Community Archive
Lower Delkfutt's Tower
Table of Contents
Description
This tower in the North of Qufim Island is overrun by a wide range of Gigas who were trapped there at the end of the Great War. Isolated in their gloomy tower, the Gigas are constantly searching for a way to get back to their homeland. The tower is split into three sections, Lower Delkfutt's Tower (Basement and Floors 1-3), Middle Delkfutt's Tower (Floors 4-9) and Upper Delkfutt's Tower (Floors 10-12).

Connections
- Qufim Island at (H-11)
- Escapes to Qufim Island at (H-6)
- Middle Delkfutt's Tower at (G-6)
- Upper Delkfutt's Tower from Basement at (H-8)
- Survival Guide: (H-10)
Involved in Quests/Missions
| Quest | Type | Starter | Location |
|---|---|---|---|
| Hyper Active | General | Raibaht | Metalworks G-8 |
| Chameleon Capers | NPC | Luto Mewrilah | Upper Jeuno G-8 |
| VW Op. No. 126: Qufim Incursion | Voidwatch | Door:Audience Chamber | Ru'Lude Gardens H-6 |
| Mission | Nation | Starter | Location |
| Jeuno (Mission) | Bastok 3-3 | Bastok Gate Guard | Bastok |
| Appointment to Jeuno | San d'Oria 3-3 | San d'Orian Gate Guard | San d'Oria |
| A New Journey | Windurst 3-3 | Windurst Gate Guard | Windurst |
| The Rites of Life | Promathia 1-1 | --- | --- |
| The Pursuit of Paradise (Tenzen's Path) | Promathia 5-3 | Cid | Metalworks H-8 |
| Born of Her Nightmares | A Crystalline Prophecy | --- | --- |
| Banishing the Echo | A Crystalline Prophecy | --- | --- |
| Spirits Awoken | Rhapsodies 2-1-1 | --- | --- |
Other Information
[ edit ]
| Possible Weather | Weather Reporter |
|---|---|
|
Appollonia - Upper Jeuno (G-6) (Qufim Island) | |
Individual Training
| Area of Book | Pg | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
|---|---|---|---|---|---|---|
| Lower Delkfutt's Tower (J-7) 3rd map |
1 | 25~30 | 36 |
|
900-1800 | 90-180 |
| 2 | 25~30 | 40 |
|
900-1800 | 90-180 | |
| 3 | 25~30 | 42 |
|
930-1860 | 93-186 | |
| 4 | 25~32 | ? |
|
980-1960 | 98-196 | |
| 5 | 25~35 | ? |
|
940-1880 | 94-188 |
| Brown Casket | Blue Casket | ||
|---|---|---|---|
| Item | Abundance | Item | Abundance |
| Antidote | Antidote |
||
| Bomb Ash | Elixir |
||
| Poison Dust | Ether +1 |
||
| Potion +1 | Ether +2 |
||
| Potion +2 | Catholicon |
||
| Potion +3 | Remedy |
||
| Remedy | Hi-Potion |
||
| Fruit Seeds | Potion +2 |
||
| Giant's earring |
Silent Oil |
||
| Ether +1 | Melon Juice |
||
| Ether +2 | Echo Drops |
||
| Ether +3 | Daedalus Wing |
||
| Mythril Ingot | Pamama au Lait |
||
| Cobalt Cell | Potion +3 |
||
| Jade Cell | |||
| Xanthous Cell | |||
| Barrier Module | |||
NPCs Found Here
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Epialtes | 28-32 | Gigas Bracelets Gigas Necklace Gigas Socks Maple Shield |
Gigas | ![]() |
A, L, S | |
| Eurymedon | 30-34 | Gigas Bracelets Gigas Socks Maple Shield |
Gigas | ![]() |
A, L, S | |
| Hippolytos | 28-32 | Gigas Bracelets Gigas Necklace Gigas Socks Maple Shield |
Gigas | ![]() |
A, L, S | |
| Tyrant | 41-42 | Aramid Fiber | Dolls | ![]() |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here
| Name | Family | Spawns | Notes |
|---|---|---|---|
Disaster Idol
|
Dolls | 1 | |
Fomorian Spear
|
Evil Weapons | 2 | A, H, M |
Orna
|
Evil Weapons | 1 | A, H, M |
Illusory Pot
|
Magic Pots | 1 | A, M |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: Lower Delkfutt's Tower. Cached on this server on 5 November 2026.







