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Abbreviation: SC
Also known as Renkei(連携), which is short for Wazarenkei(技連携).

Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).

A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Skillchain Basics

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.

When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.

If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until another Weapon Skill with Attributes connects, or until time expires.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes

The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.

There are 14 Weapon Skill attributes in total.

Level 1 Attributes

  • Light-square Transfixion
    • Associated with the element Light and piercing damage.
  • Fire-square Liquefaction
    • Associated with the element Fire and heat-based damage.
  • Lightning-square Impaction
    • Associated with the element Lightning and blunt damage.
  • Wind-square Detonation
    • Associated with the element Wind and wind damage.
  • Dark-square Compression
    • Associated with the element Dark and darkness damage.
  • Earth-square Scission
    • Associated with the element Earth and slashing damage.
  • Water-square Reverberation
    • Associated with the element Water.
  • Ice-square Induration
    • Associated with the element Ice.

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.

For example, the Weapon Skill Tachi: Enpi carries the attributes Light-square Transfixion and Earth-square Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes

  • Light-squareFire-square Fusion
  • Lightning-squareWind-square Fragmentation
  • Dark-squareEarth-square Gravitation
  • Water-squareIce-square Distortion
    • Associated with the elements Water and Ice.

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains

Details

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the Dark-square Compression attribute, with a Weapon Skill possessing the Light-square Transfixion attribute, will produce a Light-square Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
Dark-square Compression → Light-square Transfixion = Light-square Transfixion
Lightning-square Impaction → Fire-square Liquefaction = Fire-square Liquefaction
Earth-square Scission → Fire-square Liquefaction = Fire-square Liquefaction
Water-square Reverberation → Lightning-square Impaction = Lightning-square Impaction
Ice-square Induration → Lightning-square Impaction = Lightning-square Impaction
Lightning-square Impaction → Wind-square Detonation = Wind-square Detonation
Dark-square Compression → Wind-square Detonation = Wind-square Detonation
Earth-square Scission → Wind-square Detonation = Wind-square Detonation
Light-square Transfixion → Dark-square Compression = Dark-square Compression
Ice-square Induration → Dark-square Compression = Dark-square Compression
Fire-square Liquefaction → Earth-square Scission = Earth-square Scission
Wind-square Detonation → Earth-square Scission = Earth-square Scission
Light-square Transfixion → Water-square Reverberation = Water-square Reverberation
Earth-square Scission → Water-square Reverberation = Water-square Reverberation
Water-square Reverberation → Ice-square Induration = Ice-square Induration

Level 2 Skill Chains

Details

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a targeting resonating with the Light-square Transfixion attribute, with a Weapon Skill possessing the Earth-square Scission attribute, will produce a Water-squareIce-square Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
Fire-square Liquefaction → Lightning-square Impaction = Light-squareFire-square Fusion
Water-squareIce-square Distortion → Light-squareFire-square Fusion = Light-squareFire-square Fusion
Ice-square Induration → Water-square Reverberation = Lightning-squareWind-square Fragmentation
Dark-squareEarth-square Gravitation → Lightning-squareWind-square Fragmentation = Lightning-squareWind-square Fragmentation
Wind-square Detonation → Dark-square Compression = Dark-squareEarth-square Gravitation
Light-squareFire-square Fusion → Dark-squareEarth-square Gravitation = Dark-squareEarth-square Gravitation
Light-square Transfixion → Earth-square Scission = Water-squareIce-square Distortion
Lightning-squareWind-square Fragmentation → Water-squareIce-square Distortion = Water-squareIce-square Distortion

Level 3 Skill Chains

Details

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, 'Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.

For example, hitting a targeting resonating with the Light-squareFire-square Fusion attribute, with a Weapon Skill possessing the Lightning-squareWind-square Fragmentation attribute, will produce a Light-squareFire-squareLightning-squareWind-square Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Level 3 Skillchains
Light-squareFire-square Fusion + Lightning-squareWind-square Fragmentation = Light-squareFire-squareLightning-squareWind-square Light
Light-squareFire-squareLightning-squareWind-square Light + Light-squareFire-squareLightning-squareWind-square Light = Light-squareFire-squareLightning-squareWind-square Light
Dark-squareEarth-square Gravitation + Water-squareIce-square Distortion = Dark-squareEarth-squareWater-squareIce-square Darkness
Dark-squareEarth-squareWater-squareIce-square Darkness + Dark-squareEarth-squareWater-squareIce-square Darkness = Dark-squareEarth-squareWater-squareIce-square Darkness

Linked Skillchains

A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with Fire-square Liquefaction and Lightning-square Impaction. A second Monk follows this attack with Howling Fist, creating a Light-squareFire-square Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Light-squareFire-squareLightning-squareWind-square Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain.

No more than 5 Skillchains can be created in succession under any circumstances. (This would require 6 total Weapon Skills in a row).

Source entry: Skillchain/Archive. Cached on this server on 5 November 2026.

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