Krypton

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Category:Level 99 J.S.E. Capes

There are two types of Job Specific Capes, Reive/Incursion Capes and Ambuscade Capes. Both are meant to be augmented to unlock their true potential.

Reive/Incursion Capes

Introduced in the July 2013 Version Update, Reive/Incursion Capes are job-specific capes that can be obtained from Reives or the Flotsam Special Event Loot Pool. Additionally, Incursion coffers and Makel-Pakel's Grab Bag grant capes with random augments.

  • Makel-Pakel in Celennia Memorial Library allows you to trade any three of the capes in exchange for one cape of your choice. He will only accept unmodified capes.
    • Trading a single modified cape to him gives you the choice to remove the augments at no charge. It can then be sent between characters and traded for different capes as usual.
  • Capes are Exclusive, but capes that are unmodified can be sent between characters on the same account.
    • Many of the below pictures predate the September 9 patch, which dropped the Rare tag.
  • Drop rate for unmodified capes is higher in Wildskeeper Reives.
  • Detrovio (J-10) at the Inventor's Coalition will augment these capes when you trade each with a Refractive Crystal and 400 Bayld.
Job Name Description Potential Augments Augmented
WAR Mauler's Mantle
Level 99 J.S.E. Capes
DEF:17 STR+5 Accuracy+13 Attack+13 "Double Attack"+3% Strength +1~5
Dexterity +1~5
Accuracy +1~7
Critical Hit Damage +1~3%
MNK Anchoret's Mantle
Anchoret's Mantle
DEF:16 HP+80 VIT+5 Accuracy+20 Attack+15 Strength +1~5
Dexterity +1~5
Counter +1~5
Subtle Blow +1~5
WHM Mending Cape
Level 99 J.S.E. Capes
DEF:13 Enmity-6 Enhances "Cursna" effect Enhances "Divine Caress" effect Magic Accuracy +1~10
Healing Magic Skill +1~10
Enhancing Magic Skill +1~10
Cure Potency +1~5%
BLM Bane Cape
Bane Cape
DEF:13 MP+90 Magic Accuracy+10 Magic Damage+10 Enmity-2 Magic Attack Bonus +1~5
Elemental Magic Skill +1~10
Dark Magic Skill +1~10
Fast Cast +1~5
RDM Ghostfyre Cape
Ghostfyre Cape
DEF:13 "Cure" potency +6% Magic Damage+6 Sword enhancement spell damage +5 Magic Accuracy +1~10
Enfeebling Magic Skill +1~10
Enhancing Magic Skill +1~10
Enhancing Magic Duration +10~20
THF Canny Cape
Canny Cape
DEF:16 AGI+6 Accuracy+10 Evasion+15 "Triple Attack"+2% Dexterity +1~5
Agility +1~5
Dual Wield +1~5
Critical Hit Damage +1~3%
PLD Weard Mantle
MendWeard Mantle
DEF:20 HP+40 MP+40 Accuracy+15 Damage taken -3% Dexterity +1~5
Vitality +1~5
Enmity +1~7
Phalanx +1~5
DRK Niht Mantle
Level 99 J.S.E. Capes
DEF:16 STR+5 Attack+35 Attack +5~15
Dark Magic Skill +1~10
Drain and Aspir Potency +10~25
Weapon Skill Damage +1~5%
BST Pastoralist's Mantle
Level 99 J.S.E. Capes
DEF:16 MND+10 Accuracy+10 Attack+20 Pet: Attack+20 Strength +1~5
Dexterity +1~5
Accuracy +1~5
Pet:
Accuracy +5~20
Ranged Accuracy +5~20
Damage Taken -1~5%
BRD Rhapsode's Cape
Level 99 J.S.E. Capes
DEF:13 MP+50 Magic Accuracy+13 "Magic Def. Bonus"+5 Wind instrument skill +8 HP +18~30
Magic Accuracy +1~7
Enmity -1~10
Damage Taken -1~3%
RNG Lutian Cape
Lutian cape
DEF:13 HP+50 Ranged Accuracy+15 Ranged Attack+15 Enmity-5 Strength +1~5
Agility +1~5
Store TP +1~3
Snapshot +1~3
SAM Takaha Mantle
Level 99 J.S.E. Capes
DEF:17 Accuracy+15 Attack+15 "Store TP"+10 Strength +1~5
Store TP + 1~3
Zanshin +1~5
Meditate Duration +4~8
NIN Yokaze Mantle
Yokaze Mantle
DEF:16 HP+50 Accuracy+15 Attack+15 Ranged Accuracy+15 Magic Accuracy+15 Evasion+15 "Double Attack"+2% Strength +1~5
Dexterity +1~5
Skillchain Damage +1~5%
Weapon Skill Damage +1~5%
DRG Updraft Mantle
Level 99 J.S.E. Capes
DEF:16 VIT+8 Accuracy+20 Attack+20 Wyvern: HP+100 Attack+20 Strength +1~5
Weapon Skill Damage +1~5
Pet: Damage Taken -1~4%
Breath +1~10
SMN Conveyance Cape
Conveyance Cape
DEF:13 MP+100 Summoning magic skill +8 Enhances "Elemental Siphon" effect Summoning Magic Skill +1~5
Blood Pact Damage +1~5
Blood Pact recast time II -1~3
Pet: Enmity +5~15
BLU Cornflower Cape
Level 99 J.S.E. Capes
DEF:16 STR+5 INT+5 MND+5 Magic Accuracy+15 "Magic Atk. Bonus"+15 Blue magic skill +5 MP +15~30
Dexterity +1~5
Accuracy +1~7
Blue Magic Skill +1~10
COR Gunslinger's Cape
Gunslinger's cape
DEF:16 Ranged Accuracy+20 Magic Accuracy+10 "Magic Atk. Bonus"+10 "Recycle" Magic Attack Bonus +1~5
Enmity -1~5
Phantom Roll delay -1~5
Weapon Skill Damage +1~5
PUP Dispersal Mantle
Level 99 J.S.E. Capes
DEF:16 Accuracy+15 Attack+15 Evasion+10 "Subtle Blow"+4 Reduces "Overload" rate Strength +1~5
Dexterity +1~5
Martial Arts +10~20
Pet: TP Bonus +100~500
DNC Toetapper Mantle
Level 99 J.S.E. Capes
DEF:16 Accuracy+20 Evasion+10 "Subtle Blow"+10 "Waltz" potency +5% Store TP +1~5
Dual Wield +1~5
Reverse Flourish +10~30
Weapon Skill Damage +1~5
SCH Bookworm's Cape
Bookworm's Cape
DEF:13 "Magic Atk. Bonus"+10 Elemental magic skill +8 Dark magic skill +8 Magic Damage+10 Intelligence +1~5
Mind +1~5
Helix Duration +10~20
Regen Potency +1~10
GEO Lifestream Cape
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DEF:13 HP+50 MP+50 Enfeebling magic skill +10 Geomancy skill +10 Enhances "Fast Cast" Effect Geomancy Skill +1~10
Indi Duration +10~20
Damage Taken -1~5%
Pet: Damage Taken -1~5%
RUN Evasionist's Cape
Level 99 J.S.E. Capes
DEF:16 Accuracy+15 "Magic Atk. Bonus"+10 Evasion+15 Physical damage taken -3% Double Attack +1~5
Enmity +1~7
Embolden +5~15
Damage Taken -1~5%

Ambuscade Capes

Introduced in the April 2016 Version Update, Ambuscade Capes are rewards for accumulating Hallmarks and redeeming them with Gorpa-Masorpa. Hallmarks and Gallantry can be spent to purchase materials he requires to augment them. Each different material unlocks a different augment slot, with a range of possible statistics.

Augments

Trading your cape and a corresponding augmentation material gives you the option to select which stat you want augmented. You may then trade the cape again and as many of the same type of material to increase that stat to its maximum potency. Materials are in limited stock, replenishing each Version Update.

Abdhaljs Thread

Stat Value
HP +3~60
MP +3~60
STR +1~20
DEX +1~20
VIT +1~20
AGI +1~20
INT +1~20
MND +1~20
CHR +1~20
Pet: Accuracy
Ranged Accuracy
Attack
Ranged Attack
+1~20
Pet: Magic Accuracy
Magic Damage
+1~20

Abdhaljs Dust

Stat Value
Accuracy
Attack
+1~20
Ranged Accuracy
Ranged Attack
+1~20
Magic Accuracy
Magic Damage
+1~20
Evasion
Magic Evasion
+1~20

Abdhaljs Sap

Stat Value
Weapon Skill Damage +1~10%
Critical Hit Rate +1~10%
Store TP +1~10
Double Attack +1~10%
Haste +1~10%
Dual Wield +1~10
Enmity+ +1~10
Enmity- -1~10
Snapshot +1~10
Magic Atk. Bonus +1~10
Fast Cast +1~10%
Cure Potency +1~10%
Waltz Potency +1~10%
Pet: Regen +1~10
Pet: Haste +1~10%

Abdhaljs Dye

Stat Value
HP +2~20
MP +2~20
STR +1~10
DEX +1~10
VIT +1~10
AGI +1~10
INT +1~10
MND +1~10
CHR +1~10
Accuracy +1~10
Attack +1~10
Ranged Accuracy +1~10
Ranged Attack +1~10
Magic Accuracy +1~10
Magic Damage +1~10
Evasion +1~10
Magic Evasion +1~10
Pet: Accuracy
Ranged Accuracy
+1~10
Pet: Attack
Ranged Attack
+1~10
Pet: Magic Accuracy +1~10
Pet: Magic Damage +1~10

Abdhaljs Resin

Stat Value
DEF +10~50
Evasion +3~15
Magic Evasion +3~15
Physical damage taken -2~10%
Magic damage taken -2~10%
Damage taken -1~5%
Regen +1~5
Counter +2~10
Blocking rate +1~5%
Parrying rate +1~5%
Status ailment resistance +2~10
Spell interruption rate down 2~10
Pet: Physical damage taken -2~10%
Pet: Magic damage taken -2~10%
Pet: Damage taken -1~5%
Pet: Regen +1~5

References

Source entry: Category:Level 99 J.S.E. Capes. Cached on this server on 4 November 2026.

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