Community Archive
Nickur
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Rossweisse's Chamber | 6 | A, L, T(H), HP | |||
| Grimgerde's Chamber | 6 | A, L, T(H), HP | |||
| Siegrune's Chamber | 6 | A, L, T(H), HP | |||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- Possible encounter during Einherjar - Wing I chambers.
Historical Background
In Icelandic folklore, the Nickur (also called Ninnir, Hnikur) is a water monster which appears as a magnificent white horse with its hooves pointing in reverse. If anyone attempted to ride this horse, it would gallop into the water and drown the rider.
Source entry: Nickur. Cached on this server on 3 November 2026.
