Krypton

Community Archive

Riverne - Site B01

Table of Contents
Description

Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the northern half of Cape Riverne.

Note: originally a level 50 capped area, now uncapped.

Riverne-SiteB01-pic
Connections
Zone Information
Area Name Riverne - Site #B01
Type Dungeon
Maps
Riverne-siteb01Riverne-siteb01
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather

Trans Lightning

Double Wind

Region Tavnazian Archipelago
Expansion Chains of Promathia
Requirements Sheltering Doubt
Restrictions Cannot call Adventuring Fellow
Background music None
Monstrosity Not applicable
Notes A Giant Scale activates the Unstable Displacements.

Involved in Quests/Missions

Quest Type Starter Location
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Fly High General Ferchinne    Tavnazian Safehold G-9
Further Founts General Anastase    Ru'Lude Gardens G-9
Go! Go! Gobmuffin! Map Epinolle    Tavnazian Safehold F-8
Spice Gals General Rouva    Southern San d'Oria I-8
Storms of Fate General Esha'ntarl    Ru'Lude Gardens
Mission Nation Starter Location
The Savage Promathia --- ---

Battlefield Events

Entrance: Unstable Displacement (E-7)
Name Type Item Level Members Time
Storms of Fate Quest -- None 18 30 minutes
The Wyrmking Descends BCNM Key ItemWhisper of the Wyrmking
Monarch's Orb
None 18 60 minutes

Other Information

Possible Weather Weather Reporter
Resist Vs. Lightning

Gennoue - Tavnazian Safehold (H-8)

Resist Vs. WindResist Vs. Wind

Elemental Maps
None.

Notorious Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Book Browser Bokabraq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Chemical Cook Chemachiq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Spell Spitter Spiluspok
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Bahamut
Spawned by quest: Storms of Fate
Avatars 1 A, T(S)
Bahamut
Spawned by BCNM: The Wyrmking Descends
Avatars 1 A, T(S)
Jormungand
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Ouryu
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Earth Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Water Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Ziryu
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Worms 1 A, L, T(H)
Tiamat
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Vrtra
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Airi
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Ghosts 2 A, L, T(H), HP
Iruci
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
Pey
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Source entry: Riverne - Site B01. Cached on this server on 3 November 2026.

Map