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Category:Skillchains

A Skillchain is the result of performing a sequence of abilities such as Weapon Skills, Blood Pacts, and Blue Magic in a certain order with proper timing. When two attacks with the correct attributes successfully connect with a target in succession, a powerful surge of energy is released, inflicting additional magic damage to the target and opening a window for a Magic Burst.

Skillchain Basics

A Skillchain is created by successfully performing a sequence of abilities with Skillchain attributes. Most of these abilities are Weapon Skills and Blood Pacts, but adventurers have other ways to imbue their abilities with Skillchain attributes. The required order of abilities is determined by these attributes. When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Skillchain attributes of the used Weapon Skill for approximately 5 to 6 seconds. If the target is then hit with a Skillchain attribute which chains with a resonating Skillchain attributes, a Skillchain is formed. The resulting Skillchain becomes the new resonating Skillchain attribute, allowing the chain to continue.

If a Weapon Skill is performed which does not chain with the Skillchain Attributes the target is resonating with, the resonating Skillchain Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Skillchain Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until a Weapon Skill with Skillchain Attributes connects, or until time expires.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completes the Skillchain. Abilities and equipment that increase the closing Weapon Skill's damage will thus have a proportional effect on the Skillchain damage. Examples of this are Sneak Attack (when used by a THF) and Flame Holder (automatons). Resistance and other factors are taken into account. Higher level skillchains are less likely to be resisted. Monsters whose level greatly exceeds the player(s) typically have a high level of resistance to Skillchain damage, regardless of the level of Skillchain being performed.

Level 1 Skillchains

A Level 1 Skillchain is composed of at least 2 steps.

This skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

These Skillchains comprise a single element and correspond to Level 1 Attributes. Each Skillchain is the same as the closing Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the Dark-square Compression attribute, with a Weapon Skill possessing the Light-square Transfixion attribute, will produce a Light-square Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
Lightning-square Impaction → Fire-square Liquefaction = Fire-square Liquefaction
Earth-square Scission → Fire-square Liquefaction = Fire-square Liquefaction
Water-square Reverberation → Lightning-square Impaction = Lightning-square Impaction
Ice-square Induration → Lightning-square Impaction = Lightning-square Impaction
Lightning-square Impaction → Wind-square Detonation = Wind-square Detonation
Dark-square Compression → Wind-square Detonation = Wind-square Detonation
Earth-square Scission → Wind-square Detonation = Wind-square Detonation
Fire-square Liquefaction → Earth-square Scission = Earth-square Scission
Wind-square Detonation → Earth-square Scission = Earth-square Scission
Light-square Transfixion → Water-square Reverberation = Water-square Reverberation
Earth-square Scission → Water-square Reverberation = Water-square Reverberation
Water-square Reverberation → Ice-square Induration = Ice-square Induration
Ice-square Induration → Dark-square Compression = Dark-square Compression
Light-square Transfixion → Dark-square Compression = Dark-square Compression
Dark-square Compression → Light-square Transfixion = Light-square Transfixion

Level 2 Skill Chains

A Level 2 Skillchain has at least 3 steps.

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains comprise two elements and correspond to Level 2 Attributes. The Skillchain is not necessarily the same as the closing Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed either by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a target resonating with the Light-square Transfixion attribute, with a Weapon Skill possessing the Earth-square Scission attribute, produces a Water-squareIce-square Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
Invisible-squareFire-square Liquefaction → Invisible-squareLightning-square Impaction = Light-squareFire-square Fusion
Water-squareIce-square Distortion → Light-squareFire-square Fusion = Light-squareFire-square Fusion
Invisible-squareIce-square Induration → Invisible-squareWater-square Reverberation = Lightning-squareWind-square Fragmentation
Dark-squareEarth-square Gravitation → Lightning-squareWind-square Fragmentation = Lightning-squareWind-square Fragmentation
Invisible-squareWind-square Detonation → Invisible-squareDark-square Compression = Dark-squareEarth-square Gravitation
Light-squareFire-square Fusion → Dark-squareEarth-square Gravitation = Dark-squareEarth-square Gravitation
Invisible-squareLight-square Transfixion → Invisible-squareEarth-square Scission = Water-squareIce-square Distortion
Lightning-squareWind-square Fragmentation → Water-squareIce-square Distortion = Water-squareIce-square Distortion

Level 3 Skill Chains

A Level 3 Skillchain has at least 4 steps.

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains comprise four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed by high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons and Empyrean Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to greater flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum damage potential.

For example, hitting a target resonating with the Light-squareFire-square Fusion attribute, with a Weapon Skill possessing theLightning-squareWind-square Fragmentation attribute, produces a Light-squareFire-squareLightning-squareWind-square Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Hitting the target with two Level 3 Skillchains, produces another Skillchain of the same type which cannot be continued any further. For example, hitting a target resonating with the Dark-squareEarth-squareWater-squareIce-square Darkness attribute with a a Weapon Skill possessing the Dark-squareEarth-squareWater-squareIce-square Darkness attribute as well, produces a Dark-squareEarth-squareWater-squareIce-square Darkness II Skillchain, provided Aeonic Aftermath is not active (for more information, see down below).

Level 3 Skillchains
Light-squareFire-squareFusion ←→ Lightning-squareWind-square Fragmentation = Light-squareFire-squareLightning-squareWind-square Light
Dark-squareEarth-squareGravitation ←→ Water-squareIce-square Distortion = Dark-squareEarth-squareWater-squareIce-square Darkness
Light-squareFire-squareLightning-squareWind-square Light ←→ Light-squareFire-squareLightning-squareWind-square Light = Light-squareFire-squareLightning-squareWind-square Light II
Dark-squareEarth-squareWater-squareIce-square Darkness ←→ Dark-squareEarth-squareWater-squareIce-square Darkness = Dark-squareEarth-squareWater-squareIce-square Darkness II

Ultimate Skillchains

Ultimate Skillchains are special Skillchains enabled by equipping an Aeonic Weapon in the main hand, and can only be performed with Aeonic Aftermath active. The level of Aftermath determines how many Weaponskills must be performed to close Radiance/Umbra; 4 with level 1, 3 with level 2, and just 2 with level 3.[1]

Ultimate Skillchains require both Aeonic Aftermath to be present and for the closing Weapon Skill to possess Level 3 Skillchain properties. Once the Ultimate Skillchain is closed, Aeonic Aftermath wears immediately.[2]

Ultimate Skillchains
Light-squareFire-squareLightning-squareWind-square Light → Light-squareFire-squareLightning-squareWind-square Light = Light-squareFire-squareLightning-squareWind-square Radiance
Dark-squareEarth-squareWater-squareIce-square Darkness → Dark-squareEarth-squareWater-squareIce-square Darkness = Dark-squareEarth-squareWater-squareIce-square Umbra

Linked Skillchains

A Skillchain in its simplest form comprises two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with Fire-square Liquefaction and Lightning-square Impaction. A second Monk follows this attack with Howling Fist, creating a Light-squareFire-square Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Light-squareFire-squareLightning-squareWind-square Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based on the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

Source entry: Category:Skillchains. Cached on this server on 3 November 2026.

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