Krypton

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Beastmaster Viable Hunting Grounds

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Please feel free to add any new Beastmaster camps discovered but please stick to the format for ease of reading and printing. A template for new hunting areas can be found at the bottom.

Further info on some of the camps can be found on the discussion page.

Levels 10-19

10-14: Konschtat Highlands

PETS: Mad Sheep [11-13]
PREY: Rock Eaters [7-11], Mad Sheep [11-13], Quadav [Onyx] [10-16], Goblins [Digger, Ambusher, Butcher, Tinkerer] [11-16]
NOTES:
10-11, solo Rock Eaters.
11-14, use Mad Sheep vs. Mad Sheep, Goblins, and Quadav

10-15: La Theine Plateau

PETS: Steppe Hares [7-10], Strolling Saplings [7-10], Rock Eaters [7-11], Huge Wasps [8-12], Plague Bats [9-11], Akbabas [9-13], Grass Funguar [11-13], Mad Sheep [11-13], Poison Bats [11-14], Thickshells [12-14], Poison Funguar [14-16]
PREY: Rock Eaters [7-11], Strolling Saplings [7-10], Orcs [Grapplers, Mesmerizers, Fodder] [8-10], Akbabas [9-13], Grass Funguar [11-13], Mad Sheep [11-13], Poison Bats [11-14], Thickshells [12-14], Poison Funguar [14-16]
NOTES:
10-11, Solo Rock Eaters.
12-14, Camp ponds.
15, Running camp in 'Funguar Alley', near Ordelles Caves entrance.

10-16: Tahrongi Canyon

PETS: Canyon Rarabs [7-10], Pygmaioi [7-11], Strolling Saplings [7-10], Canyon Crawlers [11-13], Wild Dhalmel [14-16]
PREY: Canyon Rarabs [7-10], Pygmaioi [7-11], Strolling Saplings [7-10], Canyon Crawlers [11-13], Yagudo [Mendicant, Persecutor, Piper] [12-16], Wild Dhalmel [14-16]
NOTES:
12-16, Camp near Meriphataud Mountains zone.

12-14: Dangruf Wadi

PETS: Wadi Leech [11-14]
PREY: Goblins [Ambusher, Butcher, Tinkerer] [12-16]
NOTES:
Wadi Hares vs Wadi Hares and Goblins (13-15)

12-16: Inner Horutoto Ruins

[Lily's Tower Entrance, E. Sarutabaruta at J-7]
PETS: Beady Beetles [11-16], Bat Battalions [12-15]
PREY: Beady Beetles [11-16], Bat Battalions [12-15], Goblins [Ambushers, Butchers, Tinkerers] [14-18]
NOTES:
Enter Camp through “cracked wall” at G-8.
You won't want to mess with the Blob.

10-25: West Sarutabaruta (S)


PETS: Tiny Lycopodiums [10-12], Savanna Rarabs [12-15], Bumblebees [15-17], Crawlers [18-21], Carrion Crow [22-25], River Crab [22-25]
PREY: Tiny Lycopodiums [10-12], Savanna Rarabs [12-15], Bumblebees [15-17], Crawlers [18-21], Carrion Crow [22-25], River Crab [22-25]
NOTES: Lycopodiums have an AI that causes them to run up and stare at you, they do not aggro/link. Bumblebees are rare, only spawn near the level 50+ Rafflesias.
Mobs appear to do much more damage then equal level "old world" mobs, be prepared to heal yourself.
Windurst Waters has a homepoint right nearby. Avoid all Goblins and Yagudo, they are all Rank 6 and Aggressive.
Lycopodiums have Resist Charm I and double attack, making a mischarm almost certain death.

15; 19: Jugner Forest

PETS: Wandering Saplings [13-16], Land Pugil [17-20], Snipper [17-20]
PREY: Screamers [15-18], Land Pugil [17-20], Snipper [17-20]
NOTES:
15, Use Saplings vs. Screamers.
19, Camp at Lake in Northwest. Use Land Pugils and Snippers vs. Same type mobs.

15-17: Meriphataud Mountains

PETS: Night Bats [13-16], Wandering Saplings [13-16], Black Bats [15-18], Jubjubs [15-18]
PREY: Wandering Saplings [13-16], Jubjubs [15-18], Hill Lizards [19-22]
NOTES:
Camp near Tahrongi Canyon zone.

15-19: Valkurm Dunes

PETS: Night Bats [12-15], Hill Lizards [15-18], Sand Hares [15-18]
PREY: Night Bats [12-15], Hill Lizards [15-18], Sand Hares [15-18], Goblins [Butcher, Tinkerer, Ambusher] [17-20], Snipper [20-22], Brutal Sheep[20-23], Goblins [Leecher, Mugger, Gambler] [22-25]
NOTES:
15-16, Camps near La Theine Plateau or Konschtat Highlands zones.
17, Camp D-8 is good for lizards.
18-19, Camps near La Theine Plateau zone, Konschtat Highlands zone, or D-8.

16-19: Maze of Shakhrami

PETS: Stink Bats [15-18]
PREY: Goblins [Ambushers, Tinkerers, Butchers] [16-18], Maze Makers [18-21]
NOTES:
Bats very efficient pets, but link. Be careful.

16-19: Ordelle's Caves

PETS: Stink Bats [15-18], Blood Bunny [17-19], Snippers [17-20], Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21]
PREY: Stink Bats [15-18], Blood Bunny [17-19], Goblins [Tinkerer, Ambusher, Butcher] [17-20], Snippers [17-20], Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21]
NOTES:
Use the 'Rescue Drill' Entrance, where NPCs are located. Camp first main room.

17-19: Buburimu Peninsula

PETS: Mighty Rarabs [15-18], Sylvestre [15-18]
PREY: Mighty Rarabs [15-18], Sylvestre [15-18], Goblins [Ambushers, Butchers, Tinkerers] [17-20]
NOTES:
Camp at E-9

17-19: Carpenters' Landing

PETS: Digger Wasps [14-17], Beady Beetles [15-18], Poison Funguars [16-19], Land Pugils [17-19]
PREY: Digger Wasps [14-17], Beady Beetles [15-18], Orcs [Grunts, Neckchoppers, Stonechuckers] [16-20], Land Pugils [17-19], Flytraps [18-22], Glide Bombs [20-21], Marsh Funguars [20-24]
NOTES:
Camp at North Landing. At night Bulldog Bats spawn and aggro. They range from Easy Prey-Tough.

18-19: Pashhow Marshlands

PETS: Black Bats [15-18], Water Wasps [15-18], Land Pugils [17-20], Snippers [17-20]
PREY: Black Bats [15-18], Land Pugils [17-20], Snippers [17-20], Gadfly [18-21], Carnivorous Crawlers [20-23], Quadav [Brass, Copper, Old] [20-26], Goblins [Gambler, Leecher, Mugger] [21-25], Goobbues [22-25]
NOTES:
Best camps are near the water areas, and the best one being the South-eastern water pond (Hexmarsh). Water elementals will spawn in these areas during a rain storm.

Levels 20-29

20; 23-26; 28: Ordelle's Caves

PETS: Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21], Dung Beetles [23-26], Shriekers [24-27], Clippers [26-29]
PREY: Hognosed Bat [17-20], Stalking Sapling [18-21], Thread Leeches [18-21], Goblins [Leecher, Gambler, Mugger] [22-26], Will-o'-the-Wisp [23-25], Dung Beetles [23-26], Clippers [26-29], Goliath Beetles [29-31]
NOTES:
20, Use the 'Rescue Drill' Entrance, where NPCs are located. Turn right off of main room until you reach suitable mobs. Bring Sneak Oils and Prism Powders.
23-26, Use Dung Beetles vs. Dung Beetles, Will-o'-the-Wisp, and Goblins.
28, Camp is Paladin quest room. Use Shriekers and Clippers against Clippers and Goliath Beetles.

20-21; 23; 29: Carpenters' Landing

PETS: Beady Beetles [15-18], Land Pugil [17-19], Flytraps [18-22], Stag Beetles [20-23], Marsh Funguars [20-24], Fosse Pugils [22-24], Battrap [23-27], Diving Beetles [27-30], Shriekers [28-31], Sabertooth Tigers [29-32], Birdtraps [29-33]
PREY: Orcs [Grunt, Neckchopper, Stonechucker] [16-20], Land Pugil [17-19], Flytraps [18-22], Glide Bombs [20-21], Stag Beetles [20-23], Marsh Funguars [20-24], Orcs [Curesemakers, Fighters, Serjeants] [21-25], Ghouls [21-27], Fosse Pugils [22-24], Diving Beetles [27-30], Shriekers [28-31], Sabertooth Tigers [29-32], Birdtraps [29-33]
NOTES:
20, Camp in North landing and use Beady Beetles, Land Pugils and Flytraps vs. Orcs, Land Pugils, Flytraps, or Gliding Bombs.
20-21, Camp near Jugner zone. Use Stag Beetles, Marsh Funguars, and Digger Wasps vs. Stag Beetles and Marsh Funguars.
23, Camp on Central Landing.
29, Camp in I-12. Use Diving Beetles, Shriekers, Birdtraps, and Sabertooth Tigers on same mobs.

20-21: Meriphataud Mountains

PETS: Crane Fly [18-21], Hill Lizards [19-22]
PREY: Crane Fly [18-21], Hill Lizards [19-22], Goblins [Gamblers, Leechers, Muggers] [21-25]
NOTES: Camp near the outpost.

20-25: Jugner Forest

PETS: Land Pugil [17-20], Snipper [17-20], Forest Leeches [19-22], Stag Beetles [20-23], Jugner Funguar [21-25]
PREY: Land Pugil [17-20], Snipper [17-20], Jugner Funguar [21-25]
NOTES:
20, Camp at Lake in Northwest.
21, Choose from a variety of mobs. Fight all but walking trees and Elementals.
22-24, Run along road and use Forest Leeches against Jugner Funguar.
25, Camp in Spore Hollow. Use Funguar vs. Funguar.

20-24: Pashhow Marshlands

PETS: Land Pugils [17-20], Snippers [17-20], Carnivorous Crawlers [20-23], Thread Leeches [20-23], Marsh Funguars [21-25]
PREY: Carnivorous Crawlers [20-23], Quadav [Brass, Copper, Old] [20-26], Goblins [Gambler, Leecher, Mugger] [21-25], Marsh Funguars [21-25], Goobbues [22-25]
NOTES:
20, Best camps are near the water areas, and the best one being the South-eastern water pond. Water elementals will spawn in these areas during a rain storm.
21-24, Head to upper left corner for good leveling spot.
Other players farming leeches and goobbues may make mobs scarce at times.

20-25: Buburimu Peninsula

PETS: Bull Dhalmels [20-23], Carnivorous Crawlers [20-23], Zus [20-23], Poison Leech [21-25]
PREY: Carnivorous Crawlers [20-23], Zus [20-23], Goblins [Gambler, Leecher, Mugger] [22-25], Shoal Pugil [24-28]
NOTES:
21-22, Use Carnivorous Crawlers or Bull Dhalmels vs. Goblins.-
23, Camp near Mhaura.
24-25, Use Poison Leeches against Shoal Pugils on the beaches.
Note: This is not often possible due to leech farmers looking for blood and Carbuncle Rubies. uring the upate to lower blood prices ppl rarely farm this spot now

Zu make for a very decent pet. If you use the command Stay when healing and put distance between you and your pet, Zu will not aggro if they become uncharmed. However, if your pet becomes uncharmed while fighting around other Zu, they will link.

20-25: Valkurm Dunes

PETS: Sand Hares [15-18], Snippers [18-22], Brutal Sheep [20-23], Damselfly [20-23], Thread Leeches [21-25], Beach Pugils [23-26]
PREY: Snippers [18-22], Brutal Sheep [20-23], Damselfly [20-23], Thread Leeches [21-25], Goblins [Leecher, Mugger, and Gambler] [22-25], Beach Pugils [23-26]
NOTES: Good camps at J-6 or the western Hidden Beach.

21-24; 29: Maze of Shakhrami

PETS: Combats [20-23], Carnivorous Crawlers [22-25], Ancient Bats [26-29], Caterchipillar [29-31]
PREY: Combats [20-23], Carnivorous Crawlers [22-25], Goblins [Furrier, Pathfinder, Smithy, Shaman] [31-34]
NOTES:
21-24, From Main entrance chamber take left tunnel, and hug left wall. Go up ramp and drop off back of raised area. Take right tunnel to camp. This camp cam be very dangerous, as crawlers will link when you charm them. Maze Scorpions spawn in this room as well.
29, Camp near entrance from Buburimu Peninsula. Use Ancient Bats and Caterchipillars vs. Goblins.

22-27; 29: Korroloka Tunnel

PETS: Land Worms [20-25], Seeker Bats [22-26], Jelly [23-27], Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32]
PREY: Land Worms [20-25], Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32], Greater Pugils [30-33]
NOTES:
22-23, Use Land Worms and Seeker Bats vs. Land Worms, Combats, and Huge Spiders.
24, Use Seeker Bats and Jellies vs. Seeker Bats and Land Worms.
25, Use Seeker Bats vs. Seeker Bats and Worms.
26, Use Seeker Bats vs. Combats.
27, Use Seeker Bats and Jellies vs. Combats and Spiders.
29, Use Huge Spiders, Combats, Clippers, and Thread Leeches vs. the same mobs and Greater Pugils. Good camp is Pugil pools and spider room.
As a duo, exp can roll in fast, and Gigas can killed quite easily. Remember that the Giga Pet Spider can link with local spiders!

Take care when using Jellies. They can be VERY difficult to charm.

24-25: Batallia Downs

PETS: May Fly [22-26], Clippers [23-25], Ba [25-28]
PREY: May Fly [22-26], Clippers [23-25], Ba [25-28]
NOTES:

25-28: Rolanberry Fields

PETS: Death Wasps [25-26], Berry Grubs [25-28]
PREY: Death Wasps [25-26], Goblin's Bees [23-25], Moon Bats [23-26], Berry Grubs [25-28], Goblins [Gambler, Leecher, Mugger] [26-30], Quadav [Brass, Copper] [26-30], Goobbue Farmers [28-32]
NOTES:
Good camps near Pashhow Marshlands zone or the Fountain of Promises at E-9.

25-29: Qufim Island

PETS: Land Worms [25-27], Dark Bats [25-27], Seeker Bats [25-27], Clippers [25-29], Ancient Bats [27-29], Glow Bats [27-29], Greater Pugils [28-30]
PREY: Land Worms [25-27], Clippers [25-29], Gigas [Hunter, Ascetic, Ranger, Trapper] [28-30], Dancing Weapons [28-30], Wights [28-30]
NOTES:
26-27, Good camps near H-6 and I-7. Dark bats are night only, and Ancient and Seeker Bats are found near Behemoth’s Dominion.
28-29, Use bats or pugils vs. Wights and Dancing Weapons.

27: Sauromugue Champaign

PETS: Hill Lizards [22-26], Diving Beetles [25-28]
PREY: Goblins [Gambler, Leecher, Mugger] [25-30]
NOTES:

Levels 30-39

30-32: Carpenters' Landing

PETS: Diving Beetles [27-30], Shriekers [28-31], Birdtraps [29-33], Sabertooth Tigers [29-32]
PREY: Diving Beetles [27-30], Shriekers [28-31], Wights [29-33], Birdtraps [29-33], Sabertooth Tigers [29-32], Spunkies [32-33]
NOTES:
Birdtraps resist charm. A single Spunkie will spawn during foggy weather.
At lvl 30, T Birdtraps can be quite hard to kill sometimes requiring 2 mobs to kill one T Birdtrap

30-32: Korroloka Tunnel

PETS: Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32]
PREY: Combats [27-30], Huge Spiders [28-31], Thread Leeches [28-31], Clippers [29-32], Greater Pugils [30-33]
NOTES:
Camp at Pugil and Clipper pools. Use Spider room next door when pools clear. Be careful of Sea Monk spawn, Slime spawn, and NM spider pop Falcatus Aranei.

30-32: Maze of Shakhrami

PETS: Ancient Bats [26-29], Caterchipillars [29-31]
PREY: Goblins [Furrier, Pathfinder, Shaman, Smithy] [31-34]
NOTES:
Enter from Buburimu Peninsula. Both pets and mobs aggro

30-34: Qufim Island

PETS: Dark Bats [25-27], Clippers [25-29], Glow Bats [27-29], Greater Pugils [28-30], Acrophies [32-34]
PREY: Gigas [Hunter, Ascetic, Ranger, Trapper] [28-30], Dancing Weapons [28-30], Wights [28-30], Acrophies [32-34]
NOTES:
30, Bats, Crabs, and Pugils vs. Giants, Weapons, and Wights.
31-32, Pugils vs. Giants with a Clipper back-up. Giant Hunter has ranged attack.
33-34, Acrophies vs. Acrophies, Goblin Bounty Hunters. Use Dia to speed up fight as acro will tank well.

31-33: Batallia Downs

PETS: Sabertooth Tigers [28-32]
PREY: Goblins [Furrier, Pathfinder, Shaman, Smithy] [28-36]
NOTES:

32-37: Lufaise Meadows

PETS: Miner Bees [31-34], Acrophies [33-36], Tavnazian Sheep [33-37]
PREY: Miner Bees [31-34], Tavnazian Sheep [33-37], Bugards [34-37], Orcs [Brawler, Beastrider, Nightraider, Impaler] [35-38]
NOTES: Bugards are very fast and hit hard, take care when fighting them.
32-34, Use Bees or Sheep vs. Bees, Sheep, Bugards, or Orcs.
35-36, Camp at Lake [I-8]. Use Acrophies or Sheep vs. Orcs.
*Caution* A Thunder Elemental spawns by the lake.

32-37: Misareaux Coast

PETS: Miner Bees [31-34], Tavnazian Sheep [33-37], Crimson Knight Crabs [33-37]
PREY: Miner Bees [31-34], Tavnazian Sheep [33-37], Crimson Knight Crabs [33-37], Bugards [34-37]
NOTES: Bees/sheep/bugards at the meadow around J-11; crabs can be found at the shore near L-11.
32-37, Use Bees, Sheep or Crabs vs. Bees, Sheep, Crabs, Bugards

32-39: Eastern Altepa Desert

PETS: Giant Spiders [30-34], Sand Beetles [36-40], Desert Dhalmels [39-44]
PREY: Giant Spiders [30-34], Sand Beetles [36-40], Antica [Auxiliarius, Faber, Funditor] [35-39], Goblin's Spider [38-40], Desert Dhalmels [39-44], Antica [Decurio, Sagittarius, Speculator] [44-49]
NOTES:
32-35, Pets and mobs spread out, use Widescan. Avoid fighting Dhalmels. Goblin pets are weak for their con strength, just fight them with pet when goblin is not looking.
36, Camp North of Korroloka Zone entrance, where entrance to Quicksand Caves exists (tough spot to level). Begin using Beetles as pets in addition to spiders.
37-38, Dhalmels become a viable target mob, as well as high-tiered Anticans (ants tough fights!)
39, Move camp to Western Altepa zone. Use Beetles and Dhalmels vs. Dhalmels and high-tiered anticans.

32-36: Gusgen Mines

PETS: Myconids [30-32], Gallinippers [32-35]
PREY: Feu Follet [35-38]
NOTES: Camp in Basement. Bring Sneak Oils and Prism Powder. Do not fight with pet. Also if subbing White Mage beware of the Thunder and Earth elemental spawns as well as the arcana NM Juggler Hecatomb.

33-37: Bibiki Bay

PETS: Efts [33-36], Marine Dhalmels [33-37], Island Rarabs [34-38]
PREY: Efts, [33-36], Marine Dhalmels [33-37], Ravens [36-39], Goblins [Shaman, Smithy] [34-36]
NOTES:
33, Camp from entrance to dock. Use Efts or Dhalmels vs. Efts, Dhalmels, Ravens, or Goblins. Difficult to level at 33.
34-35, Camp near dock. Use Efts, Dhalmels or Rarabs vs. Efts, Dhalmels, Rarabs or Ravens.
36-37, Use Efts vs. Ravens and Dhalmels. [F-6 Tunnel changed after update]
Look out for Geist Wall, an Eft TP attack (they use it OFTEN) that will strip you of your buffs. Either don't waste your Reraise Earring, don't fight with your pet, or if you're using an Eft pet, use Sic or Leave before they can turn and use it on you.
Be advised that the notorious monster Intulo [46-47] can spawn on the slope near the dock, thus you may have to deal with other players killing off the Efts while camping him. There is enough alternative monsters to not make this an issue.

34-37: Vunkerl Inlet (S)

PETS: Goliath Beetles [34-36], Carrion Marabous [35-38]
PREY: Goliath Beetles [34-36], Carrion Marabous [35-38]
NOTES:
Camp at F-6, F-8, F-9. Pet and prey are on both sides of the bridge. A pixie roams the area. The Pugils and Crabs on the way to camp do not aggro. Beetles and birds do link but do not aggro.

35-37: West Sarutabaruta (S)

PETS: Savanna Dhalmels [35-37]
PREY: Savanna Dhalmels [35-37]
NOTES: Camp at (I-5)/(J-5). A Pixie roams this area.

35-38: North Gustaberg (S)

PETS: Huge Spiders [35-38]
PREY: Huge Spiders [35-38]
NOTES: Camp at (K-8), fight Spider vs Spider. They do heavy damage to each other (I.E. generate a lot of hate) so you can experiment with subjobs here. A Pixie roams this position frequently and can cure/raise you. At 38 the exp here will probobly not be worth it unless you want to grind out another level. You will have to convert a lot of spiders to get the mobs the level you want. This camp is boring, but functional, recent experience says exp dies here at 37.

36-39: Sea Serpent Grotto

PETS: Royal Leeches [35-38], Undead Bats [36-39], Ironshells [37-41]
PREY: Sahagin [Pond, Spring, Lake] [36-39], Undead Bats [36-39], Ironshells [37-41], Ghasts [38-41]
NOTES:
36, Fight fish men near the zone in the first 3 rooms, M-5.
37-39, Fight ghasts in the areas beyond the leech room, F-7.

37-39: Purgonorgo Isle

PETS: Coralline Uragnites [36-38], Jagils [36-38], Alraunes [37-40], Krakens [37-40], Viscous Clots [38-40]
PREY: Alraunes [37-40], Krakens [37-40], Toucans [38-40]
NOTES:
Viscous Clots have an endrain effect with melee attacks.
*See Talk page for more info.

38-41: Jugner Forest (S)

PETS: Land Pugils, [38-41] Snippers [38-41]
PREY: Land Pugils, [38-41] Snippers, [38-41] Hawkertraps [42-44]
NOTES: Camp at (G-5), (G-6), and (H-6). A Pixie roams this area. Avoid Biddybugs.

39-44: Yuhtunga Jungle

PETS: Soldier Crawlers [37-41]
PREY: Goblins [Poachers] [42-47]
NOTES:
Camp at H-11: Go through tunnel east of outpost. Occasionally, a Lava Bomb [47-49] will spawn in one clearing.
Camp at E-9: Beware of the Malboros wandering around.
*See Talk page for more info.

Levels 40-49

40-43: Riverne - Site A01

[Level Capped at 40]
PETS: Hawkertraps [39-41], Riverne Vultures [39-43]
PREY: Hippogryphs [41-43], Firedrakes [42-45]
NOTES:Hawkertraps are difficult to charm and Firedrakes are tougher than they con.
*See Talk page for more info.

40-44: Behemoth's Dominion

PETS: Lesser Gaylas [40-42], Greater Gaylas [42-44]
PREY: Greater Gaylas [42-44], Demonic Weapons [45-46] Lost Souls [45-47]
NOTES: Be aware that after the Dec 2008 update's introduction of Treasure Casket rewards, this camp is rarely available. Camp in the first large room you come to, after entering from Qufim Island; a Thunder Elemental will occasionally spawn here, but the room is large enough to avoid any serious problems with spellcasting. Sneak or Silent Oils are highly recommended, as all of the bats aggro to sound. For levels 40-42, convert two Lesser Gaylas to EM and then alternate between them to take down a T/VT Greater Gayla. At level 43, use Lesser Gaylas and Greater Gaylas against an EM/T Greater Gayla. At level 44, convert the Greater Gaylas to EM and alternate between them to take down one of the Demonic Weapons; Lesser Gaylas can be substituted should one/both of the Greater Gaylas die from DoT.

41-42: North Gustaberg (S)

PETS: Coppercap [41-43]
PREY: Coppercap [41-43]
NOTES: Kill Coppercaps on the path from H-7 to I-4. A pixie roams the path.

41; 42-43: Crawlers' Nest

Level 41 PETS: Death Jackets [40-42], Worker Crawlers [40-44]
PREY: Death Jackets [40-42], Worker Crawlers [40-44]
NOTES: Camp upstairs before main Lizard room. Worker Crawlers near the entrance are lower level than those near the Maze Lizard room.
Levels 42-43
PETS: Maze Lizards [41-44]
PREY: Worker Crawlers [40-44] Doom Scorpions [44-47]
NOTES:
Be careful of links.
Maze Lizard's built in Vermin killer will help when taking down the Scorpions.
*See Talk page for more info.

41-42 [43 might be slow]: Eastern Altepa Desert

PETS: Sand Beetles [36-40], Desert Dhalmels [39-44]
PREY: Desert Dhalmels [39-44]
NOTES: Camp near the zone line to Western. About 6-8 dhalmel spawn around there. They are somewhat spread out in groups of two. Beetles are too weak to take down a T dhalmel by themselves.

41-46: Attohwa Chasm

PETS:Tracer Antlion [38-40] Doom Scorpion [41-44]
PREY: Ogreflys [44-47], Hunter Antlions [45-46], Pit Antlion [49-51]
NOTES: 40: Great camp is around the entrance. When you’re outside the cave, get your Antlion and kill goblins and anything else you see. (Stay clear of Doom Scorpions. Kill these at 40 in a duo.) Camp area is in approximately the northwest corner of (K-10). To get there you have to proceed up the ramps along the side of Parradamo Tor (ramps start at K-9), and just follow the path counterclockwise toward the top until you can drop off past the boulder wall into your target area. A few notes: (1) There are 3 Doom Scorpions to charm. As soon as you get 3 EM, keep Leaving them in their spawn point so they can heal to full hp again, you never have down-time this way. (2) The cracked ground below the stone arch (you'll see it near the scorpions) can hide a Pit Antlion. The location of the Pit Antlion can vary; however, once it leaps out from one place it will respawn somewhere else. In other words, if it pops out and you kill/charm it, it should respawn somewhere else and no longer be a problem. Just beware of it the first time you enter the camp. (3) Overall, this was an excellent camp with little aggro (scorps only) and no competition. Just watch for Ogrefly links and don't play with the Lizzies until 44-45. Enjoy!
NOTICE: This camp is extremely fun! It is well worth the leg-work to get here. I highly suggest /nin and antidotes, you never have to stop, and with the new update, chaining exp is even more delicious!

44-46: Western Altepa Desert

PETS: Desert Spiders [40-44], Desert Dhalmels [44-48]
PREY: Antican Essedariuses [41-45], Desert Worms [43-47], Desert Dhalmels [44-48]
NOTES: Stick to the easternmost region of the map (L-6 to L-7 region) and stay mobile. Take care when fighting Desert Dhalmels, as their Healing Breeze can potentially heal upwards of 500 HP at a time. Desert Worms make for excellent prey, but only emerge during nighttime (19:00 to 5:00). Watch out for the occasional Cactuar, Earth Elemental, and Tulwar Scorpion. This is no longer a highly recommended camp spot. Fields of Valor has encouraged a large number of soloers in this area making it almost impossible to level here successfully.

44-47: Yhoator Jungle

PETS: Worker Crawlers [43-46]
PREY: Goblins [Poacher] [45-49]
NOTES:
44-46, Camp at E-9 and use Crawlers vs. Goblins. Do not fight Master Coeurls [47-50] due to their tough special attack. Fighting here till 47 is doable although the goblins you will be targeting can spawn as Decent challenge which will hinder any chains. Opo-opo are resistant to charm.
*See Talk page for more info.

45-47: Sauromugue Champaign (S)

PETS: Diving Beetle [44-47]
PREY: Diving Beetle [44-47]
NOTES: G-7, H-8, G8. Avoid Gnats at H-7.

45-47: East Ronfaure (S)

PETS: Ladybugs [45-47], Colibris [45-47]
PREY: Ladybugs [45-47], Colibris [45-47]
NOTES: Pixies roam the area that will give out cures and raises should things go bad (tip: put the closest one on Track so you can run to it when need be). Be careful of the Amnesia move that Ladybugs do. Ladybugs make quick work of Colibris. Lots of people farming Ladybugs. (I-9) past broken wall, is a great place to fight colibri in daytime. 4 colibri spawn quickly and ladybugs right past wall for quick charm or converting.

45-49: Misareaux Coast

PETS: Big Claw [45-48], Makara [46-49], Mantrap [45-49]
PREY: Big Claw [45-48], Makara [46-49], Mantrap [45-49], Diatryma [47-51]
NOTES: Camp along the river that spans nothern portion of Misareaux Coast. Beware Makara and Diatryma agro and link, and Mantraps have a slight reistance to charm. If you have Sacrarium access, you can zone there in case of an emergency.

45-52: Gustav Tunnel

PETS: Hell Bats [44-48], Hawkers [45-48], Labyrinth Leeches [45-48], Greater Gaylas [46-49], Labyrinth Lizards [46-49]
PREY: Hawkers [45-48], Goblins [Reapers, Poachers, Robbers] [46-49], Labyrinth Lizards [46-49], Makara [46-49], Goblin's Leech [53-55]
NOTES:
45, Use Hell Bats, Hawkers, and Labyrinth Leeches vs. Goblins.
46-49, Use same pets plus Greater Gaylas and Labyringth Leeches vs. Goblin Shepherd Pets, Goblins, Hawkers, Makaras, and Lizards. Pull Goblin pet when goblin not looking, as pet weak for con strength. Use lizards against Makaras, Makara aggro but don't link.
50-52, The Goblin's Leech Camp in extension to high level area of tunnel, near Teriggan zone. Make sure goblin facing away from his pet before engaging it.
Beware that Wyvernpoacher Drachlox (drops Othinus' Bow) that is a lottery spawn NM among the goblin (which also drop testimonies) so parties may interrupt your exping. This camp is also frequented by BLM soloers after the same mobs.

It should be noted that this is an EXCELLENT camp. It's very fast exp and no competition for monsters or pets and all are easily converted. (H-8) has a nice little area to pick up pets from. :) Happy hunting~

46-51: Labyrinth of Onzozo

PETS: Labyrinth Leeches [45-48]
PREY: Goblins [46-49], Cockatrice [50-53], Mushussu [51-57]
NOTES: Camp in the tunnel just before the first open cockatrice/scorp room. Charm leeches and pull mobs back to the tunnel. The roaming range of the leeches is pretty large, so they don't despawn if they are released in the tunnel. When fighting Cockatrice always fight them from the side or back to avoid a cone AOE silence TP move and Baleful Gaze. Cockatrice aggro sight, so just run behind them to claim goblins if you run out. Beware that an Air Elemental [60-62] frequently spawns in the tunnel, however there is enough room in tunnel to cast spells and avoid aggro, just be careful.
You can get to 51 solo here as most Cockatrices still con T.

47-49: Rolanberry Fields (S)

PETS: Coppercap [47-49]
PREY: Coppercap [47-49]
NOTES: Large number of Coppercaps roam the area on the map called Brutus's Field. A pixie roams the area. Avoid Goobbue Farmers

48-49: Crawlers' Nest

PETS: Doom Scorpion [45-47], Soldier Crawlers [47-49]
PREY: Soldier Crawlers [47-49], Witch Hazel [50-52], Exoray [51-54]
NOTES: Head towards at the (I-9) intersection on the second map. Use the DC Scorpion at (I-10) and DC/EM Crawlers in the corridors against EM/T Crawlers and the occasional wandering Witch Hazel at (H-9); this region is typically devoid of parties so mobs should be plentiful. Sometimes a lone Exoray can be found at (H-9) as well, helpful for BSTs looking to collect Exoray Mold for In Defiant Challenge. Use Sneak/Silent Oils (or Charm+Leave and Tame) to slip past Crawlers as needed.

48-50: Western Altepa Desert

PETS: Desert Beetles [47-51]
PREY: Antican Eques [45-49], Antican Retiarius [45-49], Desert Beetles [47-51]
NOTES: Head out to Revelation Rock at (G-7)/(H-7) and do laps, charming DC/EM Beetles and using them against EM/T Anticans and EM/T Beetles. There are usually enough Beetles to sustain a few beastmasters and/or parties simultaneously. Beware of the Desert Worms that spawn at night; they are no match for Beetles but can still be a nuisance, as they aggro to sound and can cast Bind.

48-52: Garlaige Citadel

PETS: Citadel Bats [46-48]
PREY: Funnel Bats [53-55]
NOTES: Camp in the basement at the entrance to the stairs that lead to the main floor. Citadel Bats are located across that entire stairway. This camp is an interesting alternative duo/trio camp if your sick of the nest/desert or can't handle Djinn in East Ronfaure (S). Unfortunately, this camp may also be unavailable due to competition by other BSTs fighting bombs and other parties fighting beetles and bats.

Source entry: Beastmaster Viable Hunting Grounds. Cached on this server on 4 November 2026.

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