Community Archive
Dynamis - Windurst
Connections
Entered via Trail Markings at Windurst Walls (C-12)
Zone Information
| Area Name | Dynamis - Windurst | |
|---|---|---|
| Type | Outdoors | |
| Maps | ||
| Map Acquisition | Purchase | |
| Miscellaneous | ||
| Hobbies |
| |
| Weather | ||
| Region | Dynamis | |
| Expansion | Rise of the Zilart | |
| Requirements | Rank 6 Level 65 | |
| Restrictions | 1-hour time limit | |
| Background music | "Shadow Lord" | |
| Monstrosity | Not applicable | |
| Notes | None |
Trail Markings:
| Windurst Walls (C-12) | |
| Boss: | Tzee Xicu Idol |
| Title: | Dynamis-Windurst Interloper |
| Repeatable: | After Japanese Midnight |
| Reward: | |
Treasure
| Ancient Currency: | Tukuku Whiteshell |
| Lungo-Nango Jadeshell | |
| Items: | Colossal Skull |
| Lancewood Log | |
| Relic Iron | |
| Sparkling Stone | |
| Gold Beastcoin | |
| Infinity Core | |
| Mythril Beastcoin | |
| NM Trigger Items: | Divine Bijou |
| Odious Necklace | |
| Odious Feather | |
| Canteen of Odious Holy Water | |
| Odious Quipu | |
| Relic Weapons: | Relic Dagger (BRD/RDM/THF) |
| Relic Knuckles (MNK) | |
| Relic Maul (WHM) | |
| Relic Sword (PLD/RDM) | |
| Relic Armor: | Warrior's Mask (WAR Head) |
| Cleric's Duckbills (WHM Feet) | |
| Sorcerer's Gloves (BLM Hands) | |
| Assassin's Bonnet (THF Head) | |
| Valor Leggings (PLD Feet) | |
| Abyss Gauntlets (DRK Hands) | |
| Monster Helm (BST Head) | |
| Scout's Bracers (RNG Hands) | |
| Saotome Haidate (SAM Legs) | |
| Koga Hatsuburi (NIN Head) | |
| Summoner's Spats (SMN Legs) | |
| Mirage Charuqs (BLU Feet) | |
| Pantin Dastanas (PUP Hands) | |
| Etoile Bangles (DNC Hands) | |
| Argute Loafers (SCH Feet) |
Monsters Found Here
| Monster Family | Job | Min Level | Max Level | Aggro | Currency |
| Yagudo Vanguard | All | 75 | 77 | S, L | T. Whiteshell |
| Yagudo Vanguard | All | 95 | 97 | S, L | T. Whiteshell |
Notorious Monsters
Dynamis Weakness Trigger Conditions
- Enemy job: WAR PLD DRK SAM DRG - WEAPON SKILL / Any enemy-targetable weapon skill and some PUP Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
- Enemy job: MNK THF RNG BST NIN - JOB ABILITY / Any enemy-targetable ability, except pet commands (including all Blood Pact: Rage) and possibly Ventriloquy. BST's pet TP moves (via Ready command) can stagger, even unclaimed enemies if using AoE abilities (for instance Faithful Falcorr's conal attack Choke Breath)
- Enemy job: RDM WHM BLM BRD SMN - MAGIC / Any enemy-targetable Blood Pact: Rage (Magical OR Physical) or Blood Pact: Ward such as Somnolence, or enemy-targeted spell with the possible exception of cures and Odin.
You are able to stagger during an enemy's 2 hour ability, it seems you can also stagger during spell casting
The number of Time Extensions obtained affect your stagger rate:
- 0-2 ~> None
- 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
- 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
- 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour
Source entry: Dynamis - Windurst. Cached on this server on 3 November 2026.

