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Dynamis - Beaucedine

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Connections

Entered via Trail Markings at Beaucedine Glacier (F-11)

Zone Information
Area Name Dynamis - Beaucedine
Type Outdoors
Maps
Dynamis Beaucedine

Dynamis Beaucedine

Map Acquisition Purchase
Miscellaneous Able to use Tractor
Hobbies
None
Weather
Trans Dark

Trans Dark

Region Dynamis
Expansion Rise of the Zilart
Requirements Level 65
Key ItemVial of Shrouded Sand
Key ItemPrismatic Hourglass
Key ItemHydra Corps Lantern
Key ItemHydra Corps Command Scepter
Key ItemHydra Corps Eyeglass
Key ItemHydra Corps Tactical Map
Restrictions 1-hour time limit
Background music "Shadow Lord"
Monstrosity Not applicable
Notes None
Requirements Defeat Angra Mainyu
Title Granted Dynamis-Beaucedine Interloper
Repeatable Once per Earth day, resetting at Japanese Midnight
Reward Key ItemHydra Corps Insignia

Maps

Treasure

Ancient Currency: One Byne Bill
One Hundred Byne Bill
Tukuku Whiteshell
Lungo-Nango Jadeshell
Ordelle Bronzepiece
Montiont Silverpiece
Items: Copy of "Ginuva's Battle Theory"
Copy of "Schultz Stratagems"
Infinity Core
Gold Beastcoin
Mythril Beastcoin
Sparkling Stone
Colossal Skull
Goblin Grease
Fresh Orc Liver
Giant Frozen Head
Griffon Hide
Lancewood Log
Relic Iron
Wootz Ore
Slime Juice
Attestations: Attestation of Accuracy (Marksmanship)
Attestation of Bravery (Axe)
Attestation of Celerity (Dagger)
Attestation of Decisiveness (Great Katana)
Attestation of Force (Great Axe)
Attestation of Fortitude (Polearm)
Attestation of Glory (Sword)
Attestation of Harmony (Music)
Attestation of Invulnerability (Shield)
Attestation of Legerity (Katana)
Attestation of Might (Hand to Hand)
Attestation of Righteousness (Great Sword)
Attestation of Sacrifice (Club)
Attestation of Transcendence (Bow)
Attestation of Vigor (Scythe)
Attestation of Virtue (Staff)
Relic Armor: Warrior's Cuisses (WAR Legs)
Melee Cyclas (MNK Body)
Cleric's Bliault (WHM Body)
Sorcerer's Coat (BLM Body)
Duelist's Tabard (RDM Body)
Assassin's Culottes (THF Legs)
Valor Breeches (PLD Legs)
Abyss Cuirass (DRK Body)
Monster Gaiters (BST Feet)
Bard's Justaucorps (BRD Body)
Scout's Socks (RNG Feet)
Saotome Domaru (SAM Body)
Koga Chainmail (NIN Body)
Wyrm Mail (DRG Body)
Summoner's Doublet (SMN Body)
Mirage Jubbah (BLU Body)
Commodore Frac (COR Body)
Pantin Tobe (PUP Body)
Etoile Tights (DNC Legs)
Argute Gown (SCH Body)
Relic +2 Item: Forgotten Thought

Monsters Found Here

Notorious Monsters

Name Job Pos Drops Notes
Adamantking Image WAR (K-9) Key ItemGranules of Time (100%) 10 minute time extension.
Avatar Idol BLM (I-8)
(I-9)
Key ItemGranules of Time (100%) 10 minute time extension.
Goblin Statue WHM (H-9)
(I-8)
Key ItemGranules of Time (100%) 10 minute time extension.
Spawns among the Goblin Vanguard.
Can rarely spawn amongst the Yagudo Vanguard.
Warchief Tombstone RDM (J-7) Key ItemGranules of Time (100%) 10 minute time extension.
Rearguard Eye BLM (H-8) Key ItemGranules of Time (100%) 20 minute time extension.
Angra Mainyu RDM
BLM
(J-5) Key ItemHydra Corps Insignia (100%) Zone Boss
Ahriman
Spawns Fire Pukis, Wind Pukis, Petro Pukis and Poison Pukis
Will teleport around. Recommend pet job to keep pet targeted.
Fire Pukis Pet (J-5) ❔ Spawned by Angra Mainyu
Uses Flame Breath
Wind Pukis Pet (J-5) ❔ Spawned by Angra Mainyu
Uses Wind Breath
Petro Pukis Pet (J-5) ❔ Spawned by Angra Mainyu
Uses Petro Eyes
Poison Pukis Pet (J-5) ❔ Spawned by Angra Mainyu
Uses Poison Breath
Arch Angra Mainyu RDM
BLM
(J-5) Avesta Bangles
Chtonic Staff
Oneiros Cluster
Mega Boss
Spawned by trading Fiendish Tome: Chapter 21, Fiendish Tome: Chapter 22, Fiendish Tome: Chapter 23, Fiendish Tome: Chapter 24, and Fiendish Tome: Chapter 25
Uses Chainspell
Casts Death

Hydra Corps

Goblins

Orcs

Quadav

Yagudo

Notes

As of the 5-10-11 update a lot has changed about Dynamis.

  • Enemies are no longer true sight/ sound, Sneak and Invisible do work to move past them
  • Time extensions are in a new locations:
  • Goblin Statue (10 min.): (H-9) Down the first ramp in the middle of Goblins.
  • Avatar Idol (10 min.): Either bottom of (I-8) or the top of (I-9) just before the end of the Yagudo area before 3rd ramp.
  • Adamantking Image (10 min.): (K-9) Southeast-most part of the coast line amongst the quadav.
  • Warchief Tombstone (10 min.): (J-7) At the pond amongst the orcs.
  • Rearguard Eye (20 min.): (H-8) Hiding in the very northeast part of the area amongst Hydra Corps enemies. This is the same level as Nue's tower. There's a little alcove along the mountains to the west of it that is safe to camp for it. Does not link with the Hydra Corps monsters.
  • Upon collecting at least 3 of the time extension Key Items, you gain the ability to stagger enemies, including the NMs. See Weakness Trigger Conditions below.
  • The boss is now a Forced Spawn with a Leering Bijou which are collected from the NMs throughout the zone.
  • NMs are now Lottery Spawn with the corresponding enemies of that type.
  • Unlike Xarcabard, there are no free-roaming NMs.
  • Hydra Corps monsters are not aggressive to low health like most Fomor.

Win Strategies Post-Update

Get a Leering Bijou at the pond, then attempt battlefield [1]

  • Farm a Leering Bijou from the NM around the pond just before you go down the ramp to Angra Mainyu.
  • Have a Thief take the Leering Bijou, then gather the party in the NW corner of the Fei'Yin area.
  • Take your provoker to the ??? with your thief and trade the Bijou to spawn Angra Mainyu.
    • There are 4 dragons that spawn when you spawn it.
  • Have thief activate Flee, run to the far corner by the map, and use Perfect Dodge. Then have the provoker grab Angra Mainyu and run it to NW corner.
  • The dragons will run back if you attempt to run up the ramp.
    • You get a message "You have left the battlefield" and the dragons will race back to the eye as soon as thief runs out of range.
  • Zerg Angra Mainyu and the Key ItemHydra Corps Insignia drops to everyone in party/alliance who need it.
  • Angra Mainyu still casts Death and teleport around but goes down fairly easy to zerging.

Weakness Trigger Conditions

The Weakness Trigger condition is based off the enemy's job:

RNG / THF / MNK / BST / NIN: Job Abilities and any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy. Pet special attacks (via "Ready") will also work.
PLD / WAR / SAM / DRG / DRK: Weapon Skills and select Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills.
WHM / BLM / SMN / BRD / RDM: Magic and any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.

It is possible to trigger a weakness during an enemy's 1 hour ability and during spell casting.

The number of Time Extensions obtained affect your weakness trigger rate:

  • 0-2 - None
  • 3 - Low / Blue: Potentially transient Amnesia or nothing.
  • 4 - Medium / Yellow: Terror. Stops 1-hour abilities, but does not stop them from using them again.
  • 5 - High / Red: Terror. Stops 1-hour abilities and prevents them from being used again.

If you trigger a red weakness on a Notorious Monster, then the NM can use its One Hour Ability again.

Attestation NMs

The Attestations NMs are now spawned by pop items that are farmed from Fomors of the corresponding job.

For example, Goublefaupe is a PLD/RDM/WAR, so you need to farm the Despot's Fortune Parchment that drops from Hydra Paladin, Hydra Red Mage and Hydra Warrior.

They still spawn in the same towers as before, but you trade the corresponding Parchment to the ??? point there, and the NM will spawn.

Unlike before, the NMs spawn alone, without helpers, and you have a 15-minute time limit to defeat it. You can fight it inside the tower safely.

The NMs link by sight with other Hydras.

Source entry: Dynamis - Beaucedine. Cached on this server on 4 November 2026.

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