Krypton

Community Archive

Category:Dark Magic

Dark magic spells are insidious and self serving, leeching the target's strength and making it weak. Most spells under dark magic (with the exception of Bio, Tractor, Stun and Klimaform) take strength from the target and give it to the caster, whether it be in the form of stats (such as DEX), Hit Points, Magic Points, or Tactical Points.

There are a handful of types of Dark Magic spells:

  • Bio: Status Effect that deals Damage Over Time and lowers an enemy's Attack.
  • Drain: Steals an enemy's Hit Points and gives them to the caster.
  • Aspir: Steals an enemy's Magic Points (if they have any) and gives them to the caster.
  • Absorb Spells (e.g. Absorb-STR): Steals an enemy's stat (such as STR) and gives it to the caster temporarily.
  • Tractor: Teleports a K.O.'d character to your current position. Casting range is the same as other magic.
  • Stun: Temporarily prevents an enemy from acting.
  • Dread Spikes: Damage spikes that absorbs health from attacking opponents.
  • Klimaform: Increases the magic accuracy for spells of the same element as the current weather.
  • Death: Deals darkness damage proportional to MP with a chance for instant K.O..


Dark Magic skill is the skill base from which Dark Magic derives. It is most synonymous and most importantly relational to the resistance rate of all attack spells therein. In short, Dark Magic is the largest factor which determines if a Dark Magic Spell lands unresisted or not. The skill also helps defend against spell interruptions for any spells in its category, and helps the player climb DoT tiers for Bio II and Bio III, increasing the amount of damage the enemy receives per 'tick' (roughly 3 sec.)

  • A quick way to increase your dark magic skill is to practice against high level Worms. Silence the worms so they cannot fight back with magic, then repeatedly cast the low tier Bio spell on them from a distance. It is recommended use a Red Mage support job and keep Refresh up to reduce downtime.

Job Ratings

Job Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Black Mage A- 6 150 417
Dark Knight A- 6 150 417
Geomancer C 5 139 373
Scholar* D (B+)* 4(5)** 133(144)* 334(404)*
Red Mage E 4 124 300

* Scholar's Dark Magic skill increases to B+ rating under Dark Arts if skill is capped at D.
** Scholar's Dark Magic skill can only increase to B+ rating at Level 1 by using Tabula Rasa.
See: Combat Skills for more Skill information.

Equipment that Enhances this Skill

By Amount Added

By Equipment Slot

Weapons

Level Name Jobs Bonus
40 Dusky Staff BLM +3
62 Demon's Axe WAR/DRK +6
69 Blackjack WAR/BLM/DRK/BST +5
89 Woeborn DRK +7

Shields

Level Name Jobs Bonus
63 Charging Shield PLD/DRK +5

Grips

Level Name Jobs Bonus
83 Caecus Grip All Jobs +3

Head

Level Name Jobs Bonus
60 Chaos Burgeonet DRK +5
74 Chaos Burgeonet +1 DRK +5

Neck

Level Name Jobs Bonus
65 Dark Torque All +7
75 Aesir Torque All +7 Darksday: +10

Body

*Under the effects of Dark Arts

Hands

Legs

Feet

Ring

Level Name Jobs Bonus
65 Diabolos's Ring All Darksday: +15

Back

Level Name Jobs Bonus
30 Killer Mantle All /DRK: +5
73 Merciful Cape All +5

Waist

Level Name Jobs Bonus
60 Crimson Belt All +2 Campaign:+20
75 Theta Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH/GEO/RUN Salvage:+3

Earrings

Level Name Jobs Bonus
35 Dark Earring All +3
72 Abyssal Earring All +5

Source entry: Category:Dark Magic. Cached on this server on 3 November 2026.

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