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Frenetic Rip


Frenetic Rip

Delivers a threefold attack. Damage varies with TP.
Description

Spell cost: 61 MP
Monster Type: Demon
Spell Type: Physical (Blunt)
Blue Magic Points: 3
Stat Bonus: INT+1
Jobs:

Timers

Casting Time: 0.5 seconds
Recast Time: 28.5 seconds

Combines With...

You can use Frenetic Rip as part of a combo to create Accuracy Bonus.

Can be paired with any of the following spells to create Accuracy Bonus combo.

Notes

Skillchain/Magic Burst Info

Induration
Induration-Icon
Level 2 Skillchains
Level 1 Skillchains

How to Obtain

  • The spell is only used when the Imp's horn has been broken. It will cease using Abrasive Tantara and Deafening Tantara and only use Frenetic Rip. Once it has used Frenetic Rip, it will regain its horn and resume its regular behavior. Note that it is possible to break the horn and have the Imp regain it before it uses Frenetic Rip.
  • The horn is broken due to critical hits. The side on which melee attackers are facing appears to have no effect.
  • The Imp's level against the Blue Mage and/or party members greatly affects the chances of breaking the horn. It is far more likely to break the horn of a lower level imp than a higher level one relative to the level of the melee attackers.
  • High level (ideally 75) jobs with innately high critical hit rates and/or weapon skills with critical damage are recommended.
  • Breaking the horn is a rare occurrence, regardless of preparation.
    • Trust: Lilisette II has an extremely high critical rate and is very likely to break the the imp's horn.
  • This spell can be learned from The Die is Cast. Refer to Bukki for details.
  • This spell CAN be learned fron Leechkeepers in the past.-- See discussion Page for a mini Screenshot.

Acquired From

Animation

FFXI_Blue_Mage_Frenetic_Rip

Source entry: Frenetic Rip. Cached on this server on 4 November 2026.

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