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Saving Private Ryaaf

Mission Name Saving Private Ryaaf
Mercenary Rank Superior Private
Mission NPC Lageegee - Aht Urhgan Whitegate (L-10)
Staging Point Dvucca Isle Staging Point
Objective Find the survivors
Recruitment Lv.70, 1-6 mercenaries
Mission Orders A squad sent in to search for the Seagull Phratrie hideout has failed to report. Find any survivors, especially one Private Ryaaf, a relative of the Galeserpent General.
Time Limit 30 minutes
Reward Periqia Assault Points
  • 3 members: 1100
  • 4 members: 990
  • 5 members: 880
  • 6 members: 770

Enemies

Monster Level Strengths Weaknesses Spawns Notes
Cursed Chigoe
  • Immune to:
  • Strong to:
Aggressive, Detects by True Sight, Detects by True Sound

Additional Effect: Curse

Experimental Undead (Fomor)

76-82

  • Immune to:
  • Strong to:
Aggressive, Detects by True Sight, Detects by Job Abilities

Drops

Walkthrough

Find the three missing NPC's.

  • You start at (I-7).
  • Each of the 5 rooms marked in blue on the map contains:
    • A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
    • 3 Cursed Chigoes.
  • True seeing Fomors wandering in the tunnels, but are completely avoidable.
    • The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
    • It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, you will not be able to outrun them.
      • A WHM with no +movement gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as WHM/BLM and lost aggro successfully.
      • A SMN or /SMN can use a pet to attack any fomor in the way and run away.
      • Bind or Gravity assisted kiting works well.
        • Note: a 75 MNK ran for 5 mins and did not lose aggro or gain any ground on the fomor.
  • Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
    • If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
      • Be careful when they deaggro; a fake NPC does not run back but instead hunches-over once again and slides back to its room on its knees. They can be very hard to see depending on the lighting in the area and your monitor/TV.
  • You will need to deal with the chigoes in the room. Note that they can move close enough to the entrance to agro those just beyond the door.
    • A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
      • Other AoE weaponskills (Circle Blade, Spinning Attack, etc) can be used for this purpose, however there is a chance for a non-magical weaponskill to miss.
    • Abilities such as Shield Bash, being offensive, works well here. But be careful that Barrage (RNG) or Elemental Shots (COR) for examples, doesn't work.
    • Occasionally the chigoe can be carefully avoided without agro. This rare positioning should not be relied upon, however.
  • There are exactly 5 possible patterns of NPC positions. If you visit the North and West, or East and Center rooms first you are guaranteed to encounter no more than one fake prisoner.
  • Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
    • The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless. Be sure to confirm the NPCs facing before approaching!
    • Check either North or Center hunched-over figures first. DON'T check East first!
Pattern North West South East Center
NPC North West West East South
Fomor East East East East East

Strategy

See Strategies.

Notes

  • Elemental Seal + Sleepga on the Experimental Undead does not last very long. However the chigoes are easily slept by a RDM/BLM using NQ Dark Staff or BRD's Lullaby.
  • Cursed Chigoes have very high evasion, which makes scoring critical hits and building TP difficult.
  • A Dragoon can one-shot a Cursed Chigoe using Jump or High Jump.
  • Cursed Chigoes also have large amounts of HP, which renders BLM -ga spell useless. -ga3 hit for around 500 on each, but only took away roughly 20% of their HP
  • Experimental Undead Agro to Job abilities. Confirmed to agro Meditate, Elemental Seal, Puppet Master Maneuver's, Activate, and Trick Attack.
  • Any job with +Movement speed via armor can solo one or two rooms depending on the situation. As a 75 Nin/Rng, I was able to run into the room past the chigoes, speak with the NPC, and run right back out and lose hate all with my AF boots being active.
    • Cursed Chigoes have an Additional effect: Curse on their attacks, which can negate +Movement speed armor.

Map

SavingPrivateRyaafMap

Source entry: Saving Private Ryaaf. Cached on this server on 4 November 2026.

Map