Community Archive
Moh Gates
Table of Contents
Description
The Moh Gates are a dungeon connecting Ceizak Battlegrounds with Morimar Basalt Fields. Serving as a stark contrast to the frigid fields, waves of red-hot magma churn in the depths below--a chilling testament to the destructive force that nature can be. In some places, sizzling hot springs bubble just above the surface, to which many pioneers pay regular visits to recover from their weary days. Yet with the vicious matamatas lying in wait just along the outskirts, any respite is short-lived.

Connections
- Moh Gates (D-11) ⮂ Cirdas Caverns (N-4)
- Moh Gates (J-11) ⮂ Yahse Hunting Grounds (H-5)
- Moh Gates (G-12) ⮂ Yahse Hunting Grounds (E-9)
- Moh Gates (G-5) ⮂ Morimar Basalt Fields (K-11)
- Moh Gates (E-9) ⮂ Morimar Basalt Fields (H-5)
- Moh Gates (I-6) ⮂ Ra'Kaznar Inner Court (G-2)
Zone Information
| Area Name | Moh Gates | |
|---|---|---|
| Type | Dungeon | |
| Maps | ||
| Map Acquisition | Purchase (1000 bayld), Sifa Alani, Eastern Adoulin (F-9) | |
| Miscellaneous | ||
| Hobbies |
| |
| Weather | ||
| Region | East Ulbuka Territory | |
| Expansion | Seekers of Adoulin | |
| Requirements | ||
| Restrictions | Knotted Roots impede progress | |
| Background music | ||
| Monstrosity | Not applicable | |
| Notes |
Involved in Quests/Missions
| Quest | Fame | Starter | Location | Rewards | Type |
| Forging New Bonds | ❔ |
Octavien & "Enlightened Endeavor" |
Beorc Sword |
Level 90+ Rune Fencer |
Other Information
|
Moh Gates/Mining [ edit ]
| |||||||||||||
Moh Gates/Soul Pyre
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Pungent Fungus | Funguars | |||||
| Staumarth | Elementals |
Regular Monsters Found Here
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here
Colonization Reive Locations: (G-8), (I-6)
| Name | Family | Spawns | Notes |
|---|---|---|---|
| Blustering Twitherym | Twitherym | ||
Knotted Roots
|
Obstacles | 3 per Reive |
|
| Erupting Geyser | Obstacles | ||
| Ruby Raptor | Raptors | A, L, H | |
| Skittish Matamata | Matamatas | A, L |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: Moh Gates. Cached on this server on 3 November 2026.

