Community Archive
Cirdas Caverns
Table of Contents
Description
This labyrinthine subterranean expanse connects the Sih, Moh and Dho Gates below Yorcia Weald, though entering it provides little sense of joy for pioneers, as traversing the giant gnarled tree roots makes crossing even the widest passageway an exercise in patience and stamina.
The canyons are home to funguars and mosses as poisonous as they are vibrant, and they eventually corrupt all life forms that desperately cling to their cursed walls. Its tenebrous atmosphere also enables umbrils to skulk about in the caverns' vast rocky interior at all times, instead of appearing only at the witching hours--as they do in front of Adoulians venturing out into the city's surroundings.
Connections
This zone exits to Yorcia Weald at (I/J-7)
This zone exits to Dho Gates at (E-14)
This zone exits to Sih Gates at (L-13)
This zone exits to Moh Gates at (M-5)
This zone exits to Woh Gates at (D-3)
This zone exits to Cirdas Caverns (U) via Augural Conveyor at (H-2/3)
Escape to Ceizak Battlegrounds
Alternate entry: enter this zone from Eastern Adoulin or Western Adoulin via Waypoint teleportation to Augural Conveyor (150 Kinetic Units)
Zone Information
| Area Name | Cirdas Caverns | |
|---|---|---|
| Type | Dungeon | |
| Maps | ||
| Map Acquisition | Purchase | |
| Miscellaneous | ||
| Hobbies |
| |
| Weather | ||
| Region | East Ulbuka Territory | |
| Expansion | Seekers of Adoulin | |
| Requirements | ||
| Restrictions | ||
| Background music | ||
| Monstrosity | Not applicable | |
| Notes |
Involved in Quests/Missions
Other Information
|
[ edit ]
| |||||||||||||
| From 1 soul pyres: | |
|---|---|
| Item | Drop Rate |
|
100% (1/1) |
Or possibly ???~??? bayld
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Ancestral Rage | Elementals | |||||
| Pungent Fungus | Fungi |
Regular Monsters Found Here
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here
| Name | Family | Spawns | Notes |
|---|---|---|---|
Acuex
|
Acuexes | A, S, H | |
Banespore
|
Lairs | 1 per Reive |
|
Frightful Funguar
|
Funguars | 2 |
A, S, H |
Knotted Root
|
Obstacles | 3 per Reive |
|
Molten Clot
|
Slimes | 1 |
A, S, H |
Oregorger Worm
|
Worms | 4 |
A, S, H |
Putrid Funguar
|
Funguars | 2 |
A, S, H |
Pyre Bat
|
Giant Bats | 3 |
A, S, H |
Slag Mandragora
|
Mandragora | A, S, H | |
Sordid Lizard
|
Lizards | A, S, H | |
Tooth Cave Tarantula
|
Spiders | A, S, H | |
Tormented Obdella
|
Leeches | 2 |
A, S, H |
Umbril Shadewarrior
|
Umbrils | A, S, H, M |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: Cirdas Caverns. Cached on this server on 4 November 2026.


