Community Archive
Store TP
Store TP I
Trait Value: 10
Trait Value +5~20 (Varies by Maneuver)
Store TP V
- Obtained: Samurai Level 90
- Trait Value: 30
Job Trait Overview
- Game Description: Increases the rate at which TP is gained.
- Job Traits are always active.
- Further Notes:
- Each upgrade of this trait further increases character's rate of TP gain.
- The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
- TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
- Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
| Delay Range: | Equation |
| 0 - 180: | 5.0 + [(Delay - 180) * 1.5] / 180 |
| 180 - 450: | 5.0 + [(Delay - 180) * 6.5] / 270 |
| 450 - 480: | 11.5 + [(Delay - 450) * 1.5] / 30 |
| 480 - 530: | 13.0 + [(Delay - 480) * 1.5] / 50 |
| 530 - 999: | 14.5 + [(Delay - 530) * 3.5] / 470 |
For example, Hagun has a 450 base delay, so its base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
Merits that Enhance this Trait
- This trait can be enhanced by the Samurai Group 1 Merit Store TP Effect. Each merit gives +2 Store TP, for a maximum of +10.
- Combined with Samurai's Store TP job trait, these merits can increase base Store TP up to 40 (without gear).
Blue Magic Spells that Activate this Trait
Level Available Spell Set Point Cost 99 Diffusion Ray 6
Set any two of the following Blue Magic spells to get this trait:
Level Available Spell Set Point Cost 48 Sickle Slash 4 69 Tail Slap 4 85 Fantod 1 95 Sudden Lunge 4
Phantom Rolls that Activate this Trait
Level Available Spell Store TP Value 37 Samurai Roll -5 to +50
Ninjutsu that Enhance this trait
Level Available Spell Store TP Value 93 Kakka: Ichi +10
Food that Enhances this Trait
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Equipment that Enhances this Trait
Source entry: Store TP. Cached on this server on 4 November 2026.