Community Archive
Dagourmarche
Job
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Dynamis - Beaucedine | ❔ |
|
|
1 | A, L, T(H), HP |
| A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
| Spawn Conditions | Companions/Summons |
|---|---|
|
|
| Special Abilities | Passive Traits |
|
|
| Directions | |
(see directions on the talk page for more detailed directions, if available) | |
| Further Notes | |
(see testimonials) | |
Revisions
This NM was changed during Dynamis revisions of the May 2011 version update.[1] The following behavior was changed:
- Prior to the update, Dagourmarche was spawned once the trigger Vanguard Eye in the (F-7) tower was defeated. This was changed to a Forced Spawn with the new Traitor's Fortune item.
- Previously spawned two Hydra Beastmasters, two Hydra Dragoons, and two Hydra Summoners upon aggro. This no longer happens.
- In addition to his pet wyvern and avatar, Dagourmarche would also summon a pet hound, which he could empower with Familiar.
References
Source entry: Dagourmarche. Cached on this server on 4 November 2026.
