Krypton

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Latent and Hidden Effects

Introduction

Many item descriptions do not fully describe their effects. This article is designed to help you become acquainted with such items and how to use them.

Latent Effects
Item attributes that are triggered under certain, unstated circumstances.
Hidden Effects
Item attributes that are not reflected in the item description at all.

Some effects are both latent and hidden.

HP-triggered Effects

The following weapons' damage ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Amanojaku (Katana) DMG rating increases as HP decreases. See Amanojaku page for details.
Valiant Knife (Dagger) DMG rating increases as HP decreases. See Valiant Knife page for details.

The following weapons' accuracy ratings vary depending on the wielder's current HP.

Item Hidden Effect Trigger
Avengers (Hand to Hand) Accuracy rating increases as HP decreases. See Avengers page for details.

The following items' latent effects are triggered at certain levels of HP.

Item Latent Effect Trigger
Amakura Store TP +10 HP ≤ 50% (orange)
Bedivere's Hose Increases Accuracy and Attack HP ≤ 25% (red)
Berserker's Torque Adds Regain Effect (1 TP/tick) Drawn weapon
(drains 50 HP/tick)
Carapace Gauntlets/Carapace Gauntlets +1 Attack +8/9 DEF +16/17 HP ≤ 75% (yellow)
Carapace Helm/Carapace Helm +1 Attack +10/11 DEF +23/24 HP ≤ 50% (orange)
Carapace Breastplate/Carapace Breastplate +1 Attack +12/13 DEF +44/45 HP ≤ 25% (red)
Hercules' Ring Adds Regen Effect (3 HP/tick)
Adds Refresh Effect (1 MP/tick)
HP ≤ 50% (orange)
Horrent Mace Accuracy +10 Attack +10 HP ≤ 25% (red)
Kerykeion Adds Regen Effect (3 HP/tick) Base HP < 51%
Muscle Belt/Muscle Belt +1 Adds Regen Effect (1/2 HP/tick)
Counter +1/2
HP ≤ 50% (orange)
Parade Gorget Adds Refresh Effect (1 MP/tick) HP > 85% (white)
Rasetsu Jinpachi Counter +1 Low HP (percentage unknown)
Rasetsu Samue Counter +1 Low HP (percentage unknown)
Rasetsu Tekko Counter +1 Low HP (percentage unknown)
Rasetsu Hakama Counter +1 Low HP (percentage unknown)
Rasetsu Sune-Ate Counter +1 Low HP (percentage unknown)
Unicorn Cap/Unicorn Cap +1 STR+4/5 HP > 70%
Unicorn Harness/Unicorn Harness +1 VIT+6/7 HP > 71%
Unicorn Mittens/Unicorn Mittens +1 Attack +7/8 HP > 75% (white)
Unicorn Subligar/Unicorn Subligar +1 Evasion +3/4 HP > 75% (white)
Unicorn Leggings/Unicorn Leggings +1 Haste +3%/4% HP > 75% (white)
Zareehkl Jambiya DMG: 36 HP ≤ 75% (yellow)
Zareehkl Scythe Increases rate of Triple Attack HP ≤ 25% (red)

HP-and-TP-triggered Effects

The following job-specific rings and earrings have latent effects that are only active when the following two conditions are met: your HP is low and your TP is below 100%. When only one of these two conditions are met, the effects are not active.

Note that when the table says "HP ≤ 75%" that means that <hpp> should expand to 75% or less, which means current HP is anything under 76% of current maximum HP. If you have 1001 maximum HP, 76% of that is 760.76, so the latent will be active at 760 HP.

Some of these items ignore the effects of Convert HP to MP gear on your maximum HP, so the latent can be active much higher than 76% of your actual maximum HP. Two such are Sorcerer's Ring and Conjurer's Ring. However, Minstrel's Ring and Medicine Ring do not work this way, they just use your maximum HP.

Item Latent Effect Trigger
Caitiff's Socks Flee HP ≤ 25% and TP < 100%
Activates randomly when an enemy attacks wielder.
Soldier's Ring (WAR) Double Attack +2% HP ≤ 75% and TP ≤ 100%
Soldier's Earring (WAR) DEF+20% HP ≤ 25% and TP ≤ 100%
Kampfer Ring (MNK) Counter +2 HP ≤ 75% and TP ≤ 100%
Kampfer Earring (MNK) Counter +5 HP ≤ 25% and TP ≤ 100%
Medicine Ring (WHM) Cure Potency +10% HP ≤ 75% and TP ≤ 100%
Medicine Earring (WHM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Sorcerer's Ring (BLM) Magic Attack Bonus +10 HP ≤ 75% and TP ≤ 100%
Sorcerer's Earring (BLM) Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Fencer's Ring (RDM) Sword Enhancement Spell Damage +5 HP ≤ 75% and TP ≤ 100%
Fencer's Earring (RDM) Magic Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Rogue's Ring (THF) Steal +3 HP ≤ 75% and TP ≤ 100%
Rogue's Earring (THF) Evasion +15 HP ≤ 25% and TP ≤ 100%
Guardian's Ring (PLD) Shield Bash +10 HP ≤ 75% and TP ≤ 100%
Guardian Earring (PLD) Spell Interruption Rate -30% HP ≤ 25% and TP ≤ 100%
Slayer's Ring (DRK) Weapon Bash +10 HP ≤ 75% and TP ≤ 100%
Slayer's Earring (DRK) Physical Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Tamer's Ring (BST) Killer Effects +3 HP ≤ 75% and TP ≤ 100%
Tamer's Earring (BST) Increases Tame Success Rate HP ≤ 25% and TP ≤ 100%
Minstrel's Ring (BRD) Song Spellcasting Time -25% HP ≤ 75% and TP ≤ 100%
Minstrel's Earring (BRD) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Tracker's Ring (RNG) Enmity -2 HP ≤ 75% and TP ≤ 100%
Tracker's Earring (RNG) Physical Damage Taken -30% HP ≤ 25% and TP ≤ 100%
Ronin Ring (SAM) Accuracy +5 HP ≤ 75% and TP ≤ 100%
Ronin Earring (SAM) Magic Damage Taken -20% HP ≤ 25% and TP ≤ 100%
Shinobi Ring (NIN) Haste +4% HP ≤ 75% and TP ≤ 100%
Shinobi Earring (NIN) Haste +20% HP ≤ 25% and TP ≤ 100%
Drake Ring (DRG) Enhances Jump Effect HP ≤ 75% and TP ≤ 100%
Drake Earring (DRG) Double Attack +5% HP ≤ 25% and TP ≤ 100%
Conjurer's Ring (SMN) Avatar Perpetuation Cost -1 HP ≤ 75% and TP ≤ 100%
Conjurer's Earring (SMN) Damage Taken -20% HP ≤ 25% and TP ≤ 100%

MP-triggered Effects

The following armor pieces have latent effects that are only active when MP drops below a certain threshold.

Item Latent Effect Trigger
Desperado Ring Attack +5 MP ≤ 5%
Gaudy Harness Adds Refresh Effect MP < 49
Uggalepih Pendant Magic Attack Bonus +8 MP ≤ 51% (or casting a spell which
will bring your MP under 51%)

Subjob-triggered Effects

The various Latent Effects on the following series of Level 30 earrings, mantles, belts, and shields are triggered simply by having the appropriate subjob.

Item Latent Effect Trigger
Mercenary's Earring VIT+2 /WAR
Mercenary Mantle Enmity +1 /WAR
Axe Belt Great Axe Skill +5 /WAR
Mercenary's Targe HP+5 MP+10 /WAR
Wrestler's Earring HP+30 /MNK
Wrestler's Mantle Enhances Martial Arts Effect /MNK
Cestus Belt Hand-to-Hand Skill +5 /MNK
Wrestler's Aspis INT+2 /MNK
Dominion Ring MP+30 /WHM
Healer's Earring Enmity -1 /WHM
Healer's Mantle Magic Defense Bonus /WHM
Mace Belt Club Skill +5 /WHM
Healer's Shield DEX+2 /WHM
Wizard's Earring Elemental Magic Skill +5 /BLM
Wizard's Mantle MP Recovered While Healing +1 /BLM
Staff Belt Staff Skill +5 /BLM
Wizard's Shield STR+2 /BLM
Templar Hammer Magic Attack Bonus +2 /BLM
Warlock's Earring MP Recovered While Healing +1 /RDM
Warlock's Mantle Enhances Fast Cast Effect /RDM
Rapier Belt Sword Skill +5 /RDM
Warlock's Shield HP+7 MP+7 /RDM
Pilferer's Earring DEX+2 /THF
Pilferer's Mantle Evasion +4 /THF
Dagger Belt Dagger Skill +5 /THF
Pilferer's Aspis Shield Skill +5 /THF
Esquire's Earring DEF+5 /PLD
Esquire's Mantle Enhances Undead Killer Effect /PLD
Shield Belt Shield Skill +5 /PLD
Varlet's Targe AGI+2 /PLD
Killer Earring Attack +5 /DRK
Killer Mantle Dark Magic Skill +5 /DRK
Scythe Belt Scythe Skill +5 /DRK
Killer Targe MP+5 CHR+2 /DRK
Trimmer's Earring Accuracy +5 /BST
Trimmer's Mantle Enhances Resist Slow Effect /BST
Pick Belt Axe Skill +5 /BST
Trimmer's Aspis MND+2 /BST
Singer's Earring Evasion +5 /BRD
Singer's Mantle Enhances Resist Silence Effect /BRD
Song Belt Singing Skill +5 /BRD
Singer's Shield Parrying Skill +5 /BRD
Beater's Earring Ranged Accuracy +3 /RNG
Beater's Mantle Increases Rapid Shot Activation Rate /RNG
Gun Belt Marksmanship Skill +5 /RNG
Beater's Aspis Evasion +2 /RNG
Ashigaru Earring Parrying Skill +5 /SAM
Ashigaru Mantle Enhances Resist Blind Effect /SAM
Katana Obi Store TP +1 /SAM
Ashigaru Targe Throwing Skill +5 /SAM
Genin Earring AGI +4 /NIN
Genin Mantle Enhances Resist Bind Effect /NIN
Sarashi Enhances Dual Wield Effect /NIN
Genin Aspis Attack +5 /NIN
Wyvern Earring Haste +5% /DRG
Wyvern Mantle Attack +6 /DRG
Lance Belt Polearm Skill +5 /DRG
Wyvern Targe Haste +1% /DRG
Magician's Earring MP+30 /SMN
Avatar Belt Avatar Perpetuation Cost -2 /SMN
Magician's Mantle Summoning Magic Skill +5 /SMN
Magician's Shield HP+10 MP+5 /SMN
Immortal's Earring Blue Magic Skill +5 /BLU
Immortal's Cape Enhances Resist Sleep Effect /BLU
Pirate's Earring Ranged Attack +5 /COR
Pirate's Cape Enhances Resist Paralyze Effect /COR
Busker's Earring Guarding Skill +5 /PUP
Busker's Cape Enmity -2 /PUP

Source entry: Latent and Hidden Effects. Cached on this server on 4 November 2026.

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