Krypton

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Geomancer

Description & Connections

Geomancers are arcane spellcasters that harness the power of geomancy to strengthen their allies, enervate their enemies, and provide much-needed support to the party. They assume many of the same support roles corsairs and bards do, and while they may not pack as much offensive firepower as black mages, they can employ elemental magic with ease.

Job Abilities

Job Traits

Levels 1~49

Levels 50~99

Merit Point Categories

Group 1

Group 2

  • Mending Halation: This Job Ability causes your Luopan to vanish, healing party members within area of effect. Each additional level increases the healing potency by 5%.
  • Radial Arcana: This Job Ability causes your Luopan to vanish, restoring MP to party members within area of effect. Each additional level increases the amount of MP restored by 3%.
  • Curative Recantation: Full Circle now also restores some HP. Each additional level increases the amount of HP restored by 5%.
  • Primeval Zeal: Reduces the casting time of Elemental Magic while under the effects of Collimated Fervor by 10% per level.

Geomancer Spell List

Geomancers may cast some Elemental Magic, and have access to a unique set of Geomancy as well as -ra Elemental Magic. Geomancy comes in two varieties.

  • Indi Geomancy is learned by using a corresponding plate, and creates a bubble surrounding the caster in an area of effect.
  • Geo Geomancy is learned from Geomantic Reservoirs corresponding to a learned Indi spell, and imbues your Luopan with that Geomancy effect.

Geomancers also have access to -ra Elemental Magic, which creates an area of offensive elemental energy centered on the caster.

Levels 01~49

Levels 50~99

Job Points

Main article: Job Points

Categories

  • Bolster Effect: Increases the maximum HP of the deployed luopan by 3% per rank and reduces its perpetuation cost by 1 per rank while under the effects of Bolster.
  • Life Cycle Effect: Increases the amount of HP recovered by the luopan when Life Cycle is activated by 1% per rank.
  • Widened Compass Effect: Reduces the casting time of geomancy spells by 3% per rank while under the effects of Widened Compass.
  • Blaze of Glory Effect: Increases the initial HP value of luopans by 1% per rank while under the effects of Blaze of Glory.
  • Magic Atk. Bonus: Enhances Magic Atk. Bonus by 1 per rank.
  • Magic Accuracy Bonus: Increases magic accuracy by 1 per rank.
  • Dematerialize Duration: Increases the effect duration of Dematerialize by 1 second per rank.
  • Theurgic Focus Effect: Increases the magic damage of specific spells by 3 per rank while under the effects of Theurgic Focus.
  • Concentric Pulse Effect: Increases damage when using Concentric Pulse by 1% per rank.
  • Indicolure Spell Effect Duration: Increases the effect duration of Indicolure spells by 2 seconds per rank.

Gifts

Data Table
Job Points Needed Name / Effect
5 Magic Defense Bonus
Increases magic defense by 4.
Capacity Point Bonus
Increases acquired capacity points by 5%.
10 Magic Attack Bonus
Increases magic attack by 6.
20 Magic Evasion Bonus
Increases magic evasion by 7.
25 Capacity Point Bonus
Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus
Increases magic accuracy by 7.
45 Geomancy Skill Bonus
Increases geomancy skill by 5.
50 Superior 1
Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus
Increases acquired capacity points by 9%.
60 Handbell Skill Bonus
Increases handbell skill by 5.
80 Elemental Magic Skill Bonus
Increases elemental magic skill by 5.
95 Capacity Point Bonus
Increases acquired capacity points by 11%.
100 New Spells
Grants six new magic spells.

Deals corresponding elemental damage to an enemy.

Superior 2
Enables the player to equip items marked as Superior 2 (Su2).
125 Dark Magic Skill Bonus
Increases dark magic skill by 5.
145 Capacity Point Bonus
Increases acquired capacity points by 13%.
150 Magic Damage Bonus
Increases magic damage by 3.
180 Magic Defense Bonus
Increases magic defense by 6.
205 Capacity Point Bonus
Increases acquired capacity points by 15%.
210 Magic Attack Bonus
Increases magic attack by 9.
245 Magic Evasion Bonus
Increases magic evasion by 11.
275 Capacity Point Bonus
Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus
Increases magic accuracy by 11.
320 Geomancy Skill Bonus
Increases geomancy skill by 8.
355 Capacity Point Bonus
Increases acquired capacity points by 19%.
360 Handbell Skill Bonus
Increases handbell skill by 8.
405 Elemental Magic Skill Bonus
Increases elemental magic skill by 8.
445 Capacity Point Bonus
Increases acquired capacity points by 21%.
450 Dark Magic Skill Bonus
Increases dark magic skill by 8.
500 Magic Damage Bonus
Increases magic damage by 3.
Superior 3
Enables the player to equip items marked as Superior 3 (Su3).
545 Capacity Point Bonus
Increases acquired capacity points by 23%.
550 New Spell
Grants a new magic spell.

Steals an enemy's MP. Ineffective against undead.

605 Magic Defense Bonus
Increases magic defense by 8.
655 Capacity Point Bonus
Increases acquired capacity points by 25%.
660 Magic Attack Bonus
Increases magic attack by 12.
720 Magic Evasion Bonus
Increases magic evasion by 14.
775 Capacity Point Bonus
Increases acquired capacity points by 27%.
780 Magic Accuracy Bonus
Increases magic accuracy by 14.
845 Geomancy Skill Bonus
Increases geomancy skill by 10.
905 Capacity Point Bonus
Increases acquired capacity points by 29%.
910 Handbell Skill Bonus
Increases handbell skill by 10.
980 Elemental Magic Skill Bonus
Increases elemental magic skill by 10.
1045 Capacity Point Bonus
Increases acquired capacity points by 31%.
1050 Dark Magic Skill Bonus
Increases dark magic skill by 10.
1125 Magic Damage Bonus
Increases magic damage by 3.
1195 Capacity Point Bonus
Increases acquired capacity points by 33%.
1200 New Spells
Grants six new magic spells.

Deals corresponding elemental damage to enemies within area of effect.

Superior 4
Enables the player to equip items marked as Superior 4 (Su4).
1280 Magic Defense Bonus
Increases magic defense by 10.
1355 Capacity Point Bonus
Increases acquired capacity points by 35%.
1360 Magic Attack Bonus
Increases magic attack by 15.
1445 Magic Evasion Bonus
Increases magic evasion by 18.
1530 Magic Accuracy Bonus
Increases magic accuracy by 18.
1620 Geomancy Skill Bonus
Increases geomancy skill by 13.
1710 Handbell Skill Bonus
Increases handbell skill by 13.
1805 Elemental Magic Skill Bonus
Increases elemental magic skill by 13.
1900 Dark Magic Skill Bonus
Increases dark magic skill by 13.
2000 Magic Damage Bonus
Increases magic damage by 4.
2100 ★Master!
Grants a job-specific designation.
Decreases the recast time of one-hour abilities by 15 minutes.
Superior 5
Enables the player to equip items marked as Superior 5 (Su5).

Combat Skills

Master Levels increase player combat skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Club B+ 5 144 404
Staff C+ 5 139 378
Dagger C- 5 139 368
Evasion D 4 133 334
Parrying E 4 124 300

See Geomancer Skill Caps for a by-level breakdown of Weapon Skill limits.

Magic Skill Ratings

Master Levels increase player magic skill caps by +1 every level.

Skill Rank Caps
Lv. 1 Lv. 49 Lv. 99
Elemental Magic B+ 5 144 404
Enfeebling Magic C+ 5 139 378
Geomancy C 5 139 373
Handbell C 5 139 373
Dark Magic C 5 139 373

Job-Specific Equipment

Geomancers are the only job in the game that can equip Handbells. Study that list of weapons at the category page.

Unlike most jobs, Geomancer's base JSE gearsets aren't equippable until level 99. All NQ sets are Item Level 109, all HQ sets are Item Level 119.

Artifact Equipment

Relic Armor

Empyrean Armor

Other JSE

Data Table
Slot Armor Level
Neck Bagua Charm / +1 / +2 99
Ear Azimuth Earring / +1 / +2 99
Back Lifestream Cape 99
Back Nantosuelta's Cape 99

Ultimate Weaponry

Job Guides

Source entry: Geomancer. Cached on this server on 4 November 2026.

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