weather Reporter
Resist Vs. Lightning Information Needed
Resist Vs. Earth

Elemental Map
NewtonMovalpolosElementalsNewtonMovalpolosElementals

Mining

NPCs Found Here

Name Location Type
Sleakachiq J-7 Adventurer's Assistant
Moblin Showman I-9

Notorious Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bugbear Deathsman 74-76 Bugbear Mask
Igneous Rock
Magicked Steel
Sylvan Stone
Newton Coffer Key
Mythril Ore
Bugbear Mask (Despoil)
Bugbears 5
Respawn:16 minutes
A, L, S
Bugbear Trashman 65-67 Bugbear Mask
Igneous Rock
Kopparnickel Ore
Magicked Steel
Sylvan Stone
Mythril Ore Bugbears 13
Respawn:16 minutes
A, L, S
Bugbear Watchman 71-76 Bugbear Mask
Igneous Rock
Newton Coffer Key
Sylvan Stone
Mythril Ore Bugbears 7
Respawn:16 minutes
A, L, S
Dire Bat 63-65 Bat Wing Giant Bats 3 A, L, H
Earth Elemental
During earth weather
70-80 Earth Cluster Elementals 3 A, M
Goblin Fireman 66-69 Goblin Helm
Gold Key
Gold Beastcoin
Goblin Mushpot (Despoil)
Moblins 10
Respawn:16 minutes
A, L, S
Goblin Foreman 66-69 Gold Key Gold Beastcoin Moblins 10
Respawn:16 minutes
Assisted by: Goblin's Bat
A, L, S
Goblin Hangman 75-79 Goblin Helm
Goblin Mail
Platinum Beastcoin
Goblin Chocolate(Despoil)
Moblins 4
Respawn:16 minutes
A, L, S
Goblin Headman 75-79 Firesand Moblins 5
Respawn:16 minutes
Assisted by: Goblin's Bat
A, L, S
Goblin Junkman 75-79 Goblin Helm
Goblin Mail
Newton Coffer Key
Firesand
Platinum Beastcoin Moblins 5
Respawn:16 minutes
A, L, S
Goblin Lengthman 66-69 Goblin Armor
Goblin Mask
Gold Key
Gold Beastcoin
Goblin Chocolate (Despoil)
Moblins 12
Respawn:16 minutes
A, L, S
Goblin Marksman 75-79 Firesand Moblins 4
Respawn:16 minutes
A, L, S
Goblin Packman 66-69 Goblin Helm
Goblin Mail
Gold Key
Gold Beastcoin Moblins 10
Respawn:16 minutes
A, L, S
Goblin Swordsman 78-78 Sylvan Stone Goblin Mushpot (Despoil) Moblins 3
Respawn:16 minutes
A, L, S
Goblin's Bat 61-74 Newton Coffer Key Giant Bats 13 H
Moblin Aidman 75-79 Moblin Armor
Moblin Mask
Moblin Thread
Moblin Sheepskin
Platinum Beastcoin
Goblin Chocolate (Despoil)
Moblins 13
Respawn:16 minutes
A, L, S
Moblin Draftsman 66-69 Moblin Armor
Moblin Mask
Stone III
Stonega II
Stonega III
Moblin Sheepskin
Gold Beastcoin
Goblin Chocolate (Despoil)
Moblins 9
Respawn:16 minutes
A, L, S
Moblin Engineman 75-79 Firesand
Moblin Armor
Moblin Mask
Moblin Sheepskin
Scroll of Aeroga II
Scroll of Aeroga III
Platinum Beastcoin
Goblin Chocolate (Despoil)
Moblins 12
Respawn:16 minutes
A, L, S
Moblin Groundman 77-77 Moblin Hotrok Goblin Chocolate (Despoil) Moblins 2
Respawn:16 minutes
A, L, S
Moblin Roadman 75-79 Firesand
Glass Fiber Fishing Rod
Moblin Mask
Platinum Beastcoin Moblins 7
Respawn:16 minutes
A, L, S
Moblin Scalpelman 78-80 Moblin Mask Platinum Beastcoin
Goblin Bread (Despoil)
Moblins 4
Respawn:16 minutes
A, L, S
Moblin Tankman 66-69 Moblin Mask
Moblin Sheepskin
Gold Key
Gold Beastcoin
Goblin Chocolate (Despoil)
Moblins 7
Respawn:16 minutes
A, L, S
Moblin Topsman 75-79 Moblin Armor
Moblin Mask
Moblin Thread
Platinum Beastcoin
Goblin Chocolate (Despoil)
Moblins 7
Respawn:16 minutes
A, L, S
Moblin Workman 66-69 Moblin Mask
Gold Key
Gold Beastcoin
Goblin Mushpot (Despoil)
Moblins 9
Respawn:16 minutes
A, L, S
Moblin Yardman 66-69 Gold Key Gold Beastcoin Moblins 6
Respawn:16 minutes
A, L, S
Nightmare Bats 72-74 Bat Wing
Newton Coffer Key
Bat Trios 3 L, H
Purgatory Bat 72-74 Bat Wing
Bat Fang
Newton Coffer Key
Fiend Blood
Giant Bats 3
Respawn:16 minutes
L, H
Succubus Bats 63-65 Bat Wing Bat Trios 6 L, H
Thunder Elemental
During lightning weather
70-80 Lightning Cluster Elementals 3 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Mimic
Failed coffer pick
Mimics 1 A, H, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Source entry: Newton Movalpolos. Cached on this server on 5 November 2026.

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