Community Archive
Gustav Tunnel
Table of Contents
Description
This tunnel connects Valkurm Dunes with Cape Teriggan. Adventurers seeking to make it back into daylight on the otherside must traverse this long dark tunnel, carefully avoiding the various monsters that inhabit this foul passage. Numerous powerful Wyverns also live here, most notably Bune, who can often be seen defeating unsuspecting passersby.

Connections
- Valkurm Dunes: (K-6)
- Cape Teriggan: (E-11) Note: Only allows access to a limited area of Cape Teriggan. It's a one way exit from the Cape.
- Escapes to: Valkurm Dunes (B-8)
- Survival Guide: (K-7)
- Unity Concord NPC: Gustav Tunnel, Map 2 (H-10)
Zone Information
| Area Name | Gustav Tunnel |
|---|---|
| Type | Dungeon |
| Maps | |
| Map Acquisition | Purchase |
| Miscellaneous | |
| Hobbies | |
| Weather | |
| Region | Vollbow |
| Expansion | Rise of the Zilart |
| Requirements | None |
| Restrictions | None |
| Background music | None |
| Monstrosity | Not applicable |
| Notes | None |
Involved in Quests/Missions
| Quest | Type | Starter | Location |
|---|---|---|---|
| Cloak and Dagger | Weapon Skill (Dagger) | Jakoh Wahcondalo | Kazham J-9 |
| Now Recording... | General | Darcia | Lower Jeuno H-7 |
| Mission | Nation | Starter | Location |
| The Salt of the Earth | Bastok 9-1 | Bastok Gate Guard | Bastok |
| Enemy of the Empire (II) | A Shantotto Ascension | NA | NA |
| The Geomagnetron | Adoulin 1-2 | Darcia | Lower Jeuno H-7 |
Individual Training
| Area of Book | Pg | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
|---|---|---|---|---|---|---|
| Gustav Tunnel K-6 (Map 1) G-9 (Map 1) G-9 (Map 2) |
1 | 44~49 | <76 |
|
1372-1414 | 137-141 |
| 2 | 45~49 | <76 |
1230-2460 | 123-246 | ||
| 3 | 65~68 | <78 |
|
1490-2980 | 149-298 | |
| 4 | 73~76 | 99 | 1620-??? | 162-??? | ||
| 5 | 75~78 | 99 |
|
1700-3400 | 170-340 | |
| 6 | 75~79 | 99 |
|
1680-3360 | 168-336 | |
| 7 | 76~80 | 99 | 1983-??? | 198-??? | ||
| 8 | 100~105 | 99 | 2310-4620 | 231-462 |
Treasure Casket
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Amikiri | 80 | High-Quality Scorpion Shell Kamewari Scorpion Claw Scorpion Shell Venomous Claw |
Scorpions | ![]() |
A, H, Sc | |
| Baobhan Sith | 77-81 | Cheviot Cloth | Ghosts | ![]() |
A, H, HP | |
| Bune | 80 | Enhancing Sword Wyvern Scales Wyvern Skin Wyvern Wing |
Wyverns | ![]() |
A, S | |
| Goblinsavior Heronox | 55-59 | Eisentaenzer Goblin Helm Goblin Mail Gold Beastcoin |
Goblins | ![]() |
A, L, S | |
| Taxim | 78-79 | Bone Chip Cocytus Pole Scroll of Blizzaga II Scroll of Blizzaga III Scroll of Blizzard III Scroll of Blizzard IV Scroll of Freeze Revival Tree Root |
Skeletons | ![]() |
A, H, HP | |
| Ungur | 80-82 | Ungur Boomerang Wyvern Scales Wyvern Skin Wyvern Wing |
Wyverns | ![]() |
A, S | |
| Wyvernpoacher Drachlox | 70-75 | Goblin Armor Goblin Mask Gold Beastcoin Othinus' Bow |
Goblins | ![]() |
A, L, S |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
| Name | Family | Spawns | Notes |
|---|---|---|---|
Baronial Bat
|
Giant Bats | 1 | |
Bompupu
|
Humanoids | Up to 5 at once (clones herself) | A |
Gigaplasm
|
Slimes | 1 | |
Gorattz
|
Humanoids | Up to 5 at once (clones himself) | A |
Macroplasm
|
Slimes | 2 | |
Microplasm
|
Slimes | 4 | |
Nanoplasm
|
Slimes | 8 | |
Renfred
|
Humanoids | Up to 5 at once (clones himself) | A |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: Gustav Tunnel. Cached on this server on 4 November 2026.



