Krypton

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The Boyahda Tree

Table of Contents
Description

The "Boyahda Tree", the largest tree of Zi'Tah, is said to have lasted tens of thousands of years. The cave made by its decaying roots is now called by the same name. The fantastic space is wrapped in light by the shining moss growing on the cave walls. Also a subspecies of the atrocious walking plant Mandragora comes to this region for nesting and food.

The-boyahda-tree-pic
Connections
Zone Information
Area Name The Boyahda Tree
Type Dungeon
Maps
Boyahda-tree 1Boyahda-tree 1
Boyahda-tree 2Boyahda-tree 2
Boyahda-tree 3Boyahda-tree 3
Boyahda-tree 4Boyahda-tree 4
Map Acquisition Coffer or Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi hby 08

Ffxi gld 01

Weather

Trans Lightning

Trans Water

Region Li'Telor
Expansion Rise of the Zilart
Requirements None
Restrictions None
Background music None
Monstrosity Not applicable
Notes None

Involved in Quests/Missions

Other Information

Fish Cap Body of Water
Crayfish
7 Basin of a Waterfall
Moat Carp
11
Tricolored Carp
27
Dark Bass
33
Giant Chirai
110+
Copper Ring
0
Rusty Bucket
0
Arrowwood Log
0
Crayfish
7 Basin of a Waterfall (Hidden)
Moat Carp
11
Tricolored Carp
27
Dark Bass
33
Emperor Fish
91
Arrowwood Log
0
Rusty Leggings
0

Fishing Map
TheBoyahdaTreeFishing1TheBoyahdaTreeFishing1 TheBoyahdaTreeFishing2TheBoyahdaTreeFishing2

Possible Weather Weather Reporter
Resist Vs. Lightning Information Needed
Resist Vs. Water

Elemental Map
TheBoyahdaTreeElementals1TheBoyahdaTreeElementals1 TheBoyahdaTreeElementals2TheBoyahdaTreeElementals2 TheBoyahdaTreeElementals3TheBoyahdaTreeElementals3

Item Abundance
Gil: 7,110 - 42,840 (??? Gil)More data needed
More data needed.(81.9%)
Map of the Boyahda Tree Received if not previously obtained
Old Gauntlets Received with quest active
Ninja Hatsuburi Received with quest active
Aquamarine More data needed.(1.1%)
Chrysoberyl More data needed.(3.2%)
Fluorite More data needed.(1.1%)
Jadeite More data needed.(3.2%)
Moonstone More data needed.(3.2%)
Sunstone More data needed.(0%)
Zircon More data needed.(2.1%)
Painite More data needed.(1.1%)
Scream Fungus More data needed.(0%)
Boyahda Coffer Key

Treasure Maps
BoyahdaTreeCoffersBoyahdaTreeCoffers

Individual Training

Area of Book Pg Tgt. Level Max Level Mobs to Fight XP/Gil Tabs
The Boyahda Tree
(E-4) and (L-9) 1st map
(G-10) 2nd map
(F-4) 3rd map
1 60~63 99 1470-2940 147-294
2 62~66 99 1720-3440 172-344
3 62~67 99 1760-3520 176-352
4 72~75 99 1770-3540 177-354
5 72~76 99 1830-3660 183-366
6 72~78 99 1900-3800 190-380
7 74~78 99 1640-3280 164-328
8 102~105 99 2040-4080 204-408

Treasure Casket

NPCs Found Here

Name Location Type
Mandragora Warden F-4 Mission NPC

Notorious Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Scavenger Crab
Fished up
60-62 Crabs 1 A, H
Bark Spider 60-63 Boyahda Coffer Key
Spider Web
Spider Web Spiders 30 L, H
Death Cap 60-63 Boyahda Coffer Key
Danceshroom
Sleepshroom
Woozyshroom
Funguars 27 L, H
Robber Crab 62-66 Boyahda Coffer Key
Crab Shell
High Quality Crab Shell
Land Crab Meat
Crabs 18 A, H
Mourioche 62-66 Boyahda Coffer Key
Humus
Snobby Letter
Two-Leaf Mandragora Bud
Mandragora 57 L, H
Knight Crawler 62-67 Boyahda Coffer Key
Crawler Cocoon
Crawler Egg
Lucky Egg
Crawlers 11 A, L, H, Sc
Moss Eater 62-67 Boyahda Coffer Key
Hare Meat
Rabbit Hide
Rabbits 44 L, S, Sc
Stygian Pugil
Fished up
64-66 Pugils 1 A, H
Demonic Pugil
Fished up
65-67 Pugil Scales
Shall Shell
Pugils 1 L, H
Old Goobbue 65-68 Boyahda Coffer Key
Boyahda Moss
Dahlia
Goobbue Humus
Treant Bulb
Tree Cuttings
Goobbues 8 A, L, H
Morbol Menace 67-70 Malboro Vine Morbols 2 A, H
Thunder Elemental
During lightning weather
69-72 Lightning Cluster Elementals 11 M
Water Elemental
During water weather
69-72 Water Cluster Elementals 20 M
Demonic Pugil
Fished up
70-72 Pugil Scales
Shall Shell
Pugils 1 L, H
Skimmer 72-74 Insect Wing Flies 16 L, H
Korrigan 72-75 Four-Leaf Korringan Bud
Humus
Two-Leaf Mandragora Bud
Mandragora 33 A, L, H
Processionaire 72-75 Crawler Cocoon
Crawler Egg
Silk Thread
Crawler Cocoon (Despoil)
Crawler Egg (Despoil)
Crawlers 30 A, L, H
Steelshell 73-76 Crab Shell
High Quality Crab Shell
Land Crab Meat
Land Crab Meat (Despoil) Crabs 18 A, H
Elder Goobbue 74-75 Boyahda Moss
Goobbue Humus
Tree Cuttings
Wisteria Lumber
Goobbues 32 A, L, H
Boyahda Sapling 74-77 Fruit Seeds
Treant Bulb
Fruit Seeds Saplings 18 L, H
Bark Tarantula 75-78 Spider Web Spider Web Spiders 21 A, L, H
Blood Ball 75-78 Beastman Blood
Carbuncle's Ruby
Leeches 6 L, H, Sc
Darter 75-78 Insect Wing Flies 17 L, H
Demonic Rose 75-78 Lacquer Tree Log
Malboro Vine
Morbols 5 A, H
Bouncing Ball
Fished up
76-78 Carbuncle's Ruby Leeches 1 A, H, Sc
Snaggletooth Peapuk 102-105 Puk Egg
Peapuk Wing
Seasoning Stone
Fossilized Bone
Puks 11 A, S, H
Viseclaw 102-105 Seasoning Stone
Crab Shell
Land Crab Meat
High Quality Crab Shell
Crabs 8 A, H
Mourning Crawler 103-105 Wyrdstrand
Seasoning Stone
Silk Thread
Fossilized Bone
Crawlers 9 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Agas
Spawned Quest: Searching for the Right Words
Ahriman 1 A
Beet Leafhopper
Spawned Quest: Shoot First, Ask Questions Later
Flies 1 L, H
Mimic
Failed coffer pick
Mimics 1 A, H, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Source entry: The Boyahda Tree. Cached on this server on 4 November 2026.

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