Community Archive
Storm's Crescendo
| Mission Name | Storm's Crescendo |
|---|---|
| Number | 32 |
| Items Needed |
| ← Previous Mission | Next Mission → |
|---|---|
| Prelude to a Storm | Into the Beast's Maw |
Data Table
| Replay Cutscenes | |
|---|---|
| Storm's Crescendo (Pt.2-4) | Goblin Footprint Xarcabard (S) (K-9) |
| Into the Beast's Maw | Goblin Footprint Xarcabard (S) (K-9) |
Xarcabard (S)
Walkthrough
- Check the Rally Point:Blue (H-8 top left corner) in Xarcabard (S) for a cutscene, and you will be given the
Alchemical signal flare.
- If you fail the mission, you can only get the key item once per Vanadiel day.
- Check the Excavated Snow to enter the assault (see Assault section for details).
- After winning the assault, check Rally Point:Red at (F-8) for a cutscene.
Assault
- Buffs wear upon entry. Time limit is 30 minutes, and alter egos can be summoned inside, but they will not be useful.
- Begin by talking to Antje, who will give an explanation of the assault. You will be granted the Flee effect. It is renewed every time you talk to an NPC while it is still active.
- The flee effect time received from NPCs is not cumulative, and different NPCs give different times, usually depending on the distance to the next NPC.
- If you talk to an NPC without Flee effect, all NPCs will reset their status, and all party members will be warped to the beginning.
- This assault is generally easier when attempted solo, due to the possibility of interference.
- Talking to Antje after the flee effect wears will allow you to reset the mission and try again. You can do it as many times as you wish until you time out.
- If you get stuck or lost, you can continue your progress by using Flee as a Thief, or Powder Boots.
- Interacting with NPCs under the Thief job ability or the Powder Boots will not reset the effect time. Since the job ability has a 5 minute recast time and the boots have a 10 minute recast time, you can only use them so many times before timing out. This method is useful if the flee effect wears with only a few NPCs left on the route, but if it wears early, it is better to return to Antje and start over.
- The objective is to explode 24 charges throughout the tunnel. Each explosion will occur in the direction where you ought to run next.
- There are Falxfang Tigers throughout the zone and will aggro by sight. They move at Flee speeds and cannot be slept, gravitied, or bound.
- There is a Republic Ensign flag near Antje which can be used to teleport around Ghoyu's Reverie. This can be useful for divvying up work between party members, but all must talk to Antje at the same time.
- Once all 24 explosive charges have detonated, return to Antje to exit the assault and view a cutscene.
- Flee wears off with barely enough time to finish the quest. If you stand around at all to wait for a tiger to move, you will fail. If you see a tiger just keep running and do your best to avoid it by going the long way around if needed.
- Getting aggro from tigers will not remove the flee effect but fighting them will. At item level, most of their attacks will miss, and therefore it's possible to ignore them and continue the run, dragging them along.
- Overall, be patient. Even with the route map above, until you remember the exact route, you may fail again and again until you do.
Notes
Alchemical signal flare is lost upon entry. If you fail, you will have to obtain another one, which can only be obtained once each Vana'diel day.- Sub Thief or go as main job set to Thief for Flee ability. As long as you have a Flee effect active when talking to any of the soldiers or the Captain at the end of the mission, you will pass this mission without a problem.
- Sprinter's Shoes enchantment DO NOT count as Flee effect.
Game Description
- Mission Orders
- With your assistance, the Federation has successfully carried out the operation's preliminary phase. You must now head to where the Republican army lies in wait.

Source entry: Storm's Crescendo. Cached on this server on 5 November 2026.