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Category:Monstrosity

Monstrosity is content where adventurers can unleash their souls upon the various monsters that roam Vana'diel and take control of their mental faculties, thus becoming a monster themselves. Monsters can also engage in Belligerency against adventurers to transcend their limits and accrue greater infamy.

Participation

Visiting the Feretory

Monstrous Preparations

Once inside the Feretory, the Equipment menu is replaced by "Customization." This new menu allows players to adjust various aspects of their bestial vessel, such as its species, abilities, and name.

Species Selection

  • There are several species to choose at the start, and others may be unlocked by leveling up, exchanging infamy, and trading certain requisite items.
  • Possessing a monster of a different family resets the number of experience points needed for your next level, but a window will appear asking you to confirm whether or not to proceed.
    • Experience points will not reset if switching to a different monster from the same family.
    • Other methods of obtaining new species besides leveling up will be discussed later.
  • As of February 18, 2014, players may possess the following families of monsters:
Aquans / Vermin / Birds / Beasts / Plantoids / Lizards / Other (currently family contains only Slime (MON) & Spriggan (MON))

Monster Faculties

Though monsters may not use equipment, they do possess innate knowledge termed "instincts," which function in the same manner. They can be learned by leveling up or exchanging Infamy.

  • Instincts learned by leveling up differ from monster to monster.
  • Once an instinct has been learned, it may be used with any monster the player possesses.
  • Infamy exchange will be discussed later.

Instinct Costs

Instincts cost a certain number of Faculty Points to equip, and the amount each costs differs depending on their attributes. Furthermore, each monster has its own instinct cost limit, which cannot be exceeded. The higher the monster's level and rank, however, the higher the cost limit is.

Ranks

One's rank will rise as follows, in accordance with the amount of infamy he possesses. Infamy Rank 0 - 10,000: Mon 10,001 - 20,000: NM 20,000+: HNM

Infamy

  • Slaying monsters yields players an amount of Infamy equivalent to a tenth of the experience they obtain.
  • Outside of Belligerency, infamy is capped at 10,000.
  • During Belligerency, infamy past 10,000 can be earned, up to a cap is 50,000.
  • If you leave Belligerency with over 10,000 infamy, your infamy simply freezes and does not increase unless you reenter Belligerency or you spend enough infamy to be under the 10,000 cap. You do not lose any infamy by leaving Belligerency.

Maximum Levels

  • The maximum level for monsters is 99.
    • The maximum level is also dependent upon the limit break quests a player has completed.

Naming

Players may select up to two descriptors to modify the species name of the monster they possess.

Adjectives

Abashed Absolute Alone Alternative Amazing Ancient Beautiful Big
Capricious Cerebral Chrono Congenial Daring Degenerate Double Eccentric
Enjoying Essential Eternal Evanescent Evil Expert Frontline Full
Glamorous Grand Great Guilty Happy Hard-Boiled Heavenly Hectic
High Husky Ideological Immeasurable Imperial Inborn Incoherent Isolated
Leaping Lonely Magical Malicious Melancholic Noble Notorious Occult
Old Optimal Ornate Outrageous Perdurable Perfect Perilous Perverse
Poor Primal Profound Quizzical Rapid Restless Rich Sad
Single Small Strange Stray Super Technical Transient Triple
Ubiquitous Ultimate Unbroken Undoubted Unending Unique Universal Versatile
Vibrant Vicious Vintage Volatile Wet Wry Xeric Young
Youthful Zany Zealous Zymotic


Nouns

Adventure Antimony Brigade Cemetery Corps Cross Crown Desert
Destiny Diamond Evolution Eye Fang Fantasy Farruca Force
Garden Genius Gnosis Harvest Heart Hurricane Journey Judgment
Kingdom Limit Lumber March Miracle Moon Mosaic Overdrive
Pain Persona Phantom Quadruped Quartz Rage Replica Salvage
Snow Soul Stars Stream Strike Tempest Terminus Testament
Umbrage Time Treasure Void Xenos Zenith Zodiac


Titles

Abdicant Ace Captain Colonel Commander Duke Earl Emperor
Hunter Jack Jailer Kaiser King Knight Mage Marquess
Miser Miss Mr. Mrs. Queen Raider Slayer Soldier


Jobs

Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon
Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer
Samurai Scholar Summoner Thief Warrior White Mage


Colors

Aqua Ash Blue Charcoal Copper Gold Green Platinum
Scarlet Silver Ultraviolet Xanthic Zaffre


Spells

Blitz Blizzard Break Comet Gravity Impact Meteor Shock
Thunder Tornado Poison Holy


Ordinal

Zero First No. One Second No. Two Third No. Three Fourth No. Four Fifth No. Five


Elements

Fire Earth Water Wind Ice Lightning Light Dark


Virtues

Temperance Fortitude Justice Love Faith Prudence Hope


Misc.

Ake Ome

Area Selection

Journeying into the Field

After finishing their preparations in the Feretory, players can examine the Odyssean Passage there and select "Stalk prey as a monipulator," which displays a list of possible areas into which they can foray.

  • Areas the player has yet to visit are not displayed.
    • Selections also depend on the size of the monster possessed.
    • Monster sizes are categorized by the color of the icon border that displays during species selection.

Field Areas

Each field area has a recommended level that displays on the selection menu.

  • It is possible to enter areas in which the recommended level is higher than the monipulator's.
  • Recommended levels correspond to the lowest level of monster in the area, and there may be fiends who are much stronger than the recommended level indicates.

Field Areas to Prowl

Region Area Recommended
Level
Small
(No Border)
Medium
(White Border)
Large
(Blue Border)
Unreleased
(Gold Border)
Ronfaure West Ronfaure 1 ✓ ✓ ✓
East Ronfaure 1 ✓ ✓ ✓
Ghelsba Outpost 2 ✓ ✓ ✗
Fort Ghelsba 3 ✓ ✓ ✗
Yughott Grotto 8 ✓ ✓ ✗
King Ranperre's Tomb 8 ✓ ✓ ✗
Bostaunieux Oubliette 52 ✓ ✗ ✗
Gustaberg North Gustaberg 1 ✓ ✓ ✓
South Gustaberg 1 ✓ ✓ ✓
Zeruhn Mines 1 ✓ ✓ ✗
Palborough Mines 2 ✓ ✓ ✗
Dangruf Wadi 3 ✓ ✓ ✗
Sarutabaruta West Sarutabaruta 1 ✓ ✓ ✓
East Sarutabaruta 1 ✓ ✓ ✓
Giddeus 1 ✓ ✓ ✗
Toraimarai Canal 45 ✓ ✓ ✗
Inner Horutoto Ruins 2 ✓ ✓ ✗
Zulkheim Valkurm Dunes 12 ✓ ✓ ✗
Konschtat Highlands 8 ✓ ✓ ✓
Gusgen Mines 15 ✓ ✓ ✗
La Theine Plateau 8 ✓ ✓ ✓
Ordelle's Caves 15 ✓ ✓ ✗
Kolshushu Buburimu Peninsula 15 ✓ ✓ ✓
Tahrongi Canyon 7 ✓ ✓ ✓
Maze of Shakhrami 15 ✓ ✓ ✗
Norvallen Jugner Forest 15 ✓ ✓ ✓
Batallia Downs 23 ✓ ✓ ✗
The Eldieme Necropolis 40 ✓ ✓ ✗
Davoi 20 ✓ ✓ ✗
Monastic Cavern 42 ✓ ✓ ✗
Derfland Pashhow Marshlands 15 ✓ ✓ ✓
Rolanberry Fields 24 ✓ ✓ ✓
Crawlers' Nest 40 ✓ ✓ ✗
Beadeaux 20 ✓ ✓ ✗
Aragoneu Meriphataud Mountains 15 ✓ ✓ ✓
Sauromugue Champaign 25 ✓ ✓ ✓
Garlaige Citadel 40 ✓ ✓ ✗
Castle Oztroja 18 ✓ ✓ ✗
Qufim Qufim Island 26 ✓ ✓ ✗
Behemoth's Dominion 41 ✓ ✓ ✗
Fauregandi Beaucedine Glacier 34 ✓ ✓ ✓
Ranguemont Pass 3 ✓ ✓ ✗
Fei'Yin 38 ✓ ✓ ✗
Valdeaunia Xarcabard 42 ✓ ✓ ✓
Castle Zvahl Baileys 46 ✓ ✓ ✗
Castle Zvahl Keep 46 ✓ ✓ ✗
Uleguerand Range 58 ✓ ✓ ✓
Li'Telor The Sanctuary of Zi'Tah 25 ✓ ✓ ✓
Kuzotz Eastern Altepa Desert 30 ✓ ✓ ✓
Western Altepa Desert 40 ✓ ✓ ✓
Tavnazian Archipelago Lufaise Meadows 31 ✓ ✓ ✓
Misareaux Coast 31 ✓ ✓ ✓
Arrapago Islands Caedarva Mire 61 ✓ ✓ ✓
Vollbow Cape Teriggan 62 ✓ ✓ ✓
Valley of Sorrows 66 ✓ ✓ ✓
West Aht Urhgan Bhaflau Thickets 63 ✓ ✓ ✓
Lumoria Al'Taieu 68 ✓ ✓ ✓

The location at which monipulators spawn after either leaving the Feretory or retrying is randomly determined.

See also: Arkitanx's Monstrosity Level Guide

See also: Tiffeny's Monstrosity Guide

Gestation

When monipulators first enter the field or retry in the same area after being defeated in combat, they experience "gestation," which bestows the following effects. In addition, monipulators are advised to flee to a safe spot during gestation periods. This effect now lasts for 18 Earth hours, and must be manually removed if you wish to start fighting before that time is up.

  • Undetectable by enemies
  • Invisible
  • Sprint
  • Inability to attack

Other Methods for Unlocking Species

Unlocking Via Infamy Exchange

Speak with Teyrnon in the Feretory to exchange infamy for new instincts and monster species.

For any jobs that you have completed the Shattering Stars battle (or equivalent quest), the corresponding Instinct is discounted 50%.

Certain species and instincts must be unlocked by fulfilling requirements, and will be listed only after those requirements are met.

Unlocking Via Trading Items

Certain monipulators may only be unlocked by trading specific items to the NPC Suibhne in the Feretory after fulfilling the requisite conditions.

Requisite Items: Suibhne will tell players what items they must procure after they have fulfilled certain conditions, so make sure to speak with him periodically.

  • In the event that a player can unlock multiple subspecies, Suibhne informs him of one requisite item at random.
  • Any of the requisite items may be traded at any time. There is no reason for it to be the one Suibhne mentioned during a player's last conversation with him.
  • Some items, such as the Ake-Ome Spirit, can only be traded after being prompted.Verification Needed

Text Commands

The text command /checkname (/cn) has been introduced.
This command enables players to examine the true names of adventurers while they are possessing monsters in Monstrosity.

  • This command functions in the exact same manner as /check when using it on normal adventurers.

The text command /monsterskill (/ms) has been introduced.
/monsterskill (/ms) "[m.s. name]" "[target name]"
Uses a monster skill on specified target.
You cannot use a monster skill that you have not learned.

  • This command can only be used in Monstrosity.

Subcategories (2)

Pages in this category (201)

Source entry: Category:Monstrosity. Cached on this server on 4 November 2026.

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