Community Archive
Category:Stats
Stats
Overview
Stats, or attributes, are numeric characteristics that describe the properties of a character.
You can see what basic stats that various combinations of jobs and subjobs would have, by using a Stat calculator.
The 7 base attributes (in the order they appear in your Status & Equipment menus) are: Strength, Dexterity, Vitality, Agility, Intelligence, Mind, Charisma.
- These are the only attributes to which the term "attribute" refers in gear descriptions, per the March 10, 2020 update. Other sub-attributes (e.g. accuracy) listed at the bottom of the page are not included.
- The magic spell Absorb-Attri absorbs beneficial status effects (buffs), and is perhaps another example of translation error/inconsistency from Japanese to English.
Enemy attributes (translated from Studio Gobli)
Like for PCs, you can calculate them with
Race Ranking + Main Job Ranking + Support Job Ranking * Support Job Revision
Unlike PCs, the growth does not decline at high level (past 61?)
Code:
| Rank | Value |
|---|---|
| A | 5+(Lv-1)*0.50 |
| B | 4+(Lv-1)*0.45 |
| C | 4+(Lv-1)*0.40 |
| D | 3+(Lv-1)*0.35 |
| E | 3+(Lv-1)*0.30 |
| F | 2+(Lv-1)*0.25 |
| G | 2+(Lv-1)*0.20 |
SJ revision is 0 at low lv. From Lv.30, SJ revision is 0.5 (half of main), but depending upon the area it differs even between monsters of the same level.
Most monsters are WAR/WAR.
Pages in this category (80)
- Accuracy
- Additional Effect
- Adds Support Job Abilities To Wyvern
- AGI (Merit)
- Agility
- Attack
- Avatar Magical Accuracy
- Avatar Magical Attack
- Avatar Perpetuation Cost
- Avatar Physical Accuracy
- Avatar Physical Attack
- "Blood Pact" Ability Delay
- Breath Damage Taken
- Charisma
- Chocobo Riding Time
- CHR (Merit)
- Convert HP to MP
- Convert MP to HP
- Courtly Measure
- Critical Hit Rate
- Critical Hit Rate (Merit)
- Damage Varies by Moon Phase
- Defense
- DEX (Merit)
- Dexterity
- Enemy Critical Hit Rate
- Enhances Avatar Evasion
- Enhances Chocobo Digging Endurance
- Enmity
- Enmity Decrease
- Enmity Increase
- Evasion
- Gain Full Effect of Day/Weather Bonuses
- GMs Only
- Handbell Skill
- Hit Points
- HP Recovered While Healing
- In areas outside own nation's control
- In areas under own nation's control
- Increases Critical Hit Damage
- INT (Merit)
- Intelligence
- Level
- Magic Accuracy
- Magic Affinity
- Magic Critical Hit Damage
- Magic Critical Hit Rate
- Magic Defense
- Magic Evasion
- Magic Hit Rate
- Magic Points
- Max HP
- Max MP
- Military Parade
- Mind
- MND (Merit)
- Modifier
- MP Recovered While Healing
- Occasionally Attacks X Times
- Physical damage limit
- Ranged Accuracy
- Ranged Attack
- Right ear
- Spell Interruption Rate
- Spell Interruption Rate (Merit)
- STR (Merit)
- Strength
- Summoning Magic Cast Time
- Tactical Points
- VIT (Merit)
- Vitality
- Vs. Dark
- Vs. Earth
- Vs. Fire
- Vs. Ice
- Vs. Light
- Vs. Lightning
- Vs. Water
- Vs. Wind
- Wind Instrument Skill
Source entry: Category:Stats. Cached on this server on 4 November 2026.