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Summoner Solo Guide by Urielnosushi

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

Work In Progress

Introduction

Hello again! You may know me as Astydamia on the Carbuncle Server. Some of you may also know me from my DRG Solo Guide Collaboration. Well, I'm back again to try and put together a comprehensive SMN Solo Guide. That's right, 1-75. And yes, I'm very much insane. Weep for me.
If you, or someone you know have information on a great solo camp, feel free to post it here using the format in the section marked "Camp Template" at the bottom of this page. Keep personal notes on the talk page in the same format ("I was able to get chain whatever", "I wasn't able to do such and such here"). Don't forget to sign your contributions!
Feel free to bookmark and link to this guide. I do ask, however, that you do not repost it on other sites without permission. Not all of this information is "mine", as other SMN may have contributed to this guide. It would be unfair to them to re-post this information elsewhere.

Subjobs, Equipment, Etc.

Take a look at these other guides for ideas on these topics.

Misc. Items That Will Make Your Life Easier

Some items you may wish to keep on hand:

Alternative Means of Gaining Exp

If you're like me, you will want to supplement your experience gain with other means. Getting those hard-earned levels faster is good in my book!

Cardinal Rules of Soloing

  • First, and foremost, read this article: Common Courtesy
  • Perform a Search of the area you wish to solo in. There may already be someone there. If this camp is taken, see if they would like some company. Dual SMN make for a safer experience.
  • Once at your preferred camp, Use the Search Comment function to let others know where you are soloing. Others using the above method will have an easier time spotting you.
  • Be prepared for anything. Parties and other solo-ers coming in without checking first can be a real downer.
  • Don't be mean. If you can, work with others to the best of your ability.
  • Don't be afraid of death. It will happen. Especially when you're close to leveling. SE loves us that way. Think of it as a new challenge!
  • Patience is the greatest of all virtues. It can sometimes take a really really really long time to get a bomb to explode. Do not pull out your hair.

Commanding the Heavens

Here's a list of your basic commands for your summoned allies -
  • Assault: Commands Avatar or Elemental to attack your target.
  • Blood Pact: Rage: Commands your summon to use a damaging ability of your choosing.
  • Blood Pact: Ward: Commands am evoked Avatar or Spirit to use support abilities.
  • Release: Dismisses a summoned creature.
  • Retreat: Calls your Avatar or Elemental back to your side.

Meet Your Prey

From what I've gathered thus far, you'll be looking for enemies that are either squishy or self-destructive. So, your main opponents will be -
  • Worms
  • Bombs
  • Bees
  • Goblins
    • A Quick note about Goblins: Their method of self-destructing isn't nearly as reliable as a Bomb's. Be really careful about fighting these buggers.
  • Imps
    • These are often fought by using Leviathan, due to his apparent resistance to Amnesia.

Camps

I have attempted to include as many different areas as possible in this guide to help alleviate congestion across servers. If you, or someone you know has another area to suggest, please share with the rest of the community by posting it here (using the template at the bottom of the guide) in it's appropriate level range. Be sure to include your name so you can get credit for it!
I will also be adding all of the Blood Pacts you gain at each level. Not everyone will be able to use them if you don't have all of the Avatars. Don't let it stress you out. As shown on the main SMN page, every Summoner is able to call forth any of the Avatars or Elementals as long as they have gained their pacts (defeated an Avatar, or used an Elemental Spirit Pact Scroll).
A quick note about the camps listed... Some haven't been tested by me yet, but are places I will be scouting out/trying on my own to see if they are viable. If you have information on ANY of the untested areas/positions, please leave feedback about it on the Talk Page.

Levels 1-10

1-10: Any Starting Area
Mobs to Fight: By now you should have a good idea on what to fight in each Nation's starting areas. I'll not go into details here. Have fun!
Notes: Find it. Kill it. Repeat.

Levels 10-20


8-11: Konschtat Highlands
Mobs to Fight: Rock Eater (7-11), Goblins [Thug, Weaver] (8-10), Huge Wasp (7-10)
Notes: Worms can generally be found in both D-7 and G-12. The G-12 area also has goblins in it if you want to try your hand at kiting them.

9-12: North Gustaberg (S) / East Ronfaure (S)
Mobs to Fight: Tunnel Worms (10-12)
Notes: For N. Gustaberg, simply grab Sigil and fight the worms right outside the city gate. (E. Ronfaure position pending confirmation)

12-16: Konschtat Highlands / La Theine Plateau / Tahrongi Canyon
Mobs to Fight: Goblins [Ambusher, Butcher, Tinkerer] (12-16)
Notes: (Positions pending confirmation) Supplement with Fields of Valor.

13-16: King Ranperre's Tomb
Mobs to Fight: Rock Eater (14-16)
Notes: (Positions pending confirmation)

16-21: North Gustaberg (S)
Mobs to Fight: Stone Eater (18-21)
Notes: Around D-10 near the Campaign outpost. Mind the Goblins.

16-21: Maze of Shakhrami
Mobs to Fight: Maze Maker (18-21), Goblins [Ambusher, Butcher, Tinkerer] (16-18)
Notes: D-8/9, E-7 and E-9 (in the tunnel) should all have worms to destroy. Cycle in Goblins as you level.

Levels 20-30


19-25: Korroloka Tunnel
Mobs to Fight: Land Worm (20-25)
Notes: Beware parties and other solo-players. Try to team up if possible. I-10 to N-6 and path marked "H" on first map; F-9/10 to C-9 on Eastern Altepa Desert side of the tunnel.

24-27: Qufim Island
Mobs to Fight: Land Worm (25-27)
Notes: Worms can be found in/around I-8, I-7, and H-6 (both at the pond and to the north of it). Beware undead, parties, and the ample solo players.

26-30: Maze of Shakhrami
Mobs to Fight: Abyss Worm (27-30)
Notes: Can be found on the bottom floor of the maze, Normally spawn close to undead and bats. Take caution. I-7, 2nd map. Camp in corridor.

Levels 30-40

30-34: Maze of Shakhrami
Mobs to Fight: Goblins [Furrier, Pathfinder, Shaman, Smithy (31-34)
Notes: (Awaiting Confirmation)

32-35: Grauberg (S)
Mobs to Fight: Rock Eater (33-35)
Notes: E-12; D-4. Watch for Goblins that may roam nearby.
Note: C-14 from North Gustaberg (S) zone is probably the safest zone here. Multiple worms and no aggro unless you leave the immediate area. -Lordnevyn, Phoenix

33-37: Attohwa Chasm
Mobs to Fight: Flesh Eater (34-37)
Notes: These worms are normally found near the actual chasm that runs down the center of the map. Most will be camping at H-9. I assume that all chasm camps will have Air Elemental spawns, so be careful when the weather changes.

34-38: Gusgen Mines
Mobs to Fight: Feu Follet (35-38)
Notes: (Awaiting Confirmation)

36-44: Eastern Altepa Desert

Mobs to Fight: Goblins
Notes: Camp at the outpost, this will allow you to use the book for Reraise and refresh. With refresh this will allow you free carby with the mitts. Stick with carby and mainly fight the rng goblins. Put carby on them and run max distance and keep casting carby until the goblin does bomb toss for great exp.

Levels 40-50

Levels 50-60

Levels 60-75

Camp Template

Levels #-#

  • Summoner Gains:
    • Level # Job Ability: (JA)
      • Level # Blood Pact: (BP)

Lvl range: Area
Mobs to Fight: Mob Name(s) (lvl range)
Notes: (position, etc.)

Source entry: Summoner Solo Guide by Urielnosushi. Cached on this server on 5 November 2026.

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