Community Archive
Dancing Weapon
|
Job: Red Mage or Warrior |
Dancing Weapon |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Outer Horutoto Ruins | 28 - 30 | 12 | A, H, M ??? HP ??? MP | ||
| Qufim Island | 28 - 30 | 11 | A, H, M 754~800 HP ??? MP | ||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- Dancing Weapons may cast cure and regen on other nearby Dancing Weapons, even if they do not link in the attacking.
- Magic detection is 360 degrees around the monster. It doesn't matter if it's back is to you, it WILL detect it.
Source entry: Dancing Weapon. Cached on this server on 4 November 2026.
