Krypton

Community Archive

Woh Gates

Table of Contents
Description

The Woh Gates run from north to south, linking Marjami Ravine, Morimar Basalt Fields, and Kamihr Drifts. From the warm area in south that serves home to Velkk tribes to the ice-covered walls of the north, the caves are notable for remarkable differences in temperature. What's more, unexplored ruins have stood within the deepest recesses of the cave for countless generations.

Woh Gates
Connections

This zone exits to Kamihr Drifts at (I-4)
This zone exits to Yorcia Weald at (K-9)
This zone exits to Morimar Basalt Fields at (K-5)
This zone exits to Marjami Ravine at (G-10)
This zone exits to Cirdas Caverns at (J-9)
This zone exits to Outer Ra'Kaznar at (D-8)
Escape to Yorcia Weald at (F-7)

Enter this zone from Bivouac 3, (F-7) in Yorcia Weald for passage to Kamihr Drifts, or enter from any other entrance, cast Escape, and re-enter.

Zone Information
Area Name Woh Gates
Type Dungeon
Maps
Woh Gates MapWoh Gates Map
Woh Gates 2Woh Gates 2
Map Acquisition Sifa Alani 2,000 Bayld
Miscellaneous
Hobbies
Woh Gates/HELM
Weather
Information Needed
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions Information Needed
Background music
Monstrosity Not applicable
Notes

Involved in Quests/Missions

Quest Type Starter Location
A Thirst for the Eons General Roskin    Eastern Adoulin (H-8)
The Gates Mission Automatic   

NPCs Found Here

Name Location Type

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
[[]] [[:Category:|]]

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Other Information

Source entry: Woh Gates. Cached on this server on 4 November 2026.

Map