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Damage Gauge II

Damage Gauge II

Statistics

Damage gauge II
A light-based automaton attachment.
Prioritizes Curing.
Stackable: 12
*The puppet can only cure friendly targets if they fall below a certain percentage of HP. Additional conditions may be required to force the puppet to cure, such as active maneuvers and the enemy's remaining HP. The puppet's head also affects the curing AI.
  • As of the December 2011 version update, using Damage Gauge II in tandem with one or more Light Maneuvers will reduce the global recast time for curative magic spells and prioritize curing over any ailment removal spells.
  • The effects of stacking Damage Gauge and Damage Gauge II are unknown.Information Needed
  • Automaton Effect: Prioritizes Curing
  • Req. Capacity: Light x 1

Cannot Cure:

Cures itself and the master only:

Can cure other party members:

Maneuvers Cure if HP < X%
Without Damage Gauge II Damage Gauge II Damage Gauge II + Optic Fiber
Light x 0 30% Information Needed Information Needed
Light x 1 40% Information Needed Information Needed
Light x 2 50% Information Needed Information Needed
Light x 3 75% Information Needed Information Needed

The damage gauge also alters the HP requirement needed to trigger the replicator.

Other Uses

Resale Price: 810~830 gil

How to Obtain

Auction House Category: Others > Automaton Ffxiah-small
Can be obtained as a random reward from the Gobbie Mystery Box Special Dial and similar sources.

Merchants

Price: 112,632 gil


Source entry: Damage Gauge II. Cached on this server on 5 November 2026.

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