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Paladin Armor Guide
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This is a "Guide" I wrote for my self while I was (still am) Leveling Paladin I figured since I took the time to create it I might as well share it with others and hope that its as much use to them as it has been to me. So, first off, as a note: these are my own personal suggestions for armor, weapons, shields, staves, earrings, rings, backs, waists, and necks to be used around each particular level. Some pieces of armor have a level range, you are by no means required to follow this down to the letter. A lot of your armor will depend on your Race and personal play style and can be switched out for other pieces as necessary. There are some situational weapons or items that don't have a level range but are suggested to have/hold onto if you can get your hands on them. There are also many cases where you have options, as said before pick the best option for your own style. |
Armor
Head
| Level Range | Name | Defense | Effects | Obtained | |
1~29 |
Cache-nez | 2 |
Enmity +2 | Quest | |
15~29 |
Kingdom Bandana | 7 |
Hp +6 Agi +1 | Leathercraft (29) | |
29~40 |
Kampfschaller | 14 |
Agi +2 | Smithing (38) Goldsmithing (?) | |
40~56 |
Iron Musketeer's Armet | 17 |
Vit +2 | Bastok Conquest Points | |
50 |
Gold Hairpin | 0 |
Hp -12 Mp +30 | Goldsmithing (58) | |
50 |
Rival Ribbon | 15 |
Mp +15 Enmity +2 | BCNM | |
56~73 |
Gallant Coronet | (Rare/EX) | 24 |
Hp +12 Mnd +3 Enhances "Cover" Enmity +2 | AF Quest |
70 |
Aegishjalmr | (Rare/EX) | 23 |
Hp +25 Mnd -7 Chr -7 Enmity +7 | Fafnir (NM) |
70 |
King's Armet | 27 |
HP +15 Vit +3 Enmity +3 | Goldsmithing (83) | |
70 |
Maat's Cap | (Rare/EX) | 0 |
Str +7 Dex +7 Vit +7 Agi +7 Int +7 Mnd +7 Chr +7 Enchantment: Teleport | Quest |
72 |
Dusk Mask | 31 |
Hp +30 Vit +5 Acc +5 Evasion +5 Decresses Movement Speed | Leathercraft (97) | |
73 |
Adaman Barbuta | 28 |
Hp +12 Mp +12 Vit +3 Evasion -3 Enmity +2 | Smithing (98) Goldsmithing (60) | |
73 |
Gem Barbuta | 29 |
Hp +14 Mp +14 Vit +4 Evasion -4 Enmity +3 | Smithing (98) Goldsmithing (60) | |
73 |
Koenig Schaller | (Rare/EX) | 40 |
Hp +3- Str -5 Dex -5 Vit +10 Chr +10 Shield Skill +5 | Abjuration: Martial |
73 |
Valor Coronet | (Rare/EX) | 28 |
Hp +18 Healing Magic +10 Enmity +2 Enhances Rampart | Dynamis |
There aren't too many choices for a head that’s really outstanding. Get what you can get until Af, might not be a bad idea to pick up a Gold hairpin, the 30 mp can come in handy some times. When you reach 70-73 the choices really start to pick up. I would suggest grabbing Aegishjalmr at 70 if you can, and Koenig Schaller + Valor Coronet + Gem Barbuta when you reach 73. Depending on the situation each can be very useful.
Body
Level Range |
Name |
Defense |
Effects |
Obtained |
|
1~10 |
Race Specific Equipment | 2 |
|||
7~10 |
Leather Vest | 7 |
Leathercraft (10) |
||
10~17 |
Royal Footman's Vest | 10 |
Conquest Points |
||
10~17 |
Solid Mail | 12 |
Smithing (17) |
||
15~24 |
Kingdom Vest | 12 |
Hp +6 |
Leathercraft (37) |
|
24~30 |
Lizard Jerkin | 15 |
Leathercraft (19) |
||
29~40 |
Chainmail | 21 |
Smithing (37) Merchant |
||
30~40 |
Kampfbrust | 25 |
Agi +3 |
Smithing (43) |
|
40~45 |
Centurion's Scale Mail | 23 |
Vit +1 |
Bastok Conquest Points |
|
45~50 |
Royal Squire's Chainmail | 31 |
Dex +1 |
San d'Oria Conquest Points |
|
45~60 |
Brigandine | 32 |
Hp +10 Dex +2 Vit +2 |
Leathercraft (57) Merchant |
|
50~60 |
Iron Musketeer's Cuirass | 40 |
Vit +1 |
Bastok Conquest Points |
|
50~60 |
Parade Cuirass | (Rare/EX) |
38 |
Hp +28 Enmity +2 |
Quest |
58~66 |
Beak Jerkin | 42 |
Vit +1 |
Leathercraft (69) |
|
60~73 |
Gallant Surcoat | (Rare/EX) |
47 |
Hp +20 Vit +4 Divine Magic +5 Enmity +2 |
AF Quest |
60~66 |
Gilt Cuirass | 49 |
Vit +2 Str +1 |
Goldsmithing (78) |
|
65~72 |
Darksteel Harness +1 | 40 |
Physical Damage -4% |
Smithing (78) |
|
65~72 |
Darksteel Cuirass | 49 |
Mp +11 Vit +4 Agi -1 |
Smithing (87) Goldsmithing (49) |
|
70 |
Heavy Cuirass | 60 |
Agi -5 |
||
70 |
King's Cuirass | 50 |
Vit +4 Chr +1 Convets 30 Mp to Hp |
Goldsmithing (89) |
|
72 |
Dusk Jerkin | 50 |
Hp +40 Acc +4 Adds "Regen" Effect |
Leathercraft (100) Goldsmithing (41) |
|
73~75 |
Adaman Cuirass | 52 |
Mp +8 Mnd +4 Vit +4 Enmity +3 |
Smithing (103) Goldsmithing (60) |
|
73 |
Cardinal Vest | 44 |
Vit +3 Acc +4 Evasion +4 |
||
73 |
Crimson Scale Mail | (Rare/EX) |
52 |
Hp +40 Mp +40 Int +10 Mnd +10 Breath damage -10% |
Quest |
73 |
Koenig Cuirass | (Rare/EX) |
65 |
Hp +60 Str -10 Dex -10 Vit +20 Chr +20 |
Abjuration: Martial |
74 |
Vishnu's Vest | 47 |
Str +4 Vit +4 Acc +5 Evasion +5 |
||
74 |
Gallant Surcoat +1 | (Rare/EX) |
55 |
Hp +20 Vit +6 Divine Magic +8 Enmity +2 |
Quest |
75 |
Ares's Cuirass | (Rare/EX) |
55 |
Hp +3% Mp +3% Str +12 Vit +12 Atk +24 Adds "Refresh" Effect |
Salvage |
75 |
Valor Surcoat | (Rare/EX) |
55 |
Hp +23 Dex +3 Enmity +4 Enhances "Cover" |
Dynamis |
75 |
Askar Korazin | (Rare/EX) |
49 |
Str +5 Atk +12 Evasion +12 Double Attack +2% Store TP +5 |
|
75 |
Valhalla Breastplate | (Rare/EX) |
60 |
Hp +50 Damage Taken -5% Enmity +4 Slow +5% |
|
75 |
Shadow Breastplate | (Rare/EX) |
55 |
Str +10 Des -3 Vit +10 Agi -3 Int -3 Mnd -3 Chr -3 Acc +5 Atk +25 Adds "Regen"
Effect |
|
75 |
Valor Surcoat +1 | (Rare/EX) |
56 |
Hp +30 Dex +3 Enmity +5 Enhances "Cover" |
Quest |
Just go with what you have till about 10, then get Solid Mail or Royal Footman's Vest, this will take you up to about 17 from there go with Chainmail to Kampfbrust or Eisenbrust. That will last you to about 40 where you can switch if you like, or you can wait to 45. At 45 pick up Brigandine armor till 50. Iron Musketeer's Cuirass or Parade Cuirass if you can get it will take you from 50 to your af. Some people may say to get Beak Jerkin but its not necessary. Now you have two pieces of armor you could wear at 60 but theres no reason you shouldn't get af. If your an RMT though and dont worry about AF be prepared to spend a lot more money on your gear. if you go af your good till 73, if not dont waste money on normal gear, spend the extra gil to get a Darksteel Harness +1 or Darksteel Cuirass. Then a King's Cuirass, then you gotta pick up Adaman Cuirass. So make it easy on your self and just get af. After af there are some pieces that might be good to have such as Dusk Jerkin, Crimson Scale Mail and Ares's Cuirass. If you can get your hands on them use them when necessary. Final armor you should use for Paladin thats not situation should be Valor Surcoat or Koenig Cuirass though.
Hands
Level Range |
Name |
Defense |
Effects |
Obtained |
|
1~10 |
Race Specific Equipment | 1 |
|||
10~15 |
Royal Footman's Gloves | 2 |
Attack +3 | San d'Oria Conquest Points | |
15~20 |
Republic Mittens | 4 |
Hp +2 Mp +2 Attack +3 | Goldsmithing (17) | |
15~29 |
Kingdom Gloves | 5 |
Hp +6 Attack +3 | Leathercraft (31) | |
20~29 |
Garrison Gloves | 4 |
Vit +1 Int +1 | Garrison | |
25~29 |
Phobos's Gauntlets | (Rare/EX) |
7 |
Str +1 Vit +1 | Long-Armed Chariot (NM) |
27 |
Savage Gauntlets | (Rare/EX) Mithra |
6 |
Mp +16 Vit +4 Mnd +2 | Quest |
29~50 |
Kampfhentzes | 10 |
Vit +2 | Smithing (42) Goldsmithing (?) | |
50~54 |
Rush Gloves | 11 |
Vit +4 Agi +1 Mnd -3 | BCNM | |
52 |
Ice Gauntlets | (Rare/EX) |
16 |
Str +4 Vit +4 Acc +4 Mp Healing +1 "Ice Spikes" Effect | Assault |
54~72 |
Gallant Gauntlets | (Rare/EX) |
16 |
Hp +11 Dex +3 Enmity +2 | AF Quest |
70 |
Hydra Moufles | (Rare/EX) |
17 |
Hp -18 Mp +18 Acc +4 Enmity +6 | Dynamis |
70 |
King's Gauntlets | 19 |
Hp +20 Vit +3 Enmity +2 | Goldsmithing (??) | |
72~75 |
Valor Gauntlets | (Rare/EX) |
22 |
Hp +16 Vit +5 Enmity +3 Enhances "Shield Bash" | Dynamis |
73 |
Adaman Gauntlets | 20 |
Mp +10 Vit +3 Agi -1 Int -1 Emnit +2 | Smithing (102) Goldsmithing (60) | |
73 |
Koenig Handschuhs | (Rare/EX) |
30 |
Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Sleep | Abjuration: Martial |
75 |
Homam Manopolas | (Rare/EX) |
20 |
Hp +20 Mp +20 Acc +4 Enmity +3 Haste +3% | Quests |
There aren't very many good gloves up until 29 so pick up some Kingdom Gloves at 15, those are probably your best bet until 29. Mithra Paladin should defiantly get Savage Gauntlets, their some of the best hands for Paladin. Those can take you up to AF. At 29 get Kampfdiechlings if you can, if not grab Eisenhentzes until 50 where you should switch to Rush Gloves. Rush can hold you over till AF. If you can manage to pick up Ice Gauntlets I would HIGHLY recommended doing so. After AF you might as well wait until AF2 to get new hands, and unless you can pick up Koenig Handschuhs or its +1 Kaiser I wouldn't worry about changing these unless you need something more situational.
Legs
Level Range |
Name |
Defense |
Effects |
Obtained |
|
1~10 |
Vagabond's Hose | 1 |
Hp Recover While Healing +1 | Clothcraft (10) | |
10~17 |
Scale Cuisses | 7 |
Smithing (15) Leathercraft (5) | ||
15~19 |
Enyo's Cuisses | (Rare/EX) |
10 |
Dex +1 | Salvage |
20~25 |
Royal Footman's Trousers | 12 |
Vit +1 | San d'Oria Conquest Points | |
24 |
Martial Slacks | 12 |
Agi +2 Evasion +3 | Crypt Ghost(NM) | |
25~29 |
Kingdom Trousers | 14 |
Vit +1 Evasion +3 | Leathercraft (35) | |
29~50 |
Kampfdiechlings | 18 |
Vit +2 Agi +2 | Smithing (37) Leathercraft (??) | |
42 |
Frog Trousers | (Rare/EX) |
19 |
Hp -5 Mp +20 | Fyuu the Seabellow(NM) |
49~58 |
Mythril Cuisses +1 | 29 |
Int +1 | Goldsmithing (61) | |
50~58 |
Iron Musketeer's Cuisses | 29 |
Agi +2 | Bastok Conquest Points | |
58~73 |
Gallant Breeches | (Rare/EX) |
34 |
Hp +15 Agi +3 Enhancing Magic +5 Enmity +2 | AF Quest |
70 |
Hydra Brayettes | 37 |
Hp -30 Mp +30 Acc +3 Enmity +6 | Dynamis | |
70 |
Lord's Cuisses | 38 |
Vit +2 Convert 12 Mp to Hp Enmity +2 | Goldsmithing (81) | |
72 |
Dusk Trousers | 47 |
Hp +35 Attack +14 Ranged Acc +10 Decreases Movement speed | Leathercraft (93) | |
73 |
Crimson Cuisses | (Rare/EX) |
43 |
Hp +25 Mp +25 Movement Speed +12% | Quest |
73 |
Adaman Cuisses | 41 |
Vit +3 Int -3 Evasion -1 Enmity +3 | Smithing (97) Goldsmithing (??) | |
73 |
Koenig Diechlings | (Rare/EX) |
45 |
Hp +40 Str -5 Dex -5 Vit +10 Chr +10 Evasion +10 | Abjuration: Martial |
74 |
Gallant Breeches +1 | (Rare/EX) |
43 |
Hp +20 Agi +4 Enhancing Magic +10 Enmity +2 | Quest |
74 |
Valor Breeches | (Rare/EX) |
43 |
Hp +20 Str +5 Enmity +3 Sepll interruption -10% | Dynamis |
75 |
Ares's Flanchard | (Rare/EX) |
35 |
Hp +2% Mp +2% Str +6 Dex +6 Int -3 Mnd -3 Double Attack +2% | Salvage |
75 |
Shadow Cuishes | (Rare/EX) |
40 |
Hp +25 Mp +25 Int +4 Mnt +4 Acc +5 Attack +9 | Abjuration: Phantasmal |
75 |
Valor Breeches +1 | (Rare/EX) |
44 |
Hp +20 Str +6 Enmity +4 Spell interruption -10% | Quest |
There are a few options for legs in early stages but Vagabond's Hose can help speed up your leveling. At 10 there's Scale Cuisses, 15 you can upgrade to Enyo's Cuisses if you can get your hands on them. At 20 you have the option of Royal Footman's Trousers or their equal Republic Subligar. Great Brais would be a good pick too if you can grab them. Martial Slacks might be a good idea if you don't wanna get hit too much. Kingdom Trousers are not necessary but wouldn't be a bad idea. Eisendiechlings or Kampfdiechlings till Mythril Cuisses +1/Iron Musketeer's Cuirass. Af Until 73, there is no reason not to get your af, it is free and looks sexy, some situational gear from 70+ depending on what you want to do and what you need. by 73 you should upgrade your legs though, Adaman Cuisses is most common but if you can manage it get Koenig Diechlings or Crimson Cuisses.
Feet
Level Range |
Name |
Defense |
Effects |
Obtained |
|
1~10 |
Vagabond's Boots | 1 |
Hp Recover While Healing +1 | Leathercraft (5) | |
7~18 |
Leaping Boots | 2 |
Dex +3 Agi +3 | BCNM | |
10~13 |
Royal Footman's Boots | 3 |
San d'Oria Conquest Points | ||
10~13 |
Scale Greaves | 3 |
Smithing (13) | ||
13~24 |
Light Soleas | 4 |
Evasion +3 | Juu Duzu the Whirlwind (NM) | |
15~24 |
Enyo's Leggings | (Rare/EX) |
4 |
Vit +1 | Salvage |
15~24 |
Kingdom Boots | 5 |
Hp +6 | Leathercraft (33) | |
15~24 |
Republic Leggings | 4 |
Hp +3 Mp +3 | Goldsmithing (24) | |
18 |
Power Sandals | (Rare/EX) |
3 |
Vit +3 | Quest |
24~29 |
Winged Boots | 5 |
Dex +3 Agi +3 | Leathercraft (89) | |
29~52 |
Kampfschuhs | 9 |
Vit +3 | Smithing (41) Leathercraft (14) Goldsmithing (??) | |
52~74 |
Gallant Leggings | (Rare/EX) |
14 |
Hp +15 Chr +5 Shield Skill +10 Enhances "Holy circle" | AF Quest |
71 |
Valor Leggings | (Rare/EX) |
19 |
Hp +18 Mnd +3 Enmity +1 Enhances Sentinel | Dynamis |
72 |
Dusk Ledelsens | 23 |
Hp +25 Attack +4 Haste +2% Decreases Movement Speed | Leathercraft (94) | |
73 |
Koenig Schuhs | (Rare/EX) |
25 |
Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Paralyze | Abjuration: Martial |
74~75 |
Gallant Leggings +1 | (Rare/EX) |
19 |
Hp +20 Chr +5 Shield Skill +12 Enhances "Holy Circle" | Quest |
75 |
Ares's Sollerets | (Rare/EX) |
20 |
Hp +2% Mp +2% Vit +3 Agi +3 Acc +7 Attack +7 Evasion -7 | Salvage |
Again get Vagabond's Boots to speed up healing in the low levels, if you can manage to get your hands on Bounding Boots/Leaping Boots use them, if not then get Royal Footman's Boots at 10, they are cheaper and provide some elemental resistance. If you can camp Light Soleas they can be useful too. There are a few choices at 15 if you wanna upgrade (good idea to do so). At 18 if you can get Power Sandals do so, as they will last you to 29. At 29 get Kampfschuhs, if you get Eisenschuhs you may have to upgrade. Now for the most important thing ever, once you get AF feet NEVER TAKE THEM OFF. Any one who tells you to take off you af feet if your straight shield tanking is an idiot. If you are doing something other then shield tanking you could take them off for situations. Marco in Valor Leggings for Sentinel. When you get to 74 do your self a favor and take the time to upgrade to Gallant Leggings +1. Just to stress, NEVER TAKE OFF YOUR AF FEET WHEN SHIELD TANKING UNTIL YOU GET THE +1 VERSION
Weapons
Sword
Level Range |
Name |
Damage |
Delay |
Dps |
Tp |
Effects |
Obtained |
|
1~11 |
Wax Sword +1 | 7 |
218 |
1.93 |
5.90% |
Acc +2 | Alchemy (9) | |
11~18 |
Bee Spatha +1 | 14 |
227 |
3.70 |
Acc +2 | Alchemy (14) | ||
15~18 |
Kingdom Sword | 12 |
216 |
3.33 |
5.90% |
Hp +8 | Golldsmithing (24) | |
18~30 |
Longsword | 16 |
240 |
4.00 |
6.41% |
Merchant | ||
30~34 |
Centurion's Sword | 19 |
225 |
5.07 |
6.05% |
Acc +3 Attack +4 | Bastok Conquest Points | |
34~39 |
Hunting Sword | 27 |
264 |
6.14 |
6.97% |
Smithing (57) | ||
39~42 |
Grudge Sword | (Rare) | 26 |
240 |
6.50 |
6.40% |
Enmity +1 | BCNM (Buy it) |
42~55 |
Honor Sword | (Rare/EX) | 28 |
240 |
7.00 |
6.40% |
Vit +2 Mnd +2 | AF Quest |
50~57 |
Tactician Magician's Espadon | 38 |
257 |
8.87 |
6.80% |
Attack +12 | Windurst Conquest Points | |
55~65 |
Wise Wizard's Anelace | 34 |
236 |
9.03 |
6.08% |
Attack +13 | Windurst Conquest Points | |
57~65 |
Gluttony Sword | (Rare) | 44 |
295 |
8.94 |
7.80% |
Vit +7 Mnd -1 Int -1 Agi -1 Str -1 Dex -1Chr -1 | Skull of Gluttony (NM) |
65~75 |
Macuahuitl +1 | 43 |
264 |
9.77 |
6.10% |
Acc -4 Attack +11 Enmity +4 | Bonecraft (59) | |
66~75 |
Espadon | 37 |
227 |
9.78 |
6.97% |
Vit +4 Mnd +2 Attack +5 | Alchemy (90) | |
67~75 |
Dainslaif | (Rare/EX) | 43 |
264 |
9.77 |
7.00% |
Hp Drain | Proconsul XII (NM) |
68~75 |
Tutelary | (Rare) | 35 |
226 |
9.29 |
6.10% |
Hp +30 Attack -10 Defense +14 | BCNM |
69~75 |
Wing Sword | 35 |
220 |
9.55 |
5.94% |
Str +2 Vit +2 Agi +2 Wind Damage | Goldsmithing (90) | |
70~75 |
Joyeuse | (Rare/EX) | 35 |
224 |
9.83~18.75 |
6.00% |
Occasionally Attacks Twice | Charybdis (NM) |
71 |
Durandal | 40 |
240 |
10.00 |
6.40% |
Vit +7 Enmity +1 | KSNM | |
71 |
Hauteclaire | (Rare/EX) | 46 |
240 |
11.50 |
6.40% |
Acc +7 Divine Magic +7 Physical Damage -7% | Khimaira (NM) |
71 |
Kaskara | 44 |
264 |
10.00 |
6.97% |
Hp +10 Dex +2 Vit +2 | Smithing (98) | |
72 |
Anelace | 39 |
233 |
10.40 |
6.30% |
Hp +10 Dex +2 Vit +2 | Smithing (94) | |
74 |
Sanguine Sword | (Rare/EX) | 42 |
240 |
10.25 |
6.40% |
Hp +20 Mp +20 Vit +4 | Almighty Apkallu (NM) |
75 |
Excalibur | (Rare/EX) | 49 |
233 |
12.65 |
6.24% |
Attack +20 Damage proportionate to Hp | Relic Weapon |
Ranged
Level Range |
Name |
Attack |
Delay |
Effects |
Obtained |
|
5 |
Longbow +1 | 18 |
524 |
Ranged Accuracy +2 Ranged Attack +3 | Woodworking (17) Bonecraft (1) | |
16 |
Power bow +1 | 31 |
524 |
Ranged Accuracy +2 Ranged Attack +9 | Woodworking (28) Bonecraft (7) | |
30 |
Great Bow +1 | 44 |
524 |
Ranged Accuracy +2 Ranged Attack +12 | Woodworking (38), Bonecraft (15) | |
40 |
Battle Bow +1 | 55 |
524 |
Ranged Accuracy +2 Ranged Attack +15 | Woodworking (48), Bonecraft (15) | |
50 |
War Bow +1 | 66 |
524 |
Ranged Accuracy +2 Ranged Attack +18 | Woodworking (58), Alchemy (25) | |
55 |
Lightning Bow | 35 |
360 |
Dex +2 | Woodworking (64) | |
70 |
Rosenbogen | 38 |
360 |
Hp +10 Vit +3 | Woodworking (88) Alchemy (59) | |
72 |
Martial Bow | 67 |
540 |
Tp Bonus | ENM | |
75 |
Lamian Kaman +1 | 20 |
261 |
Mp +12 Ranged Accuracy +8 Magic Defense +2 | Bonecraft (88) |
Throwing
Level Range |
Name |
Attack |
Delay |
Effects |
Obtained |
|
1 |
Fortune Egg | (Rare/EX) |
-- |
-- |
Mp +1% Vit +1 | Special Event |
1 |
Happy Egg | (Rare/EX) |
-- |
-- |
Hp +1% Vit +1 | Special Event |
30 |
Race Specific Equipment | (Rare/EX) |
-- |
-- |
Varies | Quest |
60 |
Bibiki Seashell | (Rare/EX) |
-- |
-- |
Vit +4 Enhances Aquan Killer | Quest |
61 |
Refresh Musk | (Rare/EX) |
-- |
-- |
Enchantment: Refresh <20/20 0:30/[30:00, 0:30]> | ENM |
70 |
Fenrir's Stone | (Rare/EX) |
-- |
-- |
During Day: Hp +30 During Night: Evasion +10 | Quest |
Ammo
Level Range |
Name |
Attack |
Delay |
Effects |
Obtained |
|
1 |
Wooden Arrow | 5 |
120 |
|||
14 |
Iron Arrow | 14 |
120 |
|||
15 |
Fang Arrow | 15 |
90 |
Ranged Accuracy +5 | ||
35 |
Sleep Arrow | 1 |
90 |
Ranged Accuracy +5 Additional Effect: Sleeo | ||
40 |
Gold Arrow | 17 |
93 |
Ranged Accuracy +15 | ||
60 |
Demon Arrow | 34 |
90 |
Ranged Accuracy +5 Additional Effect: Weaken Attack | ||
70 |
Rune Arrow | 32 |
120 |
Latent Effect: Vit +1, Ranged Attack +10 |
Staves
Level Range |
Name |
Damage |
Delay |
Dps |
Tp |
Effects |
Obtained |
|
10 |
Gelong Staff | (Rare/EX) | 14 |
390 |
2.15 |
9.92% |
Hp Recover While Healing +4 | Swamfisk(NM) |
51 |
Dark Staff | 30 |
366 |
4.92 |
9.5% |
Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 Mprecoverd while healing +10 | Woodworking (75) | |
51 |
Earth Staff | 30 |
366 |
4.92 |
9.36% |
Vit +4 Physical Damage taken -20% | Woodworking (75) | |
51 |
Light Staff | 30 |
336 |
4.92 |
9.5% |
Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 "Cure" Potency +10% | Woodworking )75) | |
69 |
Cocytus Pole | (Rare/EX) | 52 |
402 |
7.76 |
10.3% |
Hp +13 Aditional effect: Ice Spikes | Taxim(NM) |
72 |
Iron-Splitter +1 | 65 |
399 |
9.77 |
10.3% |
Dex +4 Hp recover While healing +4 | Woodworking )100) | |
72 |
Martial Staff | 56 |
390 |
8.62 |
10.1% |
TP Bonus | ENM | |
74 |
Capricorn Staff | (Rare) | 43 |
366 |
7.05 |
9.5% |
Haste +5% | BCNM |
75 |
Kirin's Pole | (Rare) | 60 |
402 |
8.96 |
10.3% |
Hp +2- Mp +20 Int +10 Mnd +10 | Kirin (NM) |
Your first option for a ranged weapon should be Happy Egg or Fortune Egg depending on your preference. If you're just joining and no where near easter don’t worry about this(or if your like me and threw it before the up date was made don’t worry about it either, just cry about it at night). So if you decided to actually go with a bow and arrow always get the +1 version if you can, if you actually intend on using the weapon then get +1, if you don't intend on using arrows ever, save yourself money and don't bother buying any. Paladin have like a non exsistant ranged skill anyway. At 30 you get access to RSE ammo, Galka get a nice ammo while other races aren't anything to cheer about, but if you dont have an egg get your RSE. At 60 take the day to get a Bibiki Seashell, good vit and free, can't beat that. After 60 you should get a Rosenbogen bow, it is like perfect for Paladin. After that there are a few other options you might use in situations. You also get access to Rune Arrow at 70 which gives another +1 Vit but it drains 1 MP per tick, so it is like canceling your auto refresh.
As for Staves, there are a few actually worth getting. Such as Dark Staff and Earth Staff. An Hp+ while healing staff might be good too, just remember Paladin has an A- with staff skill and A+ with sword and shield. So while we are good with them there are better options. A lot of these staves are just situational.
Accessories
Rings
Level Range |
Name |
Defense |
Effects |
Obtained |
|
1~14 |
Nation Ring | (Rare/EX) | 0 | Varies | Rank 3 Conquest points |
10~14 |
Safeguard Ring | 2 | Auction House | ||
14~36 |
Amber Ring | 0 | Vit +1 | Goldsmithing (35) | |
14~36 |
Stamina Ring | 0 | Vit +2 | Goldsmithing (35) | |
16~36 |
Bomb Ring | 2 | Hp +15 | Bomb King (NM) | |
30~75 |
Sattva Ring | (Rare/EX) | 0 | Hp +15~30 Vit +2~5 Agi +2~5 Enmity +3 | Complete CoP |
36~50 |
Sphene Ring | 0 | Vit +2 | Goldsmithing (55) | |
36~54 |
Verve Ring | 0 | Vit +3 | Goldsmithing (55) | |
43 |
Mermaid's Ring | (Rare) | 0 | Enmity +2 | Quest |
50~66 |
Unyielding Ring | (Rare) | 7 | Dex +3 Vit +3 Resist Charm | Assault Points |
50~63 |
Phalanx Ring | 10 | BCNM | ||
54~63 |
Vigor Ring | 0 | Vit +4 | Goldsmithing (75) | |
57~75 |
Bomb Queen Ring | (Rare/EX) | 0 | Hp +75 | Bomb Queen (NM) |
60~66 |
Demon's Ring | 2 | Hp +10 Mp +10 | Bonecraft (70) | |
63 |
Jelly Ring | (Rare/EX) | 0 | Physical Damage -5% Magic Damage +5% | Sewer Syrup (NM) |
66 |
Hercules' Ring | (Rare) | 0 | Enmity +3 Latent: Refresh, Regen | Megalobugard (NM) |
70 |
Defending Ring | (Rare/EX) | 0 | Damage Taken -10% | Pary ( King Behemoth (NM)) |
72 |
Topaz Ring | 0 | Vit +4 | Goldsmithing (95) | |
72 |
Robust Ring | 0 | Vit +5 | Goldsmithing (95) | |
74 |
Breeze Ring | 3 | Vit +2 Int -2 Agi +5 | Goldsmithing (102) | |
74 |
Dark Ring | 3 | Hp -20 Mp +20 Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 | Goldsmithing (102) | |
75 |
Iota Ring | (Rare/EX) | 0 | Dex +3 Vit +3 Agi +3 Acc +3 | Einherjar |
75 |
Shadow Ring | (Rare/EX) | 0 | Occasionally annuls Magic Damage | Shadow Lord (NM) |
Keep in mind that you can wear two rings. How ever there are times one should be replaced, at 50 if your using Sphene Ring and/or Verve Ring swap one of them out for Unyielding Ring. Phalanx Ring should be used for Taru Paladins. At 57 if you can get a Bomb Queen Ring use it. At 63 your other Verve Ring should be swapped for a Jelly Ring(don't sell it though). At 66 it is a must that you get Hercules' Ring. Jelly Ring and Hercules' Ring are some of the most important rings in the game. From then on if you have a ring keep it as Jelly Ring and Hercules' Ring are purely situational, so have them at all times just in case. Overall you should have the following rings: Unyielding Ring, Bomb Queen Ring(if possible), Jelly Ring, Hercules' Ring(no exception for these two), Defending Ring(pray for this one), Topaz Ring(for when the others don't work with the situation), Shadow Ring(try selling your family for this one). Keep them always. There are also a few others such as Sattva Ring that will be good to have assuming you finish Chains of Promathia.
Earrings
Neck
Back
Waist
Shields
Source entry: Paladin Armor Guide. Cached on this server on 4 November 2026.