Krypton

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Clubs by Category

Please note, this page is a work-in-progress as it is beings organized. Understanding and patience is requested as it is worked on.

Clubs, the most technologically basic of one-handed weapons, are the most pervasive weapon class, usable by almost every job in the game. However, Clubs are most often used by mage jobs looking to capitalize on the mage-focused stat boosts many clubs give. The Paladin job can also use clubs efficiently in some situations.

Generally speaking, there are two types of clubs - ones equipped for damage, and ones equipped for stats. White Mage was the only job with access to the most damaging of these weapons, the hammer, until the introduction of the Geomancer, although other jobs can equip other damage clubs. The most commonly used clubs, however, are the series of wands that give their user boosts to both their INT and MND stats, although they are weak weapons to use in melee. Most mages use wands almost exclusively until 51, when elemental staves become equippable, and some mages even use wands past this for certain situations.

In melee situations, damage-focused clubs are useful against skeletons and other mobs that take additional damage from blunt objects. White Mage in particular can benefit from having experience in Club skill, as they can use hammers, the most damaging club type, can equip a "White Mage DD" set up with such armor as Reverend Mail, and have access to the powerful Hexa Strike Weaponskill.

In parties, however, it is rare to see a club used for its damage potential - usually they are equipped by mages for stat boosts. Although rare, Paladin can utilize club as an extremely effective weapon.

Job Ratings

Skill Caps @ 60

Rank Job Lvl 10 Lvl 20 Lvl 25 Lvl 30 Lvl 40 Lvl 50 Lvl 55 Lvl 60
A Paladin
B White Mage
B Warrior
C Black Mage
C Summoner
C Dark Knight
C Monk
D Red Mage
D Bard
D Beastmaster
E Thief
E Ranger
E Ninja
E Samurai
E Dragoon
Rank Job Level 25 Level 30 Level 50 Level 60
B Geomancer
B Blue Mage
C Scholar
C Rune Fencer
D Puppetmaster
XX Corsair
XX Dancer

Skill Caps post-60

Skill Ranking Job Cap at Level 1 Cap at Level 49 Cap at Level 99
A- Paladin
B+ White Mage
B- Warrior
C+ Black Mage
C+ Monk
C+ Summoner
C- Dark Knight
D Red Mage
D Bard
D Beastmaster
E Thief
E Ranger
E Ninja
E Samurai
E Dragoon
Skill Ranking Job Cap at Level 1 Cap at Level 49 Cap at Level 99
B+ Geomancer 5
B- Blue Mage 5
C+ Scholar 5
C- Rune Fencer 5
D Puppetmaster 4
X Corsair
X Dancer

Equipment that Enhance this Skill

Lvl Name Slot Effects Jobs
30 Mace Belt Waist Latent Effect: Club Skill +5 All Jobs
73 Prudence Torque Neck INT +5, Great Sword Skill +7, Club Skill +7 All Jobs
78 Rokugo Hachimaki Head DEF: 12, Resist Vs. Ice +10, Accuracy +12, Club Skill +5, Conserve TP +5 All Jobs

Weapon Skills

Skill Level Name Info Modifiers Skillchain Propreties
5 Shining Strike Deals light elemental damage. Damage varies with TP. STR:40% MND:40% Impaction-IconImpaction
40 Seraph Strike Deals light elemental damage. Damage varies with TP.
Main or sub must be WAR, WHM, PLD, DRK, SAM, BLU or GEO.
STR:40% MND:40% Impaction-IconImpaction
70 Brainshaker Stuns target. Chance of stunning varies with TP. STR:100% Reverberation-IconReverberation
100 Starlight Restores MP. Amount restored varies with TP. Club Skill None
125 Moonlight Restores MP for party members in range. Amount restored varies with TP.
Main or sub must be WAR, WHM, PLD, DRK, SAM, BLU or GEO.
Club Skill None
150 Skullbreaker Lowers targets's INT. Chance of lowering INT varies with TP. STR:100% Induration-IconInduration
Reverberation-IconReverberation
175 True Strike Deals critical damage. Accuracy varies with TP. STR:100% Detonation-IconDetonation
Impaction-IconImpaction
200 Judgment Damage varies with TP. STR:50% MND:50% Impaction-IconImpaction
220 Hexa Strike Delivers a sixfold attack. Chance of critical hit varies with TP.
White Mage or Geomancer only.
STR:30% MND:30% Fusion-IconFusion
230
Quest
Black Halo Delivers a twofold attack. Damage varies with TP.
WAR, MNK, WHM, BLM, PLD, SMN, BLU, SCH or GEO only.
STR:30% MND:70% Fragmentation-IconFragmentation
Compression-IconCompression
290 Flash Nova Delivers light elemental damage. Additional effect: Flash. Chance of effect varies with TP.
Main or sub must be WAR, WHM, PLD, DRK, BLU, SAM or GEO.
STR:50% MND:50% Induration-IconInduration
Reverberation-IconReverberation
357
Merit
Realmrazer Delivers a sevenfold attack. Accuracy varies with TP. MND:73% / 76% / 79% / 82% / 85% Fusion-IconFusion
Impaction-IconImpaction
Relic Randgrith Lower's target's evasion.
Gullintani/Mjollnir: Accuracy +20. Aftermath duration varies with TP.
Must have Gullintani, Mjollnir or Molva Maul equipped.
STR:40% MND:40% Light-IconLight
Fragmentation-IconFragmentation
Empyrean Dagan Restores HP and MP. Amount restored varies with TP.
Gambanteinn: Occasionally deals double damage. Aftermath duration varies with TP.
White Mage only.
Max HP & Max MP None
Mythic Mystic Boon Converts damage dealt to own MP. Damage varies with TP.
Yagrush: Aftermath effect varies with TP.
White Mage only.
STR:30% MND:70% None
Ergon Exudation Attack varies with TP.
Idris: Aftermath effect varies with TP.
Geomancer only.
MND:50% INT:50% Dark-IconDarkness
Fragmentation-IconFragmentation

Non-Combat Clubs

Lvl Name Dam Del Effects Jobs
1 Charm Wand RareExclusive 2 264 Enchantment: Reraise on Party Member (Cannot Target Self), <10/10 0:30/[24:00:00, 0:30]> All
1 Charm Wand +1 RareExclusive 3 264 Enchantment: Reraise on Party Member (Cannot Target Self), <1/1 0:30/[120:00:00, 0:30]> All
1 Dream Bell RareExclusive 1 216 All
1 Dream Bell +1 RareExclusive 2 210 Singing Skill +1 All
1 Lady Bell 1 216 All
1 Lady Bell +1 1 210 All
1 Miracle Wand RareExclusive 2 264 Enchantment: Adds "Regen" Effect to Party Member, <10/10 0:30/[2:00:00, 0:30]> All
1 Miracle Wand +1 RareExclusive 3 264 Enchantment: Adds "Regen" Effect to Party Member, <1/1 0:30/[120:00:00, 0:30]> All
1 Battledore RareExclusive 2 264 All
1 Caduceus RareExclusive 3 216 Alchemy Skill +1, Additional Effect vs Arcana: Bind All
1 Chocobo Wand Exclusive 3 216 Extends Chocobo Riding Time All
1 Club Hammer RareExclusive 1 300 VIT -1 All
1 Kitty Rod RareExclusive 1 288 Enchantment: Costume <1/1 0:30/[24:00:00, 0:30]> All
1 Moogle Rod RareExclusive 1 288 Enchantment: Give Gift to Party Member (Cannot Target Self), <1/1 0:30/[20:00:00, 0:30]> All
1 Nomad Moogle Rod RareExclusive 1 288 Enchantment: Give Gift to Party Member (Cannot Target Self), <50/50 0:30/[20:00:00, 0:30]> All
1 Trainee Hammer RareExclusive 1 324 Latent Effect: Smithing Skill +1 All
Lvl Name Dam Del Effects Jobs
5 Rabbit Stick Rare 5 264 HP +1%, MP +1%, Damage Varies by Moon Phase All
15 Moonlight Wand Rare 8 264 HP +1%, MP +1%, Damage Varies by Moon Phase All
25 Artemis' Wand Rare 11 264 HP +1%, MP +1%, Damage Varies by Moon Phase All
35 Selene's Wand Rare 14 264 HP +1%, MP +1%, Damage Varies by Moon Phase All
45 Moonwatch Wand Rare 17 264 HP +1%, MP +1%, Damage Varies by Moon Phase All
55 Thoth's Wand Rare 21 264 HP +1%, MP +1%, Moon Phase Affects Additional Damage All

Source entry: Clubs by Category. Cached on this server on 5 November 2026.

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