Krypton

Community Archive

Category:Enfeebling Magic

Enfeebling magic encompasses spells that hamper players and mobs by imposing negative Status Effects or ailments when cast on the target.

Effects range from Damage Over Time, to lowering an attribute, to hindering movement or actions and even removing beneficial status effects.

Enfeebling Magic skill is the skill base from which Enfeebling Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Enfeebling Magic Skill is the largest factor which determines if an Enfeebling Magic Spell is resisted or not. The skill also helps defend against spell interruptions for any spells in its category.

  • A quick way to increase your enfeebling magic skill is to practice against high level Worms. Silence the worms so they cannot fight back with magic, then repeatedly cast Dia on them from a distance. It is recommended to do this as a Red Mage keep Refresh up to reduce downtime.

Job Ratings

Job Skill Ranking Cap at Level 1 Cap at Level 47 Cap at Level 99
Red Mage A+ 6 144 424
Black Mage C+ 5 133 378
Geomancer C+ 5 133 378
Dark Knight C 5 133 373
White Mage C 5 128 373
Scholar* D(B+)* 4 128(138)* 334(404)*

See: Combat Skills for more Skill information.

Equipment that Enhances this Skill

By Amount Added

By Equipment Slot

Weapons

Level Name Jobs Bonus
74 Thanatos Baselard WAR/BLM/RDM/THF/PLD/BRD/NIN/SCH/GEO +4

Head

Neck

Level Name Jobs Bonus
40 Yinyang Lorgnette WHM/BLM/SMN/PUP/SCH +1
64 Spider Torque All +5
65 Enfeebling Torque All +7
75 Phi Necklace All Salvage:+3

Body

Hands

Legs

Feet

Back

Level Name Jobs Bonus
60 Arrestor Mantle All +2 Campaign:+20
73 Altruistic Cape All +5

Earrings

Level Name Jobs Bonus
35 Enfeebling Earring All +3

Source entry: Category:Enfeebling Magic. Cached on this server on 4 November 2026.

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