Community Archive
The Eldieme Necropolis
Table of Contents
Description
The ancient Elvaan built these burial mounds, also known as the Coveffe Barrows, in an attempt to bring themselves closer to the Goddess Altana in death. Within the San d'Orian Church, to spend one's final days on Vana'diel within these tombs was often considered the greatest blessing before departing to the afterlife. This resulted in a wave of followers traveling to the barrows and constructing the underground necropolis that remains there to this day. However, during the Great War, these catacombs were also the sites of fierce battles that left thousands dead or injured. The spirits of these lost souls still roam the tombs below.

Connections
- Batallia Downs
- Escapes to: Batallia Downs (G-8)
- Survival Guide: (J-9)
Zone Information
| Area Name | The Eldieme Necropolis |
|---|---|
| Type | Dungeon |
| Maps | |
| Map Acquisition | Purchase |
| Miscellaneous | |
| Hobbies | |
| Weather | |
| Region | Norvallen |
| Expansion | Original |
| Requirements | None |
| Restrictions | None |
| Background music | None |
| Monstrosity | |
| Notes | The "Gates" are controlled by the levers and require two or more people to control. Alternatively, obtaining a There are two drops in G-9. The Middle Center block drops to the path to the Batallia Downs island and the return to the entry room. This path contains mobs level 90-94. The Middle Western block drops into the area leading to the Skull of Lust, and the more central tunnels. |
Involved in Quests/Missions
Other Information
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Individual Training
| Area of Book | Pg | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
|---|---|---|---|---|---|---|
| The Eldieme Necropolis (J-9) 1st Map (L-7) 2nd Map (D-4) 2nd Map |
1 | 42~46 | 63 |
|
950-1900 | 95-190 |
| 2 | 46~49 |
|
1030-2060 | 103-206 | ||
| 3 | 51~54 |
|
1300-2600 | 130-260 | ||
| 4 | 50~55 |
|
1340-2680 | 134-268 | ||
| 5 | 53~56 |
|
1330-2660 | 133-266 | ||
| 6 | 60~63 | 99 | 1470- 2940 | 147-294 | ||
| 7 | 91~95 | 99 | ???-??? | ???-??? | ||
| 8 | 91~95 | 99 | ???-??? | ???-??? |
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Cwn Cyrff | 68 | Swan Bilbo | Hounds | ![]() |
A, H, HP | |
| Skull of Envy | 60 | Envy Spear Jadeite |
Skeletons | ![]() |
A, H, HP | |
| Skull of Gluttony | 60 | Chrysoberyl Gluttony Sword |
Skeletons | ![]() |
A, H, HP | |
| Skull of Greed | 60 | Fluorite Greed Scimitar |
Skeletons | ![]() |
A, H, HP | |
| Skull of Lust | 60 | Lust Dagger Painite |
Skeletons | ![]() |
A, H, HP | |
| Skull of Pride | 60 | Aquamarine Pride Staff |
Skeletons | ![]() |
A, H, HP | |
| Skull of Sloth | 60 | Sloth Wand Zircon |
Skeletons | ![]() |
A, H, HP | |
| Skull of Wrath | 60 | Sunstone Wrath Tabar |
Skeletons | ![]() |
A, H, HP |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
| Name | Family | Spawns | Notes |
|---|---|---|---|
Dog Guardian
|
Skeletons | 1 | A, L, H, HP |
Lich C Magnus
|
Skeletons | 1 | A, H, HP |
Mimic
|
Mimics | 1 | A, H, M |
Namorodo
|
Skeletons | 1 | A, H, HP |
Owl Guardian
|
Skeletons | 1 | A, L, H, HP |
Sturm
|
Hounds | 1 | A, L, H, HP |
Taifun
|
Tigers | 1 | A, L |
Trombe
|
Tigers | 1 | A, L |
Yum Kimil
|
Skeletons | 1 | A, L, H, HP |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: The Eldieme Necropolis. Cached on this server on 3 November 2026.









