Community Archive
Ready
Ready
- Commands the Pet to make a special attack.
- Ability only available with Jug pets
- Obtained: Beastmaster Level 25
- Recast Time: 30 seconds per charge; 1 minute, 30 seconds total to regain the maximum 3 charges. This can be reduced to as low as 10 seconds per charge by the following:
- Sic Recast Merit Points: 2 seconds per point, for a total of 10 seconds.
- 100 Job Points Gift: 5 seconds.
- Charmer's Merlin: 5 seconds.
- Desultor Tassets: 5 seconds with appropriate augment.
- Duration: N/A
Notes/Description
- Commands your summoned jug pet to use a selected special TP attack.
- The Ready ability generates a moderate amount of enmity for the master.
- You can see your pet's current TP by typing <pettp>.
- Selecting this command will show a list of the pet's TP moves, each of which requires number of charges to use (the command /bstpet (if no subcommand is specified) will display the move list, with their charge cost and their index number, in the log).
- The pet requires a sufficient number of charges for the selected move in order to use this ability.
- Jug pets start with 3 charges when summoned.
- See the monster family page or the specific jug pet's page for the specific number of charges needed for each TP move. For an easy to read charge guide see Beastmaster Charges by Littledarc.
- There are no minimum TP requirements associated with usage of Ready.
- The cooldown remaining on charges is a shared timer with the standard Sic ability. If you summon a Jug Pet while your Sic timer is not completely down, it will NOT have 3 charges to start with, it will have exactly enough charges to be at 3 the moment your previous Sic timer expires. The reverse is also true. If you use Ready and burn 3 charges, release your Jug Pet, and Charm a local monster, you will be unable to use the standard Sic for 3 minutes.
- Every physical and magical damage dealing TP moves are now imbued with Skillchain Attributes/Magic Burst Properties.
Macro Syntax
- /pet "(TP Ability)" <me>
- /bstpet X <me>
- Replace the "X" with the index number coresponding to the move you want to use.
Ready Moves
Source entry: Ready. Cached on this server on 3 November 2026.