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User talk:ShadowKatze/Missions

Table of Contents:
Bastok Missions
1-1 | 1-2 | 1-3 | 2-1 | 2-2 | 2-3 | 3-1 | 3-2 | 3-3 | 4-1 | 5-1 | 5-2 | 6-1 | 6-2 | 7-1 | 7-2 | 8-1 | 8-2 | 9-1 | 9-2

Windurst Missions
1-1 | 1-2 | 1-3 | 2-1 | 2-2 | 2-3 | 3-1 | 3-2 | 3-3 | 4-1 | 5-1 | 5-2 | 6-1 | 6-2 | 7-1 | 7-2 | 8-1 | 8-2 | 9-1 | 9-2

San d'Oria Missions
1-1 | 1-2 | 1-3 | 2-1 | 2-2 | 2-3 | 3-1 | 3-2 | 3-3 | 4-1 | 5-1 | 5-2 | 6-1 | 6-2 | 7-1 | 7-2 | 8-1 | 8-2 | 9-1 | 9-2

Rise of the Zilart Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | Extra

Chains of Promathia Missions
1-1 | 1-2 | 1-3 | 2-1 | 2-2 | 2-3 | 2-4 | 2-5 | 3-1 | 3-2 | 3-3 | 3-4 | 3-5 | 4-1 | 4-2 | 4-3 | 4-4 | 5-1 | 5-2 | 5-3 | 6-1 | 6-2 | 6-3 | 6-4 | 7-1 | 7-2 | 7-3 | 7-4 | 7-5 | 8-1 | 8-2 | 8-3 | 8-4 | SoF | SotD | AN | End

Treasures of Aht Urhgan Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | End

Wings of the Goddess Missions
1 | 2 | B1 | B2 | B3 | S1 | S2 | S3 | W1 | W2 | W3 | 3 | B4 | B5 | S4 | S5 | W4 | W5 | 4 | 5 | 6 | 7 | B6 | B7 | S6 | S7 | W6 | W7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | B8 | B9 | S8 | S9 | W8 | W9 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | B10 | B11 | S10 | S11 | W10 | W11 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | B12 | B13 | S12 | S13 | W12 | W13 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54

A Crystalline Prophecy Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | End

A Moogle Kupo d'Etat Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | End

A Shantotto Ascension Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | End

Abyssea Missions
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | End

Voidwatch Missions
1 | 1b | 1s | 1w | 2 | 3 | 3j1 | 3j2 | 4 | 5 | 6 | 7 | 8 | 8j4 | 8j5 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 16b | 16m | 16s | 17 | 18 | End

Intro

I've written up my strats to CoP on a number of sites now, but thought I would put all my mission experience here as I get time. As with my other "tips", these should be considered a suppliment to the real guide pages here on wiki. I find that most of the strats there work great, although my style of play requires some alterations to them on occasion and I try to be more inclusive of possible job combos than some of the writers. While obviously some jobs are better on certain fights, I know it's not always possible to get the "ideal" set up. I also try not to assume things about fights, since I've been surprised in fights several times after reading a walk-thru that assume "common knowledge". I probably am still guilty of this, but I try to keep it in mind. I hope this will help at least one person. I will fill them in as I have time after completing each fight. ShadowKatze 15:26, 11 July 2008 (UTC)

Note about CoP and having the level caps removed. I'm leaving my walkthrus as written for level capped parties so that lower level players can have a rough idea of if they can do them or not. Currently with the level cap of 80, people can solo to at least Promy-V and I imagine at 90 they will all be easy solo. I find this sad. ShadowKatze 14:30, July 24, 2010 (UTC)

Bastok Missions

Gate guards in Bastok include the ones at the exits to Mines, Markets, and Port obviously. However the guard by the president's office can also give missions requiring a gate guard to start them.

1-1 The Zeruhn Report

Repeatable. Talk to a gate guard to select mission. Go to Zeruhn Mine and talk to Makarim (H-11) to get key item. Go to Metalworks and talk to Naji (J-8) to finish.

1-2 A Geological Survey

Repeatable. Talk to a gate guard to select mission. Go to Metalworks and talk to Cid (H-8) to get key item. Go to Dangruf Wadi (enter at D9 South Gustaberg). The only aggro here is goblins (sight) if you are very low level. Stay along right wall until you find the geyser at I-8. Stand on Geyser and it will move you to upper ledge and give you a key item. Return to Cid to finish.

1-3 Fetichism

Repeatable. Talk to any gate guard to select mission. Trade him a full set of fetich items (head, torso, arms, legs) to complete the mission. These can be bought on the AH or farmed safely in Palborough Mines at level 25 (+/- a few levels based on job) or on higher jobs in Konschtat Highlands, Pashhow Marshland, or Beadeaux. Rank 2 and 1,000 gil is your reward.

2-1 The Crystal Line

Starting with this mission you must either repeat previous missions or trade crystals to the I.M. by the gate to get enough rank points to do each new mission. Which you do, depends on prices and the time you have to repeat missions. It should be noted that you may also trade crystals to the signet givers in Jeuno.
Talk to gate guard to accept the mission. Go to the Metalworks and talk to Cid. He should give you a crystal, but if not any will work. Go to any of the tele-crags (Dem is the closest) and trade a crystal to the telepoint. This should get you a faded crystal. Trade the faded crystal back to Cid for a key item. Talk to Ayame (K-7 Metalworks) to finish.

2-2 Wading Beasts

Repeatable & Can Be Skipped. This is the mission I repeat in Bastok for rank points as lizard eggs tend to be cheaper than crystals for what you get out of them in rank. Talk to any gate gaurd to accept mission. Get a lizard egg. All higher level lizards drop eggs, but the ones in Gustaberg and the lower level ones in Dangruf Wadi do not. Easy to purchase from AH as well. Trade egg to Alois (J-8 Metalworks) to complete mission.

2-3 The Emissary

Talk to any gate gaurd to accept the mission. Go to Metalworks and Talk to Naji (J-8). At this point you have 2 choice. You must vist both San d'Oria and Windurst, but may do either first. Which you do first will change the mission requirements. Since I find it easier to do Sandy then Windy, that is the path described here.
Go to North Sandy and talk to the people in your embassy there (K-10). Baraka first then Helaku. Go to the Chateau d'Oraguille and talk to Halver (I-9). Go to Ghelsba Outpost (zone from West Ronfaure @ E-4). Climb up to H-7 and kill Warchief Vatgit. You can solo him at level 20, but no real need to do this mission before level 25. Orcs aggro sight so if you are low level be careful to not link a large number. The Warchief will respawn every few minutes if killed. Return to Sandy and talk to Helaku to complete this half of the mission.
Go to Port Windy and talk to Melek in your embassy there (F-6). Go to Windy Walls and enter Heavens Tower. Talk to Kupipi (behind desk thru first door) for key item. Go to Giddeus (zone from West Sarutabaruta @ F-8). Proceed to Balga's Dias (Zone at G-12). Again Yagudo are sight aggro so at level 25 you will need to invisible or kill your way there. Inside the Dias is a BC. Click on it to enter the fight. THIS FIGHT IS LEVEL 25 CAPPED and allows 6 people to enter. All those helping must be on this fight or already rank 3 or higher. You fight an Ahriman and a "Dragon". Any balanced group of 6 can win this fight. Personally, have done it with 3 as BLM, BLU, MNK and as BLM, MNK, DRG. Also if you check the official page you can see how a number of jobs have soloed it. Simple strategy is to sleep the dragon and then kill the eye first. There is no need to 2 hour with 6 people(didn't use with 3 the second time), but it can be fun. The eye can use petrify, but it wears off quickly. If you do not have sleep, then 2 houring can make the fight faster and safer, but should not really be needed. Also you should stay to the side of the dragon to avoid his curse breath if possible. After winning, speak to Melek (you exit the BC close to Port Windy. Just head east and you will see the enterance). Then return and talk to Naji in Bastok to finish the mission. Your reward is Rank 3 and 3,000 gil.

3-1 The Four Musketeers

Talk to any gate gaurd to accept mission. Go to Metalworks and talk to Iron Eater (J-8). Go to Beadeaux (Zone in in the southeast corner of Passhow Marshlands). You must kill 20 Copper Quadav and then zone out to Passhow Marshland for a Cut Scene that completes the mission. Quadavs aggro sound and at level 25 it is a slow process to kill 20 coppers solo. A party could easily do this. You can zone inbetween kills if needed. The computer will keep track of your # of kills. The mobs in Passhow will also aggro a lower level character, but you can ride a chocobo up to Beadeaux or use sneak as needed. The Pugils in Beadeaux also aggro sound. Any Quadav Helms you get doing this can be traded for a quest in Bastok. Reward is 900 gil each.

3-2 To the Forsaken Mines

Repeatable. Skippable. Talk to any gate gaurd to select mission. Go to Bastok Mines and talk to Davyad (K-6). Get a slice of hare meat. AH if you must, but can be easily farmed in Dangruf Wadi or Valkrum Dunes at a level capable of doing this mission. You will need 1 hare meat for each person doing the mission. Go to Gusgen Mines (zone is on east wall of Konschtat Highlands up by the Crag). In mines use sneak if the undead are not TOO WEAK. This can be soloed by most level 30 jobs with sneak, but if the undead link you are in trouble. Find the ??? by the pool at J-7 (Right, Left, Right, Right from enterance). Only do this fight in the Vana'diel daytime, unless you are fairly high level, as there is a NM ghost that pops here at night. Trade hare meat to ??? and kill the fish that pops. Fish drops 1 chunk of ore each time it is killed (Ore is Rare / Exculsive). Trade this ore to any gate gaurd to complete mission.

3-3 Jeuno

Talk to any gate gaurd to select mission. Go to Metalworks and talk to Lucius (I-9) for key item. Go to Ru'Lude Gardens in Jeuno and talk to Goggehn (H-10) at your embassy. If you already have the Delkfutt's Tower key, go directly to the basement thru the door at E-8 on the first floor. Otherwise here is how to reach the top. Either get the map (thru a simple quest - The Antique Collector) or print out copies to follow. A level 50 can solo this on most jobs, but a group of lower levels is fine too. You will need sneak and invisible unless you plan to kill the entire tower. You might also consider doing the ACP climb. It will cap you at level 30, but no XP lost if you are killed. You would have to be on the mission however.
F1: exit at E-6, F2: exit at I-9, F3: exit at G-6, F4: exit at I-6, F5: exit at H-9, F6: exit at J-10, F7: exit at F6, F8: exit at I-6, F9: exit at I-9, F8(again): exit at F-9, F9(again): Exit at F-6.
Once on F10 head to H-8 and kill the giant black Giga there (name is Porphyrion). The others will link, so if you are low level, you will need to clear them out slowly then pull the NM. When he dies, he drops 6 copies of the key. Everyone needs a copy but since the 4/8/9 update it becomes a key item on use. Trade key to elevator by the NM spawn point and go down. After the long trip down the stairs, go thru the first door and check the door at K-9 (you can skip straight to here if you already had the key) for a cut scene, then return to your embassy (check ambassador's door and with clerk) in Jeuno for your reward. You should get Rank 4 and 5,000 gil.

4-1 Magicite - Bastok

Talk to your ambassador in Jeuno to accept mission (remember you will have to trade crystals or repeat previous missions before he will give this mission). Check the Duke's Door at H-6 for another cut scene. Go to Lower Jeuno and talk to Aldo (J-8) inside the Neptune's Spire's back room. This requires Tenshodo Membership, which is easy quest. If you are repeating this mission for a new nation skip straight to retrieving the magicite. If this is your first time, make sure you read this carefully and get all the prep work done before you leave jeuno.
After talking to Aldo, talk to Sattal-Mansal in the main room outside Aldo's Office. Then head down the street to the goblin shop and talk to Muckvix (H-10) in the back room. Next go to Upper Jeuno and talk to Paya-Sabya & Geebeh (I-8). Also talk to Baudin (G-8) while in upper Jeuno. Trade Baudin a piece of Coeurl meat for a key item. You can get the meat for the AH or from coeurls in Sauromugue Champaign or other areas. Return to Lower Jeuno and talk to Muckvix again for another key item. You are now ready to leave Jeuno.
The rest of this mission is soloable at any level with sneak/invisible, however, you must fight 2 level 45 NMs for this part (not at the same time) so plan accordingly. If you are bringing a group of lower levels, be prepared for links. If not high level bring sneak oil and echo drops (casters only). Head for Beadeaux. Enter and head left until you find a tunnel. Take the first 2 rights and you will find a machine called a Mute. Clicking on it will silence you. Head back to the previous intersection and take the other path (south). Take the next right and you will pass a machine called the Afflictor. This will give you the status cursed unless you are already silenced (this is why you brought sneak oils even as a mage). If you have a WHM for Cursna, get everyone else silenced and he can just remove the curse on himself after this room (and the silence on the other casters). At the next intersection go straight (west) and you will be back on the surface. Continue along the west wall. You will past another Mute in case you need to be silenced again and also another Afflictor. After the second Afflictor, you can safely remove silence with the echo drops (or WHM as above) if you are a caster. Shortly after the Afflictor you should see a ramp leading up. Take it and follow the west wall south then east to I-10. Kill De'Vyu Headhunter. If lower level it would be wise to clear others from area first for clean pull. The WHM quadav are particularly annoying because they will heal him if they link. When he dies he drops 1-4 quadav charms. Everyone needs one, so you may have to wait for him to respawn (he comes back in about 15 minutes). I would go kill the other NM while you wait and come back since that one will also have to die several times for a large group. After killing De'Vyu, head north (do not take the path to the east) and follow that wall all the way back to the start at F-6. Kill Go'Bhu Gascon (again may have to clear links). He will drop 1-3 Quadav Augury Shells. Again everyone needs one so alternate killing NMs until you have all that you need. Once you have both items, return to Lower Jeuno and trade them (seperately) to Sattal-Mansal for the last 2 key items needed for this mission. If you are repeating this mission, you can start reading again, because you already had all the key items.
You are now ready to go to the 3 strongholds. You can go in any order, I just have my personal preference. Also if you have the WotG expansion and the recall points a WHM can make this somewhat faster for you. You will need sneak and/or invisible in all 3 areas (or getting there thru the past) unless you are high level (will still need in past). One note is that the cut scenes are long and give a lot of the story. I enjoy them.
Beadeaux: Recall-Passhow and thru the maw is fastest way here. Enter and follow left wall to tunnel. Take first left, zone into Qulun Dome(no aggro once here), and proceed thru door (you must have key items). Continue to back of area and click Magicite for cut scene.
Davoi: Recall-Jugner and thru maw is fast way to get here. Enter and follow right wall to intersection at G-7. Take a left and you should find a wall of dark arts. It is gaurded by 2 orcs (and a bat at night). You must either kill them or wait until they look away to click on wall (you must have key item) and go thru (I hate doors that ask if you want thru). Once thru go down tunnel (only a few steps) to Monastic Cavern (no aggro once here). Proceed to the back of the area and check the Magicite for another cut scene.
Castle Oztroja: Recall-Meriphataud and a brisk jog (they have added chocobo renters now if you like) to the maw is the quickest way to get here. This one is a pain, so I recommend getting a map. Yagudo are sight aggro, but there are some bats as well that are sound for lower levels. Enter and head mostly east (slight jog to the north at first intersection) to door at I-8. Stand between the 2 levers in front of the door (everyone one else stay back). Hit either lever and when it starts to turn, run back from door. If door opens everyone run thru, if the trap door opens, well that is why you ran back. If you fell thru the trap door you can escape, or walk back up to door. Which opens the trap door changes each game day. Once thru door, take the first right, then straight (west) at the next intersection. Continue along path until entering new map at G-7. From here continue north to new map at J-7. After a long walk, take a right (west) at first intersection and follow the right hand wall to door at H-9. 2 Yagudo gaurd it so you need to kill them or wait until they are looking away and click on one of the torches (must have key item) to go thru the door (again it asks you). They can aggro thru the door, so recast invisible immediately when thru the door. If you do get aggro at this point, run for it since you are almost there. From door, head south and take the first right (west). There will be a couple more Yags here and a big door, this door opens normally and the zone to the Altar Room (no aggro once inside) is just behind it. Go to the back of the area and click the Magicite for another cut scene.
After getting all 3 magicite locations, return to Ru'Lude Gardens and check the Duke's Door. You will get a Cut Scene and an Airship pass (or 20,000 gil if you already have the pass). Speak to the clerk in your embassy to complete the mission. Your reward is 10,000 gil and Rank 5. Note that this also starts the next mission.

5-1 Darkness Rising

Speak to any gate gaurd. Go to Metalworks and speak to Naji for a cut scene and a key item. THIS FIGHT IS LEVEL 50 CAPPED allowing 6 people to enter so come prepared for that (see suggestions below for jobs). Anyone that is on this mission (from any nation) or has completed it can enter. Head to Fei'Yin. If you have never been there, go to the northeast corner of East Ronfaure (K-4) and zone into Ranguemont Pass (map quest for this area is harder than some The Rescue). You may need sneak and invisible here so be sure to bring some and check the mobs as you go. If you are safe here, you will probably need it later anyway, so bring some. At the first interection go north. You will find a door. Talk to the gaurd at the control device to open it. At the intersections go north, north, east, east and you will eventually zone (L-4) into Beaucedine Glacier (easy quest in sandy for this map Her Majesty's Garden). NOTE: If you have WotG you can bypass this and go thru the batillia flower warp to get to the glacier. If you do not have the map, just go down every ramp you can and never go up. You need to reach the northeast corner of the zone (J-4). Follow path mostly north to first down ramp (you will pass an up ramp). Then head south to next down ramp. Continue north from there to the zone. Once in Fei'Yin (map from a series of windy quests ending with A Smudge on One's Record), head to the door at K-8 to zone into the Qu'Bia Arena. If you have no map, following the right hand wall will get you there eventually.
This fight is pretty easy, but looks hard. There is 1 big skeleton and 2 smaller ones in the arena to start with, but when he is attacked lots of smaller ones start rushing in from all around. Only the big one needs to die and the fight ends when he does. He is a mage and can cast some fairly big spells, but can also be silenced. A BLU or a BRD can sleep the skeletons, but really it may be best to have someone tank them while the rest focus on the main fight. 2 MNKs can 2 hour and end this fight fast. MNK is also the best DD for this fight, but any will work. A SMN can 2hour to clear the small skeletons as well as damage the big one. Any balanced party can win this fight though. Just have your main tank (PLD is great for this) get initial aggro on the lich. This will mean the small skeletons will come for him. Try to silence the lich and then just fight him straight up. If your main tank is not comfortable with this plan, have a DD (BLU best) get the inital aggro and then kite the small skeletons. After killing the lich return to speak with Naji to complete mission.

5-2 Xarcabard, Land of Truths

Talk to any gate gaurd to accept the mission. Go to Metalworks and enter the president's office for a cut scene. Now you are off to the Throne Room of Castle Zvahl. THIS FIGHT IS 6 PERSON UNCAPPED. Again you can only enter the fight if you are on or past this mission (any nation). The Shadow Lord is a level 60 mob and I would bring a balanced party of around that level (It seems to be designed for a party of 65s to easily win). Some 75 jobs can solo him and most can duo or trio him. If you have never been to this region, return to Beaucedine Glacier and head north. Take the first up ramp and continue north. Take the next up ramp and continue north to zone into Xarcabard (same map quest as glacier) at E-6. Most things here aggro sound, but demons aggro sight. Head west and slightly north from zone. The Vzahl crystal is at the northwest corner of H-8 and you should grab that while here (if you already had it just tele to get here). Continue west from the crystal and you will come to the castle (easy map quest Northward) at D-7/8 . Make sure to check mobs as you go for aggro. Most are sight except for the floating eyes that are for various reasons sound aggro. Once in the castle bailey, head west. At first intersection go south and then down the stairs you will come to. Head north and take the first left (west) to move onto the next map (F-8). Follow the left wall the first stairs then up at the Orc area. Go west to the Yag area then down the stairs. Head east then under the bridge and then north. Go up the stairs at H-8 and take the west path to zone into Keep at E-8. Continue west to main room. From here you may go north or south, but for this I will explain the south route (no real reason as they are the same length). You can just follow either wall and will find the exit after only 1-2 dead ends as well. Go south thru the first 2 doors then take door to the west. From there head south again and take the door on the west (the one furthest south). Go south to exit onto next map at H-10. Go north until you reach the intersection at G-8 and head west onto next map at E-8. Head west to teleporter (these automatically activate every little while so just stand in them until you warp). Head south to next teleporter. Head west to next teleporter. Head north to last teleporter. Head north or south (no difference) then west to zone at G-7. Continue west to reach the BC.
If you are not doing this with 75s, it can be a challenging fight. You have to defeat the Shadowlord twice. The first form will use invincible (and will use it a lot once under 50%) so be prepared to do magic damage or have the fight last a long time. Note that if he is not using invincible, he is immune to magic damage so use it wisely. When he dies there is a short cut scene and you immediately are attacked by the second form. This form only has about 4000 HP, but deals a large amount of damage in AoEs so you need to kill him quickly. All DDs should plan on 2houring at this point and the mages should focus on keeping them alive. After defeating the second form, report back the to the president's office to complete the mission. Your reward is Rank 6 and 20,000 gil. You may also now enter Dynamis (if level 65) and start the Zilart Missions.

6-1 Return of the Talekeeper

Talk to any gate gaurd to select the mission. Go to Mines and talk to Medicine Eagle (H-6). Go to Zeruhn Mines and talk to Drake Fang (H-6). Head for Western Altepa Desert (if you have never been here, you need to get out more, but go thru Korroloka Tunnel and then follow the right wall once in Eastern Altepa Desert). This fight will take 2 parties of level 60 jobs or a couple 75s. Find the ??? at G-8. When ready, touch it to pop 2 manitcore type mobs. They are immune to sleep (all variants), but can be pulled solo using sneak and proper positioning. If you do pull only 1, wait until the other depops before killing it to complete the mission. Otherwise kill both to complete the mission. A balanced party of around 60 can handle each mob. After both are dead eveyone needs to check the ??? again to get a key item. Return to mines and talk to Tall Mountain (J-7) to complete the mission. This fight is in an open area and anyone may help regardless of nation or rank.

6-2 The Pirate's Cove

Talk to any gate gaurd to select this mission. Again this is an open fight so anyone can assist. You will need one chunk of Adaman Ore for each group of 6 needing this mission. You can mine this or buy from the AH (or get from some BCNMs). The same group that handled the previous mission can easily handle this one. Go to Metalworks and talk to Naji. Head to Norg and check the oak door at K-8. If this is you first trip to Norg, shame on you. From Jeuno take the airship to Kazham and from there chocobo mostly south to the outpost at G-11. Drop into one of the hole to the northwest of the outpost and head west to the tunnels. You will zone into the Sea Serpent Grotto around E-11. Follow the left wall to Norg (there is one semi-hidden door to click on). In Norg talk to Gilgamesh until he talks about this mission (he will talk about Zilart first if you have not been here before). Grab another chocobo in Norg and head west into the Yhoator Jungle (the jungles are a maze so giving directions only). Proceed to the northwest corner of this jungle (I-5) and zone into Ifrit's Cauldron (the tele crystal is at F-9 if for some reason you don't have it). Once in the Cauldron head south at first intersection and north at the second.  ??? at H-7 will trigger fight. You can use sneak popping to pull only the bomb and this is recommend for a single party of 60s. Also clear the area of other mobs before the fight. When you trade the adaman ore to the ??? a bomb and a lizard will pop. Only the bomb needs to die. When it does, it will drop 6 Frag Rocks. Each person doing this quest needs 1 so if you have more than 6, you need to fight multiple times. Once you have the Frag Rock, return to Gilgamesh in Norg and trade it to him. Return to Metalworks and speak to Naji to complete mission. Your reward is Rank 7 and 40,000 gil.

7-1 The Final Image

Talk to any gate gaurd to select this mission. Go to Metalworks and talk to Cid (H-8). He will tell you to go to Ro'Maeve. This is in the northwest corner (F-5) of The Sanctuary of Zi'Tah (Northeast corner of Meriphataud Mountains - M-4). Once in Ro'Maeve you must locate a ???. It moves and can be at any of the following locations: D-10, E-9, E-10, E-11, G-9, I/J-8, K-10, K-11, L-10, L-7. Clicking the ??? will pop 2 golem mobs. All mobs in this area will aggro 75s and all aggro magic. Most also aggro sound (bombs are sight). It is therefore best to clear area around ??? before popping (be aware the ??? can move while you are doing this). Sneak popping will work and you may then pull the mobs individually (or allow one to depop while fighting the other). A balanced party of 65+ (one party for each golem best if not sneak popping) can defeat this fight and since it is another open fight, anyone can assist. Obviously being 75 helps though (some 75 jobs can solo this). Once Golems are defeated, you must click the ??? again to recieve a key item. Note that the ??? may have moved during your fight. If so you can complete this part of the mission anytime as long as you do not zone (including tractor) or log out. Talk to Cid again to finish this mission.

7-2 On My Way

Talk to any gate gaurd to select this mission. Go to Metalworks and talk to the President. Go to Port and talk to Hilda (E-6). Go to Palborough Mines and find your way to the upper level. Zone into Waughroon Shrine at H-10. This is a BC fight that only allows 6 people in. They must all be on or past this mission for Bastok (They can currently serve another nation if they completed this mission before switching). A balanced party of 65+ can handle this. There are 4 Quadav. A DRK, a WAR, a RDM, and a WHM. Start the fight with Sleepga and then kill them in the order listed (Slaughter, Graniteskin, Knightslayer, Soulsaver). Reapply sleepga as needed. As long as you are only fighting one at a time you will win. All will use their 2hours at some point, which is why the above order is recommended. Obviously, silencing the mages will also help. Once they are dead, return to Mines (you can take the boat at H-8 if you don't have warp) and talk to Gumbah (J-7). Then go to Metalworks and speak to the president to complete the mission. Your reward is Rank 8 and 60,000 gil.

8-1 The Chains That Bind Us

Talk to any gate gaurd to select this mission. Go to Metalworks and talk to Iron Eater (J-8). Head to the Western Altepa Desert and enter the Quicksand Caves at G-5. You may need sneak here avoid aggro. Head south to intersection and turn right (west). Activate weight door leading south at end of hall. Weight doors requires 1 galka, 3 taru, or any other combination of 2 to open. Continue south to second weight door and go thru it as well. Follow path to room at end with ???. Clear room then check ???. 3 Antica will spawn. A PLD, a BLM, and a WAR. They resist sleep, but repose and lullaby work fine. A balanced party of 70+ can handle these if they can be slept. Each will use their 2hour so killing in the listed order is recommended. (Princeps, Triarius, Centurio). After the win check the ??? and then exit back out to Western Altepa Desert and reenter the Quicksand Caves at D-12 (There is a tunnel at C-11 to get there). Follow path to K-8 and go east (thru weight door?) onto new map. Continue east to G-8 and go thru another weight door. At H-8 you will find a ???. Check it for a cut scene and then return to Metalworks and talk to Iron Eater to complete the mission. Note that casting escape in the Quicksands Caves will put you out close to the Korroloka Tunnel zone and the that casting escape in Korroloka Tunnel will put you out in Zeruhn Mine right by Bastok Mines.

8-2 Enter the Talekeeper

Talk to any gate gaurd to select this mission. Go to Zeruhn Mine and talk to Drake Fang (H-6). Head back to Western Altepa and zone into Kuftal Tunnel at H-4. Head North to H-7 and check the ??? there (on top of overlook). Everyone needs to check the ???. Now one person needs to check the ??? at the bottom of the overlook. This will pop 3 Ghost mobs. If you brought a big alliance you can clear the area around the second ??? and fight all 3 ghosts. However, most people sneak pop the ghosts and pull Gordov (he is the only one that needs to die to complete the mission) back to the top area. Puller can zone any aggro while main party grabs the ghost as he runs by. A balanced party of 70+ can handle this fight easily in this manner. If you do this, it is important that the other 2 ghosts despawn before you kill Gordov. Once he is defeated, have everyone sneak and go check the bottom ??? for a key item. There is no time limit to check the ???, but you can not zone or the Ghosts will respawn. Return and talk to Drake Fang to complete mission. Also talk to Iron Eater and Gumbah. Your reward is Rank 9 and 80,000 gil.

9-1 The Salt of the Earth

Talk to any gate gaurd to select this mission. Go to Metalworks and talk to Alois (J-8). This is the same idiot you have been getting eggs for and now he wants salt. Head to Rabao (zone from Western Altepa Desert at L-4) and talk to Dancing Wolf (G-7). Head to Gustav Tunnel. You can get there from Rabao, by going thru Kuftal Tunnel and Cape Teriggan, but I prefer (find safer) going thru Valkrum Dunes (zone at B-8 on secret beach). Entering Gustav from either end, head to the branch at G-9 and take it heading north. Everything here will aggro to 75 so bring invis for the goblins and sneak for everything else. At first intersection continue north (then turns west). At second intesection head east and follow the wall on your right to narrow area at H-7. This should make for a good camp. Remember that undead will blood aggro so if you are getting hit during the fight stay away from the ends of the narrow area. Send one person to the pool at G-6. Checking the ??? there will pop a slime mob. You will need to sneak pop this mob unless you brought a large alliance to clear the area first. Even with sneak pop, the mob will aggro the popper (the sneak is for the many other mobs in the area) so he needs to either run as soon as he hits the ??? (recommended) or sleep the slime and then reapply sneak (can be risky if other mobs too close).
A balanced party of 75s can handle this (some have reported duoing this) but most people bring more. The slime itself is not horribly dangerous, but when you kill it, it splits into 2 smaller slimes. Each of these will split on death into 2 smaller slimes as well. These 4 slimes also split when they die for a total of 8 slimes to kill. The safest way (a must with a small group) is to kill one slime at a time all the way to the last split while kepping all the others slept. Having a tank that knows the order and taking auto target off while using an assist macro (similar to dynamis) is a great help here. Order of killing would be as follows: Giga, Macro, Micro, Nano, Nano, Micro, Nano, Nano, Macro, Micro, Nano, Nano, Micro, Nano, Nano. Another option is to manaburn them with a group of BLMs.
When all the slimes are dead, everyone needs to sneak and check the ??? to get a key item. Some have reported that there is a time limit on checking the ???, but personally I did not experience this. Just remember that undead aggro sound and blood. Return to Dancing Wolf for a cut scene then to Alios to complete the mission.

9-2 Where Two Paths Converge

Talk to any gate gaurd to select this mission. Go to Metalworks and talk to Iron Eater (J-8). Head back to the Throne Room of Castle Zvahl. This is a 6 person BC and you can only do this fight if you are on this mission or have completed it previously (regardless of current nation). I would recommend a balanced party of 75s, but some people have beaten it with trios (one BLM solo reported). You fight Zeid.
The first part of the fight, is just killing him. The second half you get a cut scene and Volker joins you. You have to keep him alive and kill Zeid to win. At this point Zeid also summons 2 shadows to aid him. If they are killed, he will just call more, but they have low HP so it may be worth killing them to prevent him from skill chaining with them. A solid PLD tank can handle tanking all 3. Zeid uses a weaponskill that induces sleep so Poison potions may be of help. DDs should save their 2hours for the second form to end the fight quickly. Without 2hours the fight will last longer, but is still quite winnable. If not using 2hours, have 1 DD focus on killing the shadows while the rest take down Zeid. Have your back up healer focus on curing Volker as needed.
After winning report back to Iron Eater to complete the mission. Your reward is Rank 10, 100,000 gil, and a Bastok Flag to hang in your MH.

Source entry: User talk:ShadowKatze/Missions. Cached on this server on 5 November 2026.

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