Krypton

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Marksmanship Trials

Marksmanship Trials are divided into several categories:

  • Physical/Empyrean Trials reward either with a completed Empyrean weapon or weapons with specialized augments that improve their physical damage.
  • Elemental Trials reward weapons aligned to certain element/attribute pairs (fire yields str/attack, etc).
  • Weapon Skill Trials augment weapons specifically to improve the potency of weapon skills.
  • Mythic/Relic Trials upgrade Relic Weapons and Mythic Weapons past their level 75 forms to more powerful versions suitable to higher level content.

To begin a physical or empyrean trial, pick up Thunderstick from the Splintery Chest in Ru'Lude Gardens (H-5) and trade it to the Magian Moogle to start the trials. If all you want is to learn Wildfire via Kupofried's Marksmanship Moogle Magic, pick up a Mollfrith -1, instead. To begin Weapon Skill Trials, pick up an Anarchy from the same chest.

To begin a Relic or Mythic trial, trade that weapon to the Magian Moogle.

All monsters are required to give experience points to count towards goal (excluding Notorious Monster). You must be within experience point range to receive credit for the kill.

Physical/Empyrean Trials

Empyrean weapon and physical augment trials begin by obtaining a Thunderstick from the Splintery Chest in Ru'Lude Gardens (H-5). The paths branch between a Level 99 19410 Armageddon AugmentedRareExclusiveArmageddon, a Mollfrith (designed to grant the Empyrean Weapon Skill Wildfire), or one of three augment paths for an 19945 Aithon AugmentedRareExclusiveAithon:

  • +DMG, Occasionally attacks twice
  • Occasionally attacks 2~4 times
  • +DMG, Occasionally deals double damage

The November 2013 Version Update introduced a shortcut to a completed Mollfrith which completely eliminates the VwNM grind otherwise required to reach that branch. A 21283 Mollfrith -1 RareExclusiveMollfrith -1 is also available from the Splintery Chest, cutting a 14-step trial grind down to three to permanently learn Wildfire.

There are two trials that apply Afterglow to an Armageddon, one from its level 99 form and one from its item level 119 form and they are listed here for the sake of completeness. The much cheaper way to get afterglow on your weapon is to have Oboro upgrade the 21264 Armageddon (119) RareExclusiveArmageddon (119) to 21269 Armageddon (119-3) RareExclusiveArmageddon (119-III) by trading him 10,000 Riftborn Boulders.

Elemental Trials

You start elemental trials the same way as Physical/Empyrean trials, but your path takes you through Trial 905 to obtain a 19396 Huracan AugmentedExclusiveHuracan. Elemental trials split into eight augmentation routes, one for each element, and require you defeat a certain number of monsters of a certain family or type during specific, naturally occuring weather (Scholar storms don't count), or a corresponding day of the week. Meeting weather conditions grants extra credit towards completion. Each augment path gives increasing bonuses to attributes associated with that element:

  • Fire: STR, Ranged Attack
  • Wind: AGI, Ranged Accuracy
  • Lightning: DEX, Critical hit rate
  • Light: CHR, Magic Evasion
  • Ice: INT, Magic Attack Bonus
  • Earth: VIT, Physical damage taken-
  • Water: MND, Magic Defense Bonus
  • Dark: MP, Magic Accuracy

For ease of reading, the 8 paths are split into Light/Dark affiliated elements

Light-Aligned Path

Dark-Aligned Path

Source entry: Marksmanship Trials. Cached on this server on 4 November 2026.

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