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Paladin Armor Guide

This Article is a Community Guide
Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles.

This is a "Guide" I wrote for my self while I was (still am) Leveling Paladin I figured since I took the time to create it I might as well share it with others and hope that its as much use to them as it has been to me.

So, first off, as a note: these are my own personal suggestions for armor, weapons, shields, staves, earrings, rings, backs, waists, and necks to be used around each particular level. Some pieces of armor have a level range, you are by no means required to follow this down to the letter. A lot of your armor will depend on your Race and personal play style and can be switched out for other pieces as necessary. There are some situational weapons or items that don't have a level range but are suggested to have/hold onto if you can get your hands on them.

There are also many cases where you have options, as said before pick the best option for your own style.

Armor

Body

Level Range
Name
Defense
Effects
Obtained
1~10
Race Specific Equipment
2
7~10
Leather Vest
7
Leathercraft (10)
10~17
Royal Footman's Vest
10
Conquest Points
10~17
Solid Mail
12
Smithing (17)
15~24
Kingdom Vest
12
Hp +6
Leathercraft (37)
24~30
Lizard Jerkin
15
Leathercraft (19)
29~40
Chainmail
21
Smithing (37) Merchant
30~40
Kampfbrust
25
Agi +3
Smithing (43)
40~45
Centurion's Scale Mail
23
Vit +1
Bastok Conquest Points
45~50
Royal Squire's Chainmail
31
Dex +1
San d'Oria Conquest Points
45~60
Brigandine
32
Hp +10 Dex +2 Vit +2
Leathercraft (57) Merchant
50~60
Iron Musketeer's Cuirass
40
Vit +1
Bastok Conquest Points
50~60
Parade Cuirass
(Rare/EX)
38
Hp +28 Enmity +2
Quest
58~66
Beak Jerkin
42
Vit +1
Leathercraft (69)
60~73
Gallant Surcoat
(Rare/EX)
47
Hp +20 Vit +4 Divine Magic +5 Enmity +2
AF Quest
60~66
Gilt Cuirass
49
Vit +2 Str +1
Goldsmithing (78)
65~72
Darksteel Harness +1
40
Physical Damage -4%
Smithing (78)
65~72
Darksteel Cuirass
49
Mp +11 Vit +4 Agi -1
Smithing (87) Goldsmithing (49)
70
Heavy Cuirass
60
Agi -5
70
King's Cuirass
50
Vit +4 Chr +1 Convets 30 Mp to Hp
Goldsmithing (89)
72
Dusk Jerkin
50
Hp +40 Acc +4 Adds "Regen" Effect
Leathercraft (100) Goldsmithing (41)
73~75
Adaman Cuirass
52
Mp +8 Mnd +4 Vit +4 Enmity +3
Smithing (103) Goldsmithing (60)
73
Cardinal Vest
44
Vit +3 Acc +4 Evasion +4
73
Crimson Scale Mail
(Rare/EX)
52
Hp +40 Mp +40 Int +10 Mnd +10 Breath damage -10%
Quest
73
Koenig Cuirass
(Rare/EX)
65
Hp +60 Str -10 Dex -10 Vit +20 Chr +20
Abjuration: Martial
74
Vishnu's Vest
47
Str +4 Vit +4 Acc +5 Evasion +5
74
Gallant Surcoat +1
(Rare/EX)
55
Hp +20 Vit +6 Divine Magic +8 Enmity +2
Quest
75
Ares's Cuirass
(Rare/EX)
55
Hp +3% Mp +3% Str +12 Vit +12 Atk +24 Adds "Refresh" Effect
Salvage
75
Valor Surcoat
(Rare/EX)
55
Hp +23 Dex +3 Enmity +4 Enhances "Cover"
Dynamis
75
Askar Korazin
(Rare/EX)
49
Str +5 Atk +12 Evasion +12 Double Attack +2% Store TP +5
75
Valhalla Breastplate
(Rare/EX)
60
Hp +50 Damage Taken -5% Enmity +4 Slow +5%
75
Shadow Breastplate
(Rare/EX)
55
Str +10 Des -3 Vit +10 Agi -3 Int -3 Mnd -3 Chr -3 Acc +5 Atk +25 Adds "Regen" Effect
75
Valor Surcoat +1
(Rare/EX)
56
Hp +30 Dex +3 Enmity +5 Enhances "Cover"
Quest


Just go with what you have till about 10, then get Solid Mail or Royal Footman's Vest, this will take you up to about 17 from there go with Chainmail to Kampfbrust or Eisenbrust. That will last you to about 40 where you can switch if you like, or you can wait to 45. At 45 pick up Brigandine armor till 50. Iron Musketeer's Cuirass or Parade Cuirass if you can get it will take you from 50 to your af. Some people may say to get Beak Jerkin but its not necessary. Now you have two pieces of armor you could wear at 60 but theres no reason you shouldn't get af. If your an RMT though and dont worry about AF be prepared to spend a lot more money on your gear. if you go af your good till 73, if not dont waste money on normal gear, spend the extra gil to get a Darksteel Harness +1 or Darksteel Cuirass. Then a King's Cuirass, then you gotta pick up Adaman Cuirass. So make it easy on your self and just get af. After af there are some pieces that might be good to have such as Dusk Jerkin, Crimson Scale Mail and Ares's Cuirass. If you can get your hands on them use them when necessary. Final armor you should use for Paladin thats not situation should be Valor Surcoat or Koenig Cuirass though.

Hands

Level Range
Name
Defense
Effects
Obtained
1~10
Race Specific Equipment
1
   
10~15
Royal Footman's Gloves
2
Attack +3 San d'Oria Conquest Points
15~20
Republic Mittens
4
Hp +2 Mp +2 Attack +3 Goldsmithing (17)
15~29
Kingdom Gloves
5
Hp +6 Attack +3 Leathercraft (31)
20~29
Garrison Gloves
4
Vit +1 Int +1 Garrison
25~29
Phobos's Gauntlets
(Rare/EX)
7
Str +1 Vit +1 Long-Armed Chariot (NM)
27
Savage Gauntlets
(Rare/EX) Mithra
6
Mp +16 Vit +4 Mnd +2 Quest
29~50
Kampfhentzes
10
Vit +2 Smithing (42) Goldsmithing (?)
50~54
Rush Gloves
11
Vit +4 Agi +1 Mnd -3 BCNM
52
Ice Gauntlets
(Rare/EX)
16
Str +4 Vit +4 Acc +4 Mp Healing +1 "Ice Spikes" Effect Assault
54~72
Gallant Gauntlets
(Rare/EX)
16
Hp +11 Dex +3 Enmity +2 AF Quest
70
Hydra Moufles
(Rare/EX)
17
Hp -18 Mp +18 Acc +4 Enmity +6 Dynamis
70
King's Gauntlets
19
Hp +20 Vit +3 Enmity +2 Goldsmithing (??)
72~75
Valor Gauntlets
(Rare/EX)
22
Hp +16 Vit +5 Enmity +3 Enhances "Shield Bash" Dynamis
73
Adaman Gauntlets
20
Mp +10 Vit +3 Agi -1 Int -1 Emnit +2 Smithing (102) Goldsmithing (60)
73
Koenig Handschuhs
(Rare/EX)
30
Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Sleep Abjuration: Martial
75
Homam Manopolas
(Rare/EX)
20
Hp +20 Mp +20 Acc +4 Enmity +3 Haste +3% Quests


There aren't very many good gloves up until 29 so pick up some Kingdom Gloves at 15, those are probably your best bet until 29. Mithra Paladin should defiantly get Savage Gauntlets, their some of the best hands for Paladin. Those can take you up to AF. At 29 get Kampfdiechlings if you can, if not grab Eisenhentzes until 50 where you should switch to Rush Gloves. Rush can hold you over till AF. If you can manage to pick up Ice Gauntlets I would HIGHLY recommended doing so. After AF you might as well wait until AF2 to get new hands, and unless you can pick up Koenig Handschuhs or its +1 Kaiser I wouldn't worry about changing these unless you need something more situational.

Legs

Level Range
Name
Defense
Effects
Obtained
1~10
Vagabond's Hose
1
Hp Recover While Healing +1 Clothcraft (10)
10~17
Scale Cuisses
7
  Smithing (15) Leathercraft (5)
15~19
Enyo's Cuisses
(Rare/EX)
10
Dex +1 Salvage
20~25
Royal Footman's Trousers
12
Vit +1 San d'Oria Conquest Points
24
Martial Slacks
12
Agi +2 Evasion +3 Crypt Ghost(NM)
25~29
Kingdom Trousers
14
Vit +1 Evasion +3 Leathercraft (35)
29~50
Kampfdiechlings
18
Vit +2 Agi +2 Smithing (37) Leathercraft (??)
42
Frog Trousers
(Rare/EX)
19
Hp -5 Mp +20 Fyuu the Seabellow(NM)
49~58
Mythril Cuisses +1
29
Int +1 Goldsmithing (61)
50~58
Iron Musketeer's Cuisses
29
Agi +2 Bastok Conquest Points
58~73
Gallant Breeches
(Rare/EX)
34
Hp +15 Agi +3 Enhancing Magic +5 Enmity +2 AF Quest
70
Hydra Brayettes
37
Hp -30 Mp +30 Acc +3 Enmity +6 Dynamis
70
Lord's Cuisses
38
Vit +2 Convert 12 Mp to Hp Enmity +2 Goldsmithing (81)
72
Dusk Trousers
47
Hp +35 Attack +14 Ranged Acc +10 Decreases Movement speed Leathercraft (93)
73
Crimson Cuisses
(Rare/EX)
43
Hp +25 Mp +25 Movement Speed +12% Quest
73
Adaman Cuisses
41
Vit +3 Int -3 Evasion -1 Enmity +3 Smithing (97) Goldsmithing (??)
73
Koenig Diechlings
(Rare/EX)
45
Hp +40 Str -5 Dex -5 Vit +10 Chr +10 Evasion +10 Abjuration: Martial
74
Gallant Breeches +1
(Rare/EX)
43
Hp +20 Agi +4 Enhancing Magic +10 Enmity +2 Quest
74
Valor Breeches
(Rare/EX)
43
Hp +20 Str +5 Enmity +3 Sepll interruption -10% Dynamis
75
Ares's Flanchard
(Rare/EX)
35
Hp +2% Mp +2% Str +6 Dex +6 Int -3 Mnd -3 Double Attack +2% Salvage
75
Shadow Cuishes
(Rare/EX)
40
Hp +25 Mp +25 Int +4 Mnt +4 Acc +5 Attack +9 Abjuration: Phantasmal
75
Valor Breeches +1
(Rare/EX)
44
Hp +20 Str +6 Enmity +4 Spell interruption -10% Quest


There are a few options for legs in early stages but Vagabond's Hose can help speed up your leveling. At 10 there's Scale Cuisses, 15 you can upgrade to Enyo's Cuisses if you can get your hands on them. At 20 you have the option of Royal Footman's Trousers or their equal Republic Subligar. Great Brais would be a good pick too if you can grab them. Martial Slacks might be a good idea if you don't wanna get hit too much. Kingdom Trousers are not necessary but wouldn't be a bad idea. Eisendiechlings or Kampfdiechlings till Mythril Cuisses +1/Iron Musketeer's Cuirass. Af Until 73, there is no reason not to get your af, it is free and looks sexy, some situational gear from 70+ depending on what you want to do and what you need. by 73 you should upgrade your legs though, Adaman Cuisses is most common but if you can manage it get Koenig Diechlings or Crimson Cuisses.

Feet

Level Range
Name
Defense
Effects
Obtained
1~10
Vagabond's Boots
1
Hp Recover While Healing +1 Leathercraft (5)
7~18
Leaping Boots
2
Dex +3 Agi +3 BCNM
10~13
Royal Footman's Boots
3
  San d'Oria Conquest Points
10~13
Scale Greaves
3
  Smithing (13)
13~24
Light Soleas
4
Evasion +3 Juu Duzu the Whirlwind (NM)
15~24
Enyo's Leggings
(Rare/EX)
4
Vit +1 Salvage
15~24
Kingdom Boots
5
Hp +6 Leathercraft (33)
15~24
Republic Leggings
4
Hp +3 Mp +3 Goldsmithing (24)
18
Power Sandals
(Rare/EX)
3
Vit +3 Quest
24~29
Winged Boots
5
Dex +3 Agi +3 Leathercraft (89)
29~52
Kampfschuhs
9
Vit +3 Smithing (41) Leathercraft (14) Goldsmithing (??)
52~74
Gallant Leggings
(Rare/EX)
14
Hp +15 Chr +5 Shield Skill +10 Enhances "Holy circle" AF Quest
71
Valor Leggings
(Rare/EX)
19
Hp +18 Mnd +3 Enmity +1 Enhances Sentinel Dynamis
72
Dusk Ledelsens
23
Hp +25 Attack +4 Haste +2% Decreases Movement Speed Leathercraft (94)
73
Koenig Schuhs
(Rare/EX)
25
Hp +20 Str -5 Dex -5 Vit +10 Chr +10 Resist Paralyze Abjuration: Martial
74~75
Gallant Leggings +1
(Rare/EX)
19
Hp +20 Chr +5 Shield Skill +12 Enhances "Holy Circle" Quest
75
Ares's Sollerets
(Rare/EX)
20
Hp +2% Mp +2% Vit +3 Agi +3 Acc +7 Attack +7 Evasion -7 Salvage


Again get Vagabond's Boots to speed up healing in the low levels, if you can manage to get your hands on Bounding Boots/Leaping Boots use them, if not then get Royal Footman's Boots at 10, they are cheaper and provide some elemental resistance. If you can camp Light Soleas they can be useful too. There are a few choices at 15 if you wanna upgrade (good idea to do so). At 18 if you can get Power Sandals do so, as they will last you to 29. At 29 get Kampfschuhs, if you get Eisenschuhs you may have to upgrade. Now for the most important thing ever, once you get AF feet NEVER TAKE THEM OFF. Any one who tells you to take off you af feet if your straight shield tanking is an idiot. If you are doing something other then shield tanking you could take them off for situations. Marco in Valor Leggings for Sentinel. When you get to 74 do your self a favor and take the time to upgrade to Gallant Leggings +1. Just to stress, NEVER TAKE OFF YOUR AF FEET WHEN SHIELD TANKING UNTIL YOU GET THE +1 VERSION

Weapons

Sword

Level Range
Name
Damage
Delay
Dps
Tp
Effects
Obtained
1~11
Wax Sword +1  
7
218
1.93
5.90%
Acc +2 Alchemy (9)
11~18
Bee Spatha +1  
14
227
3.70
Acc +2 Alchemy (14)
15~18
Kingdom Sword  
12
216
3.33
5.90%
Hp +8 Golldsmithing (24)
18~30
Longsword  
16
240
4.00
6.41%
  Merchant
30~34
Centurion's Sword  
19
225
5.07
6.05%
Acc +3 Attack +4 Bastok Conquest Points
34~39
Hunting Sword  
27
264
6.14
6.97%
  Smithing (57)
39~42
Grudge Sword (Rare)
26
240
6.50
6.40%
Enmity +1 BCNM (Buy it)
42~55
Honor Sword (Rare/EX)
28
240
7.00
6.40%
Vit +2 Mnd +2 AF Quest
50~57
Tactician Magician's Espadon  
38
257
8.87
6.80%
Attack +12 Windurst Conquest Points
55~65
Wise Wizard's Anelace  
34
236
9.03
6.08%
Attack +13 Windurst Conquest Points
57~65
Gluttony Sword (Rare)
44
295
8.94
7.80%
Vit +7 Mnd -1 Int -1 Agi -1 Str -1 Dex -1Chr -1 Skull of Gluttony (NM)
65~75
Macuahuitl +1  
43
264
9.77
6.10%
Acc -4 Attack +11 Enmity +4 Bonecraft (59)
66~75
Espadon  
37
227
9.78
6.97%
Vit +4 Mnd +2 Attack +5 Alchemy (90)
67~75
Dainslaif (Rare/EX)
43
264
9.77
7.00%
Hp Drain Proconsul XII (NM)
68~75
Tutelary (Rare)
35
226
9.29
6.10%
Hp +30 Attack -10 Defense +14 BCNM
69~75
Wing Sword  
35
220
9.55
5.94%
Str +2 Vit +2 Agi +2 Wind Damage Goldsmithing (90)
70~75
Joyeuse (Rare/EX)
35
224
9.83~18.75
6.00%
Occasionally Attacks Twice Charybdis (NM)
71
Durandal  
40
240
10.00
6.40%
Vit +7 Enmity +1 KSNM
71
Hauteclaire (Rare/EX)
46
240
11.50
6.40%
Acc +7 Divine Magic +7 Physical Damage -7% Khimaira (NM)
71
Kaskara  
44
264
10.00
6.97%
Hp +10 Dex +2 Vit +2 Smithing (98)
72
Anelace  
39
233
10.40
6.30%
Hp +10 Dex +2 Vit +2 Smithing (94)
74
Sanguine Sword (Rare/EX)
42
240
10.25
6.40%
Hp +20 Mp +20 Vit +4 Almighty Apkallu (NM)
75
Excalibur (Rare/EX)
49
233
12.65
6.24%
Attack +20 Damage proportionate to Hp Relic Weapon

Ranged

Level Range
Name
Attack

Delay

Effects
Obtained
5
Longbow +1  
18
524
Ranged Accuracy +2 Ranged Attack +3 Woodworking (17) Bonecraft (1)
16
Power bow +1  
31
524
Ranged Accuracy +2 Ranged Attack +9 Woodworking (28) Bonecraft (7)
30
Great Bow +1  
44
524
Ranged Accuracy +2 Ranged Attack +12 Woodworking (38), Bonecraft (15)
40
Battle Bow +1  
55
524
Ranged Accuracy +2 Ranged Attack +15 Woodworking (48), Bonecraft (15)
50
War Bow +1  
66
524
Ranged Accuracy +2 Ranged Attack +18 Woodworking (58), Alchemy (25)
55
Lightning Bow  
35
360
Dex +2 Woodworking (64)
70
Rosenbogen  
38
360
Hp +10 Vit +3 Woodworking (88) Alchemy (59)
72
Martial Bow  
67
540
Tp Bonus ENM
75
Lamian Kaman +1  
20
261
Mp +12 Ranged Accuracy +8 Magic Defense +2 Bonecraft (88)

Throwing

Level Range
Name
Attack

Delay

Effects
Obtained
1
Fortune Egg
(Rare/EX)
--
--
Mp +1% Vit +1 Special Event
1
Happy Egg
(Rare/EX)
--
--
Hp +1% Vit +1 Special Event
30
Race Specific Equipment
(Rare/EX)
--
--
Varies Quest
60
Bibiki Seashell
(Rare/EX)
--
--
Vit +4 Enhances Aquan Killer Quest
61
Refresh Musk
(Rare/EX)
--
--
Enchantment: Refresh <20/20 0:30/[30:00, 0:30]> ENM
70
Fenrir's Stone
(Rare/EX)
--
--
During Day: Hp +30 During Night: Evasion +10 Quest

Ammo

Level Range
Name
Attack

Delay

Effects
Obtained
1
Wooden Arrow  
5
120
   
14
Iron Arrow  
14
120
   
15
Fang Arrow  
15
90
Ranged Accuracy +5  
35
Sleep Arrow  
1
90
Ranged Accuracy +5 Additional Effect: Sleeo  
40
Gold Arrow  
17
93
Ranged Accuracy +15  
60
Demon Arrow  
34
90
Ranged Accuracy +5 Additional Effect: Weaken Attack  
70
Rune Arrow  
32
120
Latent Effect: Vit +1, Ranged Attack +10  

Staves

Level Range
Name
Damage
Delay
Dps
Tp
Effects
Obtained
10
Gelong Staff (Rare/EX)
14
390
2.15
9.92%
Hp Recover While Healing +4 Swamfisk(NM)
51
Dark Staff  
30
366
4.92
9.5%
Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 Mprecoverd while healing +10 Woodworking (75)
51
Earth Staff  
30
366
4.92
9.36%
Vit +4 Physical Damage taken -20% Woodworking (75)
51
Light Staff  
30
336
4.92
9.5%
Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 "Cure" Potency +10% Woodworking )75)
69
Cocytus Pole (Rare/EX)
52
402
7.76
10.3%
Hp +13 Aditional effect: Ice Spikes Taxim(NM)
72
Iron-Splitter +1  
65
399
9.77
10.3%
Dex +4 Hp recover While healing +4 Woodworking )100)
72
Martial Staff  
56
390
8.62
10.1%
TP Bonus ENM
74
Capricorn Staff (Rare)
43
366
7.05
9.5%
Haste +5% BCNM
75
Kirin's Pole (Rare)
60
402
8.96
10.3%
Hp +2- Mp +20 Int +10 Mnd +10 Kirin (NM)

Your first option for a ranged weapon should be Happy Egg or Fortune Egg depending on your preference. If you're just joining and no where near easter don’t worry about this(or if your like me and threw it before the up date was made don’t worry about it either, just cry about it at night). So if you decided to actually go with a bow and arrow always get the +1 version if you can, if you actually intend on using the weapon then get +1, if you don't intend on using arrows ever, save yourself money and don't bother buying any. Paladin have like a non exsistant ranged skill anyway. At 30 you get access to RSE ammo, Galka get a nice ammo while other races aren't anything to cheer about, but if you dont have an egg get your RSE. At 60 take the day to get a Bibiki Seashell, good vit and free, can't beat that. After 60 you should get a Rosenbogen bow, it is like perfect for Paladin. After that there are a few other options you might use in situations. You also get access to Rune Arrow at 70 which gives another +1 Vit but it drains 1 MP per tick, so it is like canceling your auto refresh.

As for Staves, there are a few actually worth getting. Such as Dark Staff and Earth Staff. An Hp+ while healing staff might be good too, just remember Paladin has an A- with staff skill and A+ with sword and shield. So while we are good with them there are better options. A lot of these staves are just situational.

Accessories

Rings

Level Range
Name
Defense
Effects
Obtained
1~14
Nation Ring (Rare/EX) 0 Varies Rank 3 Conquest points
10~14
Safeguard Ring   2   Auction House
14~36
Amber Ring   0 Vit +1 Goldsmithing (35)
14~36
Stamina Ring   0 Vit +2 Goldsmithing (35)
16~36
Bomb Ring   2 Hp +15 Bomb King (NM)
30~75
Sattva Ring (Rare/EX) 0 Hp +15~30 Vit +2~5 Agi +2~5 Enmity +3 Complete CoP
36~50
Sphene Ring   0 Vit +2 Goldsmithing (55)
36~54
Verve Ring   0 Vit +3 Goldsmithing (55)
43
Mermaid's Ring (Rare) 0 Enmity +2 Quest
50~66
Unyielding Ring (Rare) 7 Dex +3 Vit +3 Resist Charm Assault Points
50~63
Phalanx Ring   10   BCNM
54~63
Vigor Ring   0 Vit +4 Goldsmithing (75)
57~75
Bomb Queen Ring (Rare/EX) 0 Hp +75 Bomb Queen (NM)
60~66
Demon's Ring   2 Hp +10 Mp +10 Bonecraft (70)
63
Jelly Ring (Rare/EX) 0 Physical Damage -5% Magic Damage +5% Sewer Syrup (NM)
66
Hercules' Ring (Rare) 0 Enmity +3 Latent: Refresh, Regen Megalobugard (NM)
70
Defending Ring (Rare/EX) 0 Damage Taken -10% Pary ( King Behemoth (NM))
72
Topaz Ring   0 Vit +4 Goldsmithing (95)
72
Robust Ring   0 Vit +5 Goldsmithing (95)
74
Breeze Ring   3 Vit +2 Int -2 Agi +5 Goldsmithing (102)
74
Dark Ring   3 Hp -20 Mp +20 Str +1 Dex +1 Vit +1 Agi +1 Int +1 Mnd +1 Chr +1 Goldsmithing (102)
75
Iota Ring (Rare/EX) 0 Dex +3 Vit +3 Agi +3 Acc +3 Einherjar
75
Shadow Ring (Rare/EX) 0 Occasionally annuls Magic Damage Shadow Lord (NM)

Keep in mind that you can wear two rings. How ever there are times one should be replaced, at 50 if your using Sphene Ring and/or Verve Ring swap one of them out for Unyielding Ring. Phalanx Ring should be used for Taru Paladins. At 57 if you can get a Bomb Queen Ring use it. At 63 your other Verve Ring should be swapped for a Jelly Ring(don't sell it though). At 66 it is a must that you get Hercules' Ring. Jelly Ring and Hercules' Ring are some of the most important rings in the game. From then on if you have a ring keep it as Jelly Ring and Hercules' Ring are purely situational, so have them at all times just in case. Overall you should have the following rings: Unyielding Ring, Bomb Queen Ring(if possible), Jelly Ring, Hercules' Ring(no exception for these two), Defending Ring(pray for this one), Topaz Ring(for when the others don't work with the situation), Shadow Ring(try selling your family for this one). Keep them always. There are also a few others such as Sattva Ring that will be good to have assuming you finish Chains of Promathia.

Earrings

Neck

Back

Waist

Shields

Source entry: Paladin Armor Guide. Cached on this server on 4 November 2026.

Map