Community Archive
Orcish Strongarm
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Batallia Downs (S) East Ronfaure (S) Jugner Forest (S) La Vaule (S) Southern San d'Oria (S) The Eldieme Necropolis (S) Vunkerl Inlet (S) |
6 | A, L, T(S), Sc ??? HP | |||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- Spawned by a Confederate Belfry erected by the Orcish Hosts. Participates in offensive Campaign Battles. A maximum of 6 reinforcements will appear, and they will continually respawn unless the belfry is demolished.
- Similar to the Dark Kindred's freelances, these do not have any MP to Aspir.
- They will attack anyone that is currently attacking that Belfry. If the pets are the only ones attacking the belfry, using leave will cause them to deaggro, allowing a new pet to attack the belfry. Otherwise, they will immediately charge to the Fortifications and attack any defenders they encounter.
- Uses a special ability: Tornado Edge.
Source entry: Orcish Strongarm. Cached on this server on 5 November 2026.
