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Black Mage Equipment Guide by Eclipstic

CAUTION!
Junction This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

Junction
Guide written by
Eclipstic
Server
Siren


This guide contains gear choices for the aspiring Black Mage. I am aware that there are

many other choices suitable for the job at given levels. What i have picked out are the ones

that are most noteworthy only. That is, they will allow the player to do the best job possible.

Also, most BLM gear below 30 is pretty basic and there's not much special about it. So those

will have to be chosen at the player's discretion.

Weapon

Equip main
Lvl Armor Notes/How To Obtain
1 Maple Wand+1 Woodworking (6/17)
Yield: Maple Wand
HQ 1: Maple Wand +1
Wind Crystal

Low level INT boosts are great. These stat boosting wands will last you all the way to elemental staves.

9 Willow-Wand-1 Woodworking (14/25)
Yield: Willow Wand
HQ: Willow Wand +1
Wind Crystal
10 Pilgrim's Wand ===Notorious Monster===

A wonderful tool for healing MP.

18 YewWandPlus1 Woodworking (23/34)
Yield: Yew Wand
HQ 1: Yew Wand +1
Wind Crystal
32 Solid Wand Woodworking (32/43)
Yield: Chestnut Wand
HQ 1: Solid Wand
Wind Crystal
48 Rose Wand+1 Woodworking (47/58)
Yield: Rose Wand
HQ 1: Rose Wand +1
Wind Crystal
51 Elemental Staves These are the backbone of the black mage. Macroing these in with spells of the same element can be a huge help in spell resistance. High quality staves have additional accuracy and potency that can make them very desirable. I personally, would only reccommend HQ Thunder, Ice, and Dark staves as they are the most used and most helpful in Stun, Sleep, Drain, Aspir, and of course can make the world of difference in ice and thunder magic (which is typically the most devastating).
80+ Trial Staves Trial of the Magian +5 Magic Damage Staves ==Trial of the Magians==

Sub

Equip sub
Lvl Armor Notes/How To Obtain
60 Bugard Strap Plus One Leathercraft (63/74)
Yield: Bugard Strap
HQ 1: Bugard Strap +1
Wind Crystal

The first useful grip due using INT wands till 51, and a good one at that.

60 File:AriesianGrip.png ===Campaign===

Just wow, Hmp on a grip. a must have

Elemental grips Just like elemental staves, grips have added accuracy to the matching element and in this case, +20 mp. Ice/Thunder/Dark and maybe Wind are going to be the most useful for bind/sleep/stun/gravity. I would just stay with those because face it, who really wants another whole set of grips to go with each staff.
70 Thunder grip ===ZNM (Tier III)===
70 Dark grip ===ZNM (Tier III)===
70 Ice Grip ===ZNM (Tier III)===
70 Wind Grip ===ZNM (Tier III)===
71 Wise strap ===Campaign Ops===

The more Prefrered Grip for Endgame BLM's

Ammo

Equip ammo
Lvl Armor Notes/How To Obtain
1 File:Fortuneegg.jpg Egg Hunt Egg-stravaganza (Obtained by turning in the 7-of-a-kind combination.)

Gotta start somewhere, eh?

25 Morion tathlum 2007 ===Notorious Monster===
30 Sweetsachet ===RSE "Aroma" Notorious Monsters===

An extra 2 INT at Lv. 30 for the little ball of hate, the Tarutaru only.

66 Phantom Tathlum ===Notorious Monster===
75 Aureole ===Notorious Monster===

With +8 MACC you can concentrate more MATK in other slots elsewhere.

79 Witchstone ==Abyssea - Tahrongi==

Neck

Equip neck
Lvl Armor Notes/How To Obtain
20 Black Neckerchief ===Quest===
40 File:Mohbwascarf-1.jpg Clothcraft (55/66)
Yield: Mohbwa Scarf
HQ 1: Mohbwa Scarf +1
Earth Crystal
60 Enlightened Chain ===Assault===
65 Elemental Torque ===BCNM===

A must have for any black mage.

70 UggalepihPendant ===Notorious Monster===

Magic Attack Bonus +8 activates when your MP is less than 51% aftercast; Equip Elemental Torque or a INT Neckpiece when your MP is 51% or greater.

73 File:Prudence Torque.png ===Notorious Monster===

Best INT u can find on neck piece.

75 Lemegeton medallion

Lemegeton medallion+1

==Synergy==
80 File:Goetia Chain.jpg ===Abyssea - Konschtat===

Earrings

Equip ear
Lvl Armor Notes/How To Obtain
10 Energy Earring Goldsmithing (25/36)
Yield: Onyx Earring
HQ 1: Energy Earring
HQ 2: Energy Earring +1
Earth Crystal
29 Cunningearring ===Quest===
30 Morion Earring Goldsmithing (78/89)
Yield: Morion Earring
HQ 1: Morion Earring +1
Earth Crystal
35 Elemental Earring ===ENM Reward Exchange===
47 Moldavite Earring ===Notorious Monster===
55 DesamilionsEarring ===ENM===

Elvaan only.

55 GayanjsEarring ===ENM===

Galka only.

60 Phantom Earring Goldsmithing (78/89)
Yield: Phantom Earring
HQ 1: Phantom Earring +1
Earth Crystal

+1 yields an extra 1 INT.

60 Cassandra's Earring ===Notorious Monster===

Need to be set with Helenus's earring for a total of 5 HP, 5 MP, 5 MAB, and 5 Magic accuracy

60 File:Helenus's Earring.png ===Notorious Monster===

Need to be set with Cassandra's earring for a total of 5 HP, 5 MP, 5 MAB, and 5 Magic accuracy

72 Crapaud-earring ===Campaign Ops===
72 Abyssal Earring ===BCNM===

You must be on the ZRise of the Zilart Mission - Ark Angels to access this fight

72 Magnetic Earring ===BCNM===

You must have completed the Rise of the Zilart and Chains of Promathia expansion content to access this fight

75 Novio Earring ===Notorious Monster===

Definitely a game breaker item. Watch out for AV afterward when someone auto-attacks it. hehe

76 Aquilo's Earring

(Ear) 76 INT+3 Resist Vs. Ice+16 Resist Vs. Wind+16 All Jobs

===Synergy===
90 File:Goetiaearring.png ==Abyssea - Altepa==
90 Hecate's earring ==Abyssea - Altepa==

Source entry: Black Mage Equipment Guide by Eclipstic. Cached on this server on 4 November 2026.

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