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Party Areas and Levels

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Intro to Camping

In FFXI it is very important that you find a camp, and that you find a good one! If you don't find a good camp, you run the risk of placing your party in danger. You may not always find the camp you want, because there is already a party in the camp or your camp simply doesn't exist!

When can I start camping?

You would start to camp with parties at level ten(10), and usually in Valkurm Dunes. Although, parting at level ten may be a tad harder then most, since you and your party are still pretty weak. I personally would recommend you get to level eleven(11) before joining a dunes party.

Where To Camp

Shown below is a list of various areas, levels, and mobs upon which parties may consider camping and leveling.

Level 10-20

In this stage you can most likely party in either area without much trouble. Levels of thirteen or higher would be recommended before roaming out into the open parts of the areas.

Area: Valkurm Dunes
Level Mobs
9-11 Hill Lizard
13-16 Snipper and Damselfly
16-19 Goblin and Beach Pugil
Area: Buburimu Peninsula
Level Mobs
12-14 Snipper
14-16 Bull Dhalmel
16-19 Goblin and Shoal Pugil


Level 20-30

Here is where its starts to go down hill, so to say. Monsters will become more powerful and you will have a harder time taking on a "Decent Challenge", as the zones become more Party oriented. You will also need the Kazham Airship Pass to get to and from Kazham.

Area: Qufim Island (from level 20 to ~25)
Level Mobs
19-22 Land Worm and Clipper
21-23 Clipper, Greater Pugil and Gigas
Area: Kazham - Yuhtunga Jungle (from level 24 - 27)
Level Mobs
24-27 Yuhtunga Mandragora and Goblin Smithy
26-28 Goblin Furrier
27-31 Sahagin and Makara
Area: Kazham - Yhoator Jungle (from level 27 - 31)
Level Mobs
26-30 Yhoator Mandragora and Goblin


Level 30-40

In the following areas, parties must operate precisely and effectively if they don't want to wipe. Monsters here will aggro and/or link, and are very powerful to those starting in the area. You must also be aware that these areas have 2 or more floors where the monsters usually change and become much more powerful than on the floor above.

Area: Garlaige Citadel (from level 32 - 35)
Level Mobs
32-35 Borer Beetle, Siege Bat and Wingrats
Area: Crawler's Nest (from level 34 - 40)
Level Mobs
35-38 Worker Crawler
37-40 Nest Beetle
Area: Yhoator Jungle (from level 36 - 40)
Level Mobs
36-39 Worker Crawler


Level 40-50

The going gets much tougher, so be careful! These places can be vast and very dangerous. In fact, if you can't find a camp, find someplace safe to stay while a(meaning one) party member(hopeful THF with Flee and sneak) scouts the area nearby for a usable camp. Dragging a party through these areas is sometimes a dumb thing to do.

Area: Crawler's Nest (from level 40 - 50)
Level Mobs
40-43 Soldier Crawler and Hornfly
42-44 Labyrinth Lizard
45-50 Rumble Crawler and Dragonfly
Area: Yhoator Jungle (from level 40 - 46)
Level Mobs
45-46 Goblin Hunter and Goblin Bouncer
Area: Garlaige Citadel (from level 45 - 50)
Level Mobs
??-?? ??
Area: Quicksand Caves (from level 44 - 50)
Level Mobs
48-51 Helm Beetle and Antica
Area: Eastern Altepa Desert (from level 40 - 44)
Level Mobs
??-?? ??
Area: Xarcabard (from level 42 to ~46)
Level Mobs
??-?? ??


Level 50-60

By now, you should know how to effectively party.

Area: Caedarva Mire (from level 55 - 58)
Level Mobs
55-60 Marsh Murre
Area: Bhaflau Thickets (from level 54 - 60)
Level Mobs
54-58 Lesser Colibri
Area: Boyahda Tree (from level 50 - 60)
Level Mobs
50-53 Bark Spider
53-56 Robber Crab
Area: Kuftal Tunnel (from level 52 - 55)
Level Mobs
52-55 Robber Crab
56-60 Deinonychus
Area: Wajaom Woodlands (from level 54 - 59)
Level Mobs
59-60 Puk


Level 60-70

There are surely more party locations that this, I just failed to list them because of the level range.

Area: Bhaflau Thickets (from level 60 - 66)
Level Mobs
61-65 Colibri
Area: Boyahda Tree (from level 60 - 70)
Level Mobs
62-66 Processionaire and Steelshell
65-69 Elder Goobbue and Darter
Area: Mamook (from level 63 - 70)
Level Mobs
66-68 Ziz
Area: Bibiki Bay (from level 61 - 68)
Level Mobs
61-64 Tragopan
65-67 Catoblepas
Area: Caedarva Mire (from level 66 - 70)
Level Mobs
67-75 Heraldic Imp and Spongilla Fly


Level 70-75

At this point in the game, you'll notice a very vast amount of partying locations opening up. Not to mention, you've found plenty of other ways to get experience! But regardless, I'm listing all this for the ease of others.

Area: Bhaflau Thickets (from level 70 - 75)
Level Mobs
??-?? ??
Area: Uleguerand Range (from level 70 - 75)
Level Mobs
??-?? ??
Area: Caedarva Mire (from level 70 - 75)
Level Mobs
67-75 Heraldic Imp and Spongilla Fly
Area: Mamook (from level 70 - 73)
Level Mobs
69-72 Spinner
70-75 Sea Puk, Mamool Ja and Skoffin


What Else Matters?

During the history of the game, FFXI has made a quite a few changes. Some of those changes affect the attributes of mobs as well as they ways in which they fight. With such changes mingling with things like Level Sync you will find that leveling will be made much easier, given you can find the right camps.

Level Sync and Me

You should know that Level Sync will be one of a few way to gain experience fast. What you should also know is that it can affect your partying abilities later on in game. For instance, your weapon skill level. If you continue to level sync under your level, and to a continued level range (e.g. 27 - 31) your weapon skill will cap around that level range. This means that you're almost voluntarily gimping yourself! Level Sync can make it very easy to level, but you must also make sure you keep your skill levels in check. Please, for the sake of your party take advice from he who states the obvious!

Party Ethics

Communication in a party is the absolute key to survival and victory. This should be a given, in any circumstance with or without a language barrier. A party that does not communicate or communicates improperly is doomed to failure. This should all be explained in the Guide To Partying.

Authors Notes

The text shown in this guide is not all of my own, I have gathered these resources from around the web and my in-game community. The listings shown are currently of only the areas I found to be more popular, there are other alternatives not shown here. I am also aware that I have listed some Camp areas without mobs to fight, if you know of mobs fought while at these camps feel free to list them. The same would apply if you were to add another camp. My only request would be to add a summary/comment to your edit so that the changes can be logged more correctly. Lastly, feel free to tell me your opinions on this guide and share what you think could make it better. Zingger 14:38, 20 January 2009 (UTC)

Credits

Giving credit where it is due is very important to me. A special thanks to my resource sources:

Source entry: Party Areas and Levels. Cached on this server on 4 November 2026.

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