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Ra'Kaznar Inner Court

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Table of Contents
Description

A certain passage exists in a famous Adoulinian fairytale regarding an architectural relic from ages past. Should this brief allusion be true, it would mean that a culturally advanced civilization had inhabited the Adoulin Islands long before the supposed founder king ever stepped foot on their soil.

Though its origins are mysterious, its appearance is downright mystifying. Accessible only via a vertical transport device from Outer Ra'Kaznar, it consists of a few connected pathways—sans balustrades—suspended above a gaping abyss. Its bizarre construction has lead researchers to suggest that the court serves as nothing more than a causeway for some inexplicable force of darkness. Or perhaps its eerily geometrical corridors lead to an even more sinister realm deep below.

Inner Ra'Kaznar
Connections

Enter/exit this zone from:

Escape to F-8 Kamihr Drifts

Zone Information
Area Name Ra'Kaznar Inner Court
Type Dungeon
Maps
InnerCourt1InnerCourt1
InnerCourt2InnerCourt2
Map Acquisition Purchase from Sifa Alani for 2,000 bayld
Miscellaneous
Hobbies
Ra'Kaznar Inner Court/HELM
Weather
Information Needed
Region Ra'Kaznar
Expansion Seekers of Adoulin
Requirements Key ItemWatercraft
Key Item"Watercrafting"
(Yorcia Weald access)
Restrictions
Background music
Monstrosity Not applicable
Notes

Involved in Quests/Missions

NPCs Found Here

Name Location Type
? ? ?

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Suspended Sculpture Structures A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bilespouting Acuex 118 - 122 Acuex Poison Acuex Poison (Despoil) Acuexes NA, H, L
Boilridden Umbril 120 - 123 Umbril Ooze Umbrils A, S
Conniving Unseelie 122 - 124 Pixies
Deserter Draugar 118 - 121 Bone Chip Bone Chip (Despoil) Skeletons A, H, HP
Dolorous Cyhiraeth Corpselights A, H, HP
Draftdance Fluturini 117 - 120 Twitherym Wing Fluturinis
Dullahan Axegrinder 120 - 124 Dullahans ❔
Enigmatic Vampyr 125 Vampyrs A, H, HP
Inimical Corse 125 Corses A, H, HP
Ironclad Animus 124 Iron Giants A, H, S
Ironclad Wrecker 125 Iron Giants A, H, S
Powercrazed Dvergr 125 Dvergar ❔
Poxhound 118 - 121 Wolf Hide Wolf Hide (Despoil) Hounds A, H, HP
Scowling Vodoriga 120 - 123 Gargouille Eye
Gargouille Shank
Gargouille Horn Gargouilles ❔
Slimeskin Obdella 118 - 121 Fiend Blood Bird Blood (Despoil) Leeches NA, L
Spurned Deeparrow 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Elementalist 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Engraver 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Fluteslinger 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Hexer 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Nightstalker 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Saboteur 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Spurned Valiant 120 - 123 Revival Root Revival Root (Despoil) Fomors A, H, HP
Unrepentant Byrgen 121 - 123 Elementals A, M
Wayward Bhoot 119 - 120 Ghosts 2 A, H, HP
Whitenoise Bats Bat Trios A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Source entry: Ra'Kaznar Inner Court. Cached on this server on 5 November 2026.

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