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Solo Assault Guide by Korvana

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As of 2014, Assault can now be entered by 1-6 players. Most players will take this opportunity to clear Assaults solo, but some are fairly difficult to complete alone. This guide will give concise, yet comprehensive, instructions on completing each Assault, as well as giving a recommended job/subjob combination, difficulty level, and number of players needed. Much of the fluff will be removed, as all players are assumed to be wearing iLevel 117+ equipment. Time limit is 30 minutes unless indicated otherwise.

With the May 14, 2015 update, several assaults have been adjusted.

Getting to Captain

When you clear an Assault for the first time, you will receive 5 Mercenary Rank points. By completing all 5 Assaults for your current Rank, you will get the 25 points necessary to complete the next Promotion quest, beginning with Promotion: Private First Class and ending with Promotion: First Lieutenant. Completing all 50 Assaults plus Nyzul Isle Investigation (at least once; reaching floor 100 is not necessary) will allow you to flag Promotion: Captain.

Rytaal will hold three Imperial Army I.D. Tags for you, refreshing them every 24 hours. You can hold onto one tag yourself, allowing you to stockpile up to four at a time. Once you reach Captain rank, Rytaal will hold four tags for you, increasing your total to five.

If you complete chapter 1 of Rhapsodies of Vana'diel and obtain the Key ItemRhapsody in Azure, new I.D. Tags will be issued every 10 minutes.

Filling your Memoires

If you are working towards obtaining a Mythic Weapon, you must complete An Imperial Heist and then flag Duties, Tasks, and Deeds. You will need to clear all 50 Assaults again, but before exiting, you must trade the appropriate book to the Rune of Release.

Quick Reference

Very Easy: No risk of failure.
Easy: Trivial gimmick to be aware of.
Difficult: Requires some preparation and attention.
Very Hard: Requires careful preparation, luck, and skill.

Rank Leujaoam Sanctum Mamool Ja Training Grounds Lebros Cavern Periqia Ilrusi Atoll
PSC Leujaoam Cleansing
Very Easy
Imperial Agent Rescue
Very Hard
(Duo: Easy)
Excavation Duty
Easy
Seagull Grounded
Very Hard
(Duo: Easy)
Golden Salvage
Very Easy
PFC Orichalcum Survey
Difficult
(Duo: Easy)
(Trio: Very Easy)
Preemptive Strike
Easy
Lebros Supplies
Very Hard
(Duo: Difficult)
(Trio: Easy)
Requiem
Very Easy
Lamia No.13
Very Easy
SP Escort Professor Chanoix
Easy
Sagelord Elimination
Very Easy
Troll Fugitives
Very Easy
Saving Private Ryaaf
Very Easy
Extermination
Very Easy
LC Shanarha Grass Conservation
Very Easy
Breaking Morale
Very Easy
Evade and Escape
Difficult
(Duo: Very Easy)
Shooting Down the Baron
Very Easy
Demolition Duty
Very Easy
C Counting Sheep
Easy
The Double Agent
Very Easy
Siegemaster Assassination
Very Easy
Building Bridges
Difficult
Searat Salvation
Difficult
S Supplies Recovery
Difficult
(Item Lvl 119: Easy)
Imperial Treasure Retrieval
Very Easy
Apkallu Breeding
Easy
Stop the Bloodshed
Difficult
Apkallu Seizure
Very Hard
SM Azure Experiments
Easy
Blitzkrieg
Very Easy
Wamoura Farm Raid
Very Easy
Defuse the Threat
Easy
Lost and Found
Difficult
(Duo: Easy)
CS Imperial Code
Easy
Marids in the Mist
Very Easy
Egg Conservation
Very Easy
Operation: Snake Eyes
Easy
Deserter
Very Easy
SL Red Versus Blue
Very Easy
Azure Ailments
Difficult
Operation: Black Pearl
Difficult
Wake the Puppet
Easy
Desperately Seeking Cephalopods
Difficult
FL Bloody Rondo
Easy
The Susanoo Shuffle
Very Easy
Better Than One
Very Easy
The Price is Right
Very Easy
Bellerophon's Bliss
Very Easy

Private Second Class

Leujaoam Cleansing

LeujaoamCleansingMap

Solo Difficulty: Very Easy

Recommended Jobs: Any DD.

Objective: Kill all 14 Leujaoam Worms. Consult map.

  • Rune of Release will spawn at (I-8), through the north tunnel.

My run: Cleared in 8:59 as DRG/SAM.


Imperial Agent Rescue

ImperialAgentRescueMap

Solo Difficulty: Very Hard

Duo Difficulty: Easy

Recommended Jobs: Good healing, refresh, low evasion/parrying/shield, high defense. SCH/RDM, RDM/SCH, WHM/RDM.

Obtain a low-damage weapon and an armor set with no +evasion. For example, Orvail Armor Set.

As of May 14, 2015, Mamool Ja will use their TP abilities more frequently.

Objective: Find Brujeel.

  • There are three gates in the N, SW, and SE corners, and Brujeel will be behind a random one.
  • Lure a Mamool Ja to a gate and put yourself right up against it, so that any TP moves they use will hit the gate behind you. Do not allow a pet to gain enmity, as this will turn the mob.
    • There are four weapon-wielding Mamool Ja in the pit, and three more in the cavern area in the NW, NE, and S corners. Avoid or kill the NIN-type Mamool Ja that do not have weapons.
    • The gate will break when the gate is hit with Firespit 4 times, or once with Axe Throw or Staff Toss.
      • Axe Throw and Staff Toss become unusable after the Mamool Ja loses its weapon, which occurs frequently (~20%) upon receiving a critical hit or weapon skill. If it loses its weapon, quickly kill it using black magic or your main weapon, and grab a new Mamool Ja from the NW, NE, or S corner if necessary.
    • Being attacked by two or more mobs at a time may prevent you from checking the Pot Hatch. Kill quickly if this happens.
  • Rune of Release will spawn at (J-8) in the middle.

My run: Failed as RNG/DNC. Did not anticipate the high likelihood of breaking weapons.

Failed as DRG/RDM. Wyvern often turned mobs, and could not dismiss without losing primary heal source.

Cleared in 11:31 as SCH/RDM. Two Mamools lost their weapons before Staff Toss was used; Brujeel was behind first gate. I believe I could have checked all three gates within the time given.


Excavation Duty

Solo Difficulty: Easy

ExcavationDutyMap

Recommended Jobs: Treasure Hunter, high attack speed. THF/DNC, DNC/THF, NIN/DNC, MNK/DNC.

Objective: Break all 5 Brittle Rock walls.

  • Damage against Brittle Rock caps at 20 from any source. Brittle Rock has roughly 2,325 HP.
  • Kill Qiqirn to obtain TemporaryQiqirn Mine. To use them, attack a wall, use the Qiqirn Mine, and stay engaged until it detonates (10 seconds). Qiqirn Mine will destroy the wall instantly. Disengaging from the wall will waste the mine.
  • See map. After the first wall, destroy the northern wall next, then head southeast and destroy the final three.
  • Rune of Release will spawn at (E-10). Use Invisible to avoid Bombs.

My run: Cleared in 19:05 as THF/DNC with Atoyac (97 DMG 200 Delay) and Aphotic Kukri (91 DMG 200 Delay), 25% Haste, 25+5% Dual Wield, 9% Double Attack, 16+2% Triple Attack, and Haste Samba. Base damage against walls was roughly 13-18, 14-20 after inflicting Box Step level 5, with critical hits of 18-20. Obtained two Qiqirn Mines, but probably could have destroyed all 5 walls without any drops.


Seagull Grounded

SeagullGroundedMap

Solo Difficulty: Very Hard

Duo Difficulty: Easy

Recommended Jobs: Any DD with movement speed+, fast pulls, Flee. DRG/THF, MNK/THF, WAR/THF. SMN for maximum ease.

This Assault should not be attempted solo on a spotty internet connection.

Objective: Escort Excaliace to the end.

  • Unlike normal escort missions he cannot be controlled, though his behavior is predictable.
    • He will begin moving forward at 50% speed when you come within 10' of him. His path through the map is randomly set at the start of the Assault, and cannot be changed.
    • There are about 30 invisible "checkpoints" along his path.
      • If he arrives at a checkpoint and you are not within 10' of him, he will attempt to escape at 75% speed, heading back to the entrance. "Now's my chance!"
        • If he returns to the entrance, you will fail the Assault.
      • If you are within 5' of him at a checkpoint, he will stop. "Someone's been eating too much garlic..." Move more than 5' away and he will resume moving.
        • It is useful to trigger as many "garlic" messages as you can to figure out where exactly his checkpoints are.
      • If he is attempting to escape, coming to within 10' of him at his next checkpoint will stop him. "Damn..." Move more than 10' away and he will resume moving forward.
    • In the first half, he will investigate one of each pair of rooms (three total). If the room is empty, he will move to the end, stay still for about 20 seconds and then resume moving.
      • If there are mobs in the room, he will say "Over to you." and attempt to escape at 75% speed. He will continue doing this until the mobs are cleared.
        • If he appears to be heading into a crab-filled room, run ahead of him and aggro them as quickly as you can (e.g. if MNK/THF: Steal, Mug, Chi Blast). When you have all three or he says "Over to you.", pull them back to just before the intersection, and hold Excaliace there until the mobs are dead.
    • In the second half, he will choose either the West or East path. If a mob aggros him (i.e. if he sees or hears a mob) he will say "Wh-what the...!?" or "Uh-oh." or "H-help!!!" and begin fleeing at 100% speed. He cannot be stopped while fleeing. He will travel about two map squares backward until he gets tired <Pant>...<wheeze>..., and then stay still for about 40 seconds. If you do not reach him after he catches his breath, he will attempt to escape at 75% speed.
      • Try to quickly kill any mobs that he flees from, or pull them back to his position. If pulling, be careful not to lose aggro; periodically attack it again while running. You will have some free time to kill the mob while Excaliace recovers, but if he recovers while the mob is nearby, he will flee again. However, this is preferable to him attempting to escape, as he will not stop in that case.
    • When he reaches the SW corner of (H-9) he will pause for 20 seconds.
  • When he reaches (F-11)/(G-12) the Rune of Release will spawn nearby.
  • If you are attempting this with two or more players, assign one player to escort while the rest kill mobs, first in the three rooms and then in the two possible paths. Done correctly, he should never attempt to escape.

My run: Cleared in 29:01 as THF/DNC. It took three attempts to clear out a single crab room without letting him escape too far. Five mobs aggroed him on the West path, and he eventually fled all the way back to (H-6/7). My luck was fairly good; I give a less than 40% chance of success on any given solo attempt regardless of player skill.

Summoner's perspective: Going SMN makes this a LOT easier. Being able to target mobs from 20 yalms away combined with being able to stop him before he gets to mobs means you can snipe mobs with an avatar and he never has a chance to run away because they never get close to him. It was trivial. Highly recommend doing SMN due to the distance they have. Easy.


Golden Salvage

GoldenSalvageMap

Solo Difficulty: Very Easy

Recommended Jobs: Any DD.

Objective: Find the treasure in a Cursed Chest.

  • Out of 12 Cursed Chests scattered around the area, 11 will be Mimics. The other will contain the objective.
    • Mimics have about 3500 HP and will continually use Draw In. They can be killed in under a minute by any DD.
    • Consult map. Pick a direction and hug one wall, opening any Cursed Chests you come across.
  • Rune of Release will spawn at (H-7).

My run: Cleared in 14:02 as DRG/SAM. Objective was in the last possible spawn, forcing me to kill all 11 Mimics.

Private First Class

Orichalcum Survey

OricalchumSurveyMap

Solo Difficulty: Difficult

Duo Difficulty: Easy

Trio Difficulty: Very Easy

Recommended Jobs: Any DD with movement speed+, Flee.

This Assault is entirely luck-based. Difficulties given are based on testimony.

Objective: Retrieve an TemporaryOrichalcum Ore for Mulwahah.

  • Get a TemporaryPickaxe from Mulwahah at the start.
  • Examine Mining Points to mine. If you break your Pickaxe, return to Mulwahah to get a new one.
    • If a worm spawns, kill it and wait for its body to disappear.
    • If the Mining Point disappears, move on and find another one.
    • Consult map. There are two paths to explore: One going NE and wrapping around W then SE into a hole, and another going E/NE into a hole and then wrapping around SW, both returning to the start.
  • Once the Orichalcum Ore is found, all Qiqirn will become aggressive to the ore carrier. Avoid them with Invisible, or kill/sleep them.
  • After the ore carrier speaks to Mulwahah, the Rune of Release will spawn nearby.

My run: Failed once. Cleared in 21:25 as THF/DNC.


Preemptive Strike

PreemptiveStrike-PathMap

Solo Difficulty: Easy

Recommended Jobs: Any DD with mage sub or ranged attack (e.g. Pebble)

Objective: Kill all 13 Mamool Ja.

  • Consult map. There are 4 Mamool Ja on the top level; kill or aggro those before jumping down, as there are no paths back up.
    • Use Wide Scan to track down any mobs you may have missed. Mobs on the upper level can be pulled using magic or a ranged attack.
  • Rune of Release will spawn at (I-7).

My run: Cleared in 17:02 as DRG/SAM. Killed 12 Mamools in 8 minutes, last Mamool was on the upper level. I would have certainly failed if I did not have Pebbles in my mog sack.


Lebros Supplies

Lebros Supplies

Solo Difficulty: Very Hard

Duo Difficulty: Difficult

Trio Difficulty: Easy

Recommended Jobs: Movement Speed+, Flee, AoE Sleep. BRD/THF if solo. In parties, THF, DNC/THF, and SMN/THF are acceptable.

As of May 14, 2015, a new item, TemporarySeafood Stewpot, has been added, which will fully feed all surrounding soldiers.

Objective: Feed all 12 soldiers.

  • You cannot use your own food items, as they will not work. You must get all food items as Temporary items from Yazuhma
  • See map for their locations (2 WSW, 2 SSW, 3 NW, 2 N, 3 SE).
  • When you start the Assault, and after feeding a soldier, talk to Yazuhma to receive a Temporary food item.
    • Yazuhma can only speak to one player at a time. Quickly advance through the conversation to allow your partners to get their food.
    • Each soldier requires 7 "points" of food to become full. Yazuhma will give you one of the following items at random:
    • In each group of 2-3 soldiers, each soldier will carry a unique buckler. This is an easy way to tell them apart. See legend on bottom-right of map.
  • Speaking to a soldier while carrying a food item will give it to them, even if they are full.
    • When speaking to a hungry soldier without food, they will say "Have you brought the provisions?"
      • A hungry soldier, when fed, will say "Thank Zahak you're here. I was about to start eating my boots!"
    • When speaking to a full soldier without food, they will say "There's nothing like a full belly to put the power back in your sword swing. I pity the next monster that crosses my path!"
      • After feeding a group of soldiers, it is wise to make sure they all give you this message, especially if you are forgetful.
      • A full soldier, when fed, will say "You brought more supplies? Well, you can never have too much..."
  • Be sure all party members are familiar with the walkthrough for this Assault. The best strategy is to send each party member off to feed a different group, and then have them help others once they are finished. The sixth player should be sent to the NW group as it is the furthest away.
  • Flee, Powder Boots, and Hermes Quencher boost movement speed to 200%. Flee effects will overwrite Quickening.
  • Rune of Release will spawn next to Yahzuma.

My run: Cleared in 20:57 with 6 players.

Post-update run: Cleared in 22:55 as BRD/THF with Shneddick Ring. Received 3 stewpots out of 15 food items, so it appears that the drop rate is the same as the other foods.


Requiem

RequiemMap

Solo Difficulty: Very Easy

Recommended Jobs: Any DD, prefer blunt damage type. MNK/DNC.

Objective: Kill all the monsters.

  • The south half has 6 Skeletons and 2 Ghosts. The north half has the same, plus 2 Doomeds.
  • Rune of Release will spawn at (F-9).

My run: Cleared in 12:52 as MNK/WHM. Banish removes damage resistance from Undead, but only improved damage output by about 20%. Would have preferred Haste Samba.


Lamia No.13

LamiaNo13Map

Solo Difficulty: Very Easy

Recommended Jobs: Any DD.

Objective: Kill Lamia No.13.

  • Locate her on Wide Scan.
  • Rune of Release will spawn at (H-8).

My run: Cleared in 2:15 as DRG/SAM.

Source entry: Solo Assault Guide by Korvana. Cached on this server on 5 November 2026.

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