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Arael's Chocobo Raising Guide

CAUTION!
Guide-sign This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

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Last updated February 2020

Arael's Chocobo Raising Guide


Chocobo raising is a fun, exciting, and challenging part of the game. I've been breeding and racing birds for over a decade now. I found myself wishing that I'd known more of what I was doing earlier on, saving me time and money (and salvaging my first poor birds); I hope that this guide will help others to be more informed.

I began compiling this guide when I realized that it was inconsiderate and next to impossible to modify the vast amount of information that I've found to be untrue on the Chocobo Raising page, the Chocobo Raising Guide, and various related articles.

This guide pulls upon my personal experiences with raising over 20 chocobos (and counting), as well as the research done by other chocobo breeders. I have not included anything that has been disproven by my experience or that of others, and have tried my hardest to not entertain unfounded theories.

Please, please, please post your experiences on the Talk page, especially if you've disproven any of the information on this page.

I wrote this guide for people who desire more than just an Emergency Chocobo. If you simply desire a whistle to get you out of a pinch and don't care how fast the bird is or how long you can ride it, skip down to Emergency Chocobo.

YellowChocoboFeather

What You Will Need

  • At least 29 days (and more if you want a good chocobo!)
    • Not a lot of time is required – you can fully care for a chocobo in as little as 6 minutes (choosing brief reports and walks).
    • I do recommend, however, checking your chocobo every day. The positive effects of your affection cannot be replaced by any care plan.
  • Research
    • Use common sense – don’t believe everything you read.
  • Feed
  • Chocobucks (if you've raised a chocobo previously) are extremely helpful but not strictly necessary. Unfortunately they're quite expensive to acquire.
    • With these you can purchase hard-to-obtain food, ingredients for chocobo feed, and tokens or training sessions to raise your bird's stats.
    • Note that without Chocobucks you will be unable to fully max your chocobo's stats!
  • A lot of patience!!!


You do not need a Chocobo License to raise a chocobo, but if you don't have it, you cannot ride your bird even with your personal Chocobo Whistle. A level 1 character can raise a chocobo.

Breeding

Color

There have been numerous arguments about how to obtain colored chocobos. My experience has pointed unerringly toward genetics, but I wanted to bypass the theories and go straight to the source.

According to SquareEnix:

  • "The resulting offspring may exhibit the attributes or coloring of its parents." [1]
  • "Each egg is encoded with its own specific genetic information, and some players may come across an extremely rare variety." [2]

SquareEnix definitively links breeds (genetic lines) and colors. [3]

  • Note that in practice color is merely cosmetic; it does not reflect a certain "breed" of chocobo.

Therefore, looking at color from a purely genetic standpoint (and trying not to delve too far into Biology 101)...

  • Each animal inherits two pieces (alleles) of a gene (in this case, color), one from each parent. The overwhelming number of yellow chocobos and the relative difficulty of getting a colored chocobo suggests that the yellow allele is dominant and that other colors are recessive.
  • Colors other than yellow could potentially be dominant over other non-yellow colors, but I don't have enough data compiled to make that claim. It's an ongoing project of mine, and I will update this if I ever manage to get enough dependable information to be able to state definitively what color (if any) are dominant to others. Thus far I haven't noticed any such pattern.
  • Genetically, two yellow parents with heterozygous (mixed) parentage have a 25% chance of birthing a colored chick.
    • This means that we bred two yellow birds (yellow phenotype - the external appearance) with recessive color alleles (Cc genotype, with C indicating yellow - dominant - color, and c denoting any other color), both results of mating a color (cc) and a yellow (CC or Cc) bird...
    • We would have a 25% chance of a colored chick (cc) - (All right!)
    • A 50% chance of a yellow chick with recessive color again (Cc genotype) - (Sorry, try again!)
    • And a 25% chance of a homozygous yellow chick (CC) - (Start over!)
    • Granted, all you see is the phenotype (yellow) so you can't tell if the chick is heterozygous or homozygous.
  • Two homozygous same-colored parents will always birth a chick of the same color.
    • This means that if we bred two red birds who both had purebred red parents (homozygous, rr) then we should have no chance of getting a different color - we're guaranteed a red chocobo.
  • The trick is knowing the color of the parents' parents!


Curiosity hasn't killed the mithra... yet.

If we got adventurous (or curious) and bred two different colored birds (homozygous - with parents and grandparents of the same color), say a red (rr) and a blue (bb)...

  • Well... I'm still working on that. This comes back to the possibility of colors besides yellow being dominant among the other four colors.
  • I can guarantee we won't get a yellow, black, or green chocobo though.

I've been experimenting with colors aside from yellow to see if any seem to be dominant over others.

  • I've got a line of mixed black and blues for which I've created a nice, long, detailed genealogy spreadsheet (yep, I'm an obsessed dork, in case it hasn't become clear thus far). From this I have yet to find evidence that any color besides yellow is dominant.
    • I've had black chicks whose parentage was 3/4 blue and vice-versa.
    • I had yellow chicks that were definitely 3/4 red (from a pureblood red bird of mine and a red bird of unknown but now-suspicious parentage)
  • I'm currently breeding some of my 1/2 black and 1/2 blue birds with one of the yellow chocobos with red parents to see if I can discern a dependable pattern. I'm expecting to get mostly yellow chicks, but here's hoping I get a few surprises!

If you've bred any mixed-color chocobos, please leave your results on my Talk Page.

Ok... now that I've bored the heck out of you, I'll be stepping back off my genetic color pedestal now.


It is possible to get a colored chocobo from a bought or quested egg, but the most reliable way is to breed two birds of the same color.

Gender

Gender seems to be random unless you choose a VCS Honeymoon plan that increases the chance of a male or female chick being born (Gourmet and Hiking plans, respectively). That, however, is nowhere near guaranteed.

The claim on the Chocobo Raising Guide that it is difficult to receive a chick of a different gender once you've already had one is unfounded. My chocobos have disproven that easily; male and female seem to be a 50/50 chance regardless of the gender of your previous chocobos. See the discussion on that talk page for others' opinions.

Eggs

Chocobo eggs come in a variety of types as far as the "temperature" of the egg.

I have seen no pattern of different egg temperatures affecting a chocobo in any way. You might hear people say that certain warmth of egg will give you a certain gender, color, attributes, or what have you, but my research has not supported these theories.

Per SE: [4]

  • “There aren’t any chocobo eggs that produce a specific color, so you’ll need to try out different combinations.”


Chocobo eggs can be obtained in a number of ways:

Chococards

These are the items that carry the information about the chocobos you wish to breed. You can present two of these and a VCS Honeymoon Ticket to Finbarr to receive an egg to raise.

Note that a Chococard is not the same thing as a VCS Registration Card, which you receive when your chocobo is retired. Chococards can be traded or sold by bazaar; registration cards are EX and cannot be replaced. If you lose a registration card, your chocobo's information is gone forever.

  • After years of requesting (ok, fine, begging) SE to allow chococards to be sent via characters on the same account, my wish was finally granted. (Yay!)

Honeymoon plans

A little boy in Jeuno, Finbarr, seems to be as enthusiastic about breeding chocobos as I am! Go to him and pick a plan to have the birds you'd like to breed get to know each other. Don't worry, the entire cutscene is rated G.

A Chocobo Honeymoon!

A Chocobo Honeymoon!

With these plans your chick can potentially inherit one of its parents' attributes!

  • Stat bonuses from plans are largely unreliable.
  • Inheritable abilities and gender are somewhat more reliable but still nowhere near guaranteed.
    • Your chocobo can be born with no abilities at all.
    • Should your chocobo inherit (or learn) an ability that you did not desire, that can be remedied. (More information on that under Specialized Feed.)
Chocobo stages and colors

Chocobo stages and colors

Timeline

Egg: Days 1-3

So you have an egg... now what?

"Plant" the egg at a convenient time.

  • The chocobo's day does not turn over at JP midnight, but every 24 hours from the time it was started (not last checked on).
  • I like "planting" mine in the middle of the night, so I can check on it at any time during the day.
    • It's annoying to have to wait til, say, 12:45 and 1:15 in the afternoon to check your chocobos, especially if you're on a tight schedule.

Location (location, location!)

  • Chocobos can be raised in any of the stables in the three starter nations. Once you trade your chocobo egg to a trainer you cannot care for it in another city.
  • Location is honestly not critical. I recommend choosing the city that is easiest for you to access on a regular basis, since you're going to be there often (hopefully every day).
  • You do not have to raise your chocobo in the city that you plan to race it in.
  • Raising your chocobo in a certain city can give you early access to some stories that you can tell your chocobo to teach it an ability, but you have to have a certain amount of discernment to learn those abilities, and there's not a huge rush to do so.
    • Any ability can be learned from any city; the only difference is how long it takes to get the story.
    • Racers:
    • Diggers:
    • Remember, though, that these abilities cannot be learned before adolescence or before reaching at least A bit deficient discernment, so I don't recommend basing your choice of where to raise your bird on this factor.
  • Weather also varies between the three cities. A common theory is that your chocobo can develop a weather preference when taking regular and long walks in a zone with that weather.
    • Weather preferences affect both racers and diggers, but you cannot choose what conditions your chocobo winds up liking or disliking, and developing such a preference seems to be quite random (within the parameters of the available weather in the particular zones). Many chocobos never develop a preference. For more information, please see the related section below.
    • I don't base my choice of location on this phenomenon, but to each their own.


Watch the Egg

This is the only care option while the chocobo is in the egg stage, and unlike other life stages, the egg will have no limit on the amount of active care you can do.
Previously for chocobos to be born with high affection you had to watch the egg a ridiculous number of times; for your chick to be born at the highest level of affection ("regards you as its parent") you had to watch over it 100 times (yes, 100!) in the three days before it hatched.
Now, thankfully, an egg that is not checked on after being dropped off will still hatch at max affection.

Watching the egg will give you three different messages on the three days of the egg stage:

  • Day 1: "Your egg feels the tender warmth of your gaze."
  • Day 2: "The chick inside the egg seems to want out."
  • Day 3: "The chick inside the egg seems anxious to meet you!"
YellowChocoboFeather
Your newborn chick

Your newborn chick

Chick: Days 4-18

"Your chocobo is… (fe)male!"

  • You will discover the gender of your chocobo as soon as it hatches on day 4.

You will find out if your chick inherited any of its parents' abilities!

All chicks are yellow. Chocobos do not display color until adolescence.

You may now name your chocobo.

  • Choose carefully, as you cannot change a chocobo's name after it is chosen.
  • You do not have to name it immediately.
    • I generally wait for adolescence to verify my chick's color before giving it a name (though I hate seeing it being referred to as "Chocobo" the entire 15 days of …er… chickhood).
    • I like to name the chick something related to its color and parentage to aid me in keeping track of who is who (without having to whip out my genealogy spreadsheet every single time), and to make it easier to later sell their Chococards to other breeders.
  • Name your chocobo before day 65 or your VCS Chocobo Trainer will name your bird themselves!
    • Upon returning after a break from the game I checked on a poor chick that had been abandoned:
      • "But, Lastarael… You still haven’t named it.
      • "I guess it’s up to me to give the poor animal a name, then. From now on, your chocobo will be known as…"
    • A VCS-appointed name will be one word (ex. Baron, Friend) and seems to be chosen at random, regardless of gender.

Progress:

  • With good care, your chick may have its highest stat reach E, Substandard, between days 8-15.
  • Your chocobo's highest stat may reach D, A bit deficient, between days 14-21.
YellowChocoboFeather

Adolescent: Days 19-28

Adolescent blue chocobo

Adolescent blue chocobo

Day 19 is monumental in chocobo raising for anyone hoping for a colored chocobo!

  • If you're wanting a colored bird, then you'll be hoping to see that the tips of the feathers on your adolescent chocobo are a color other than white.
    • On some screens it's difficult to tell the difference between blue and black tips. Enlarge the picture at the top of this section for comparison.
  • If your adolescent has white-tipped feathers, and you're really concerned about having a colorful ride, then you'll have to start over with a new egg.
  • However, color is not everything. It will not affect stats, personality, abilities, or anything besides how you and others see your chocobo. Beauty is in the eye of the beholder, right?
  • Also, it is possible to dye your adult chocobo's feathers using Chocobucks, but this will only change your bird's color when you are riding it; in cutscenes, including races, it will appear as its true color.
    • Dyed chocobos do not take on the same hues as naturally colored chocobos.

Your chocobo's personality is frozen at day 19.

In this stage your chocobo becomes susceptible to illnesses and injuries, and can now run away from home if it is neglected.

You can start telling stories of the abilities you want your chocobo to have.

  • Generally, the chocobo must have discernment of A Bit Deficient or higher to learn a story.


Progress:

  • With good care, your adolescent may reach Average between days 24-27.
  • Your chocobo may reach Better than average between days 27-33.
YellowChocoboFeather

Adult: Days 29-128

On Day 29 you will receive the message:

"Chocobo has finally grown large enough to ride!
"Chocobo is becoming one fine bird, if you ask me!"

You may notice that your chocobo looks different than stable chocobos.

They will take on the characteristics of their dominant (highest) stat.
Regular Feet Strength
large feet and talons:
STR Feet
Regular Tail Endurance
more tail feathers:
END Tail
Regular Beak Discernment
elongated beak:
DISC Beak
Regular Chocobo Receptivity
no change:
No change in features
Black adult with both STR and END characteristics.

Black adult with both STR and END characteristics.

A chocobo with strength and endurance tied as its highest stats will have both larger feet and more tail feathers:


These physical changes may not reflect the previously frozen personality, as both are dependent on the current highest stat at the time (on Days 19 and 29, specifically).

The option to "Give up chocobo raising" is now replaced by "Retire your chocobo."

  • There is no need to retire your bird unless you want to immediately start raising another chocobo.

Upon reaching adulthood you can:

  • Get your Chocobo Whistle.
  • Purchase a Chococard for your bird for a fee of 300 gil.
  • Register your bird with a CRA team of your choice, which allows you to:
    • Begin increasing stats via intense training and R Chocotrains (covered later in this guide).
    • Participate in races (though I don't recommend jumping right into racing at day 29, as it will be a waste of gil until your bird's stats improve).
    • Play the Chocobo Hot and Cold game.
  • Re-register your chocobo to take advantage of stat changes. This can be done through the main chocobo menu.


Progress:

  • As an adult your chocobo's stat(s) may be leveling up once every 5 days.
  • Between days 40-50, with optimal care, your bird should have two First class (SS) stats -- either STR and END or DSC and RCP -- assuming you have only focused on either physical or mental stats up to this point..
  • If your bird is not progressing as quickly as you hoped, remember that stats are easily improved before Day 64!

On Day 43 you will be told:

"You've done a great job raising this chocobo. Now is the best time to improve its attributes.
"And I must say, Chocobo is beginning to develop quite a distinguished air. You're a natural at this!"
Don't let this go to your head though - I bet even Dietmund heard this line before.

On the dreaded Day 64 you will get the message:

"Chocobo's growth seems to have stabilized. The animal has developed quite a distinguished air.
"And I must say, Chocobo seems quite satisfied. You have raised one fine animal."
Now you can no longer rely on care plans to increase stats.
  • Set your care plan to Basic Care from this point on. While care plans won't increase stats, they will continue to decrease them!
    • This seems to have been adjusted. My most recent birds' stats have stayed the same despite being left on tier 3 care plans for weeks after day 64.
    • However, care plans will decrease the energy available for active care, and higher tier care plans will decrease affection daily. The minuscule amount of gil you receive from care plans isn't worth the money you'll have to spend on greens in order to keep affection high. There's no reason to continue any care plans besides Basic Care after day 64.
  • Food can still be used to increase (and decrease) stats.
    • This also seems to have been changed during my last break from the game. After pouring money and chocobucks into a ridiculous number of celerity and tornado salads, which should have increased DSC by two levels by that point, I observed no change. I've had a similar experience with carrots on other birds since returning to the game as well.
    • Food will (thankfully) still impact affection.
  • The most reliable (though painfully slow) method of leveling stats is to use Chocotrainsand Intense Training. More information on how to do this can be found below in the Chocobucks section of this guide.
  • If you're going to use Chocobucks to improve your bird, keep it active in the stables until forced retirement on Day 129. The improvement tokens (R Chocotrains, or Race Chocobo Training Tokens) and "intense training" for birds still residing in the stables are slightly cheaper than the Chocotrains used to raise the stats of retired birds.
  • It is absolutely possible to learn an ability after day 64, despite rumors to the contrary, though it seems to be more difficult with certain stories.
    • I've done some testing on this, and the only stories that I had more difficulty with were those that were already difficult to learn, such as the Worrisome story. Other stories were successfully learned or inspired the bird with as few as one telling.
YellowChocoboFeather

Retirement: Day 129

On Day 129 your chocobo will be dragged away... er, forcibly retired... to the VCS's retirement farms.

Of course, you also have the option to retire your chocobo after adulthood.

  • Do this only if you want to start raising a new chocobo immediately!

Upon retirement...

  • You will see a long cutscene memorializing your chocobo's life with you.
  • You will be given your chocobo's VCS Registration Card and a plaque of your chocobo's color to decorate your Mog House:
VCS Plaques in Mog House
VCS Plaques in Mog House

After retirement...

  • You can still call your chocobo with its whistle.
  • You may continue to buy Chococards with your bird's information for breeding purposes.

To recharge your whistle or buy Chococards, trade your Registration Card to your VCS trainer.

  • NEVER throw your VCS Registration Card away! If you lose it, all traces of your chocobo are gone forever!

You can still race your chocobo after retirement.

  • However, now you can only make changes to your bird's stats through Chocotrains (not the slightly cheaper R Chocotrains).

Statuses

Positive Statuses

Chick in High Spirits

Chick in High Spirits

"High spirits" is a desirable status, as opposed to all others. It can come in a variety of forms:

  • "Chocobo is in high spirits."
  • "Chocobo seems quite (or 'pretty') perky lately. It should be responsive to anything you give it now."
  • "Chocobo has been receiving plenty of affection, and seems extremely happy. It is in excellent condition now!"
  • "Chocobo is so full of energy today!"
  • "Chocobo is so full of energy today! Now’s your chance to get in some rigorous physical training!"
    • When the physical high spirits status wears you will be told: "Chocobo has burned through that excess energy and calmed down a little."
  • "Chocobo seems unusually bright and focused today! Now's your chance to get in some rigorous mental training!"
    • When the mental high spirits status wears you will be told: "Chocobo seems to have had its fill and has calmed down."

It's possible to get "high spirits" status when not at top affection level, or while your bird is also suffering from a negative status ailment.

It's possible to retain this positive status for days on end.

It's possible to get multiple types of high spirits at one time. From my experience it seems that these effects stack.

Coming down from high spirits does not indicate that something is wrong.

High spirits may increase affection gained during active care.

High spirits will decrease the amount of energy expended during care.

  • Physical high spirits decreases the amount of energy used on walks and possibly races (the active care option "Compete against others").
  • Mental high spirits decreases the amount of energy used on stories.
  • Note that you will not be allowed to use an active care option that would normally require more energy than your chocobo has left.
    • For example, even if your chocobo used about 30% energy on two long walks while in "physical" high spirits, you can’t undertake another long walk with the remaining 40% energy because the normally required energy is approximately 50%.

Per Square Enix:

"Two new beneficial statuses "bursting with vitality" and "sparkling with intelligence" have been added. When a chocobo is affected by these, not only will training programs yield better results, but the chocobo will also be more receptive to physical and mental stimulation." [5]
This seems to have been replaced by:
  • "Now's your chance to get in some rigorous physical training!" and
  • "Now's your chance to get in some rigorous mental training!"

Negative Statuses

Negative statuses…

  • Do not affect energy.
  • Can go away on their own, even after 1 day.

With negative statuses…

  • You can care for chocobo as usual (including walks and races) without exacerbating the condition.
  • Your chocobo can still learn abilities.

So what do negative statuses do?

  • Some seem to decrease affection faster than usual (such as with boredom or lovesickness).
  • May or may not influence the outcome/potency of chocobo’s care plan.
    • I've seen claims that sick chocobos “level up” more slowly, but have not seen evidence of this firsthand.

Remedying negative statuses

  • Chocobos cannot die, so if you can’t afford the food to treat illness it will eventually go away on its own
    • Note that illness may get worse before it gets better.
  • Negative status conditions cannot be remedied on the same day. You must wait for the chocobo’s day to turn over to see a result.
  • Feeding the suggested remedy will most likely result in chocobo being healed the next day.
  • You only need to feed one.
    • It is very, very rare to see a chocobo fail to recover after receiving the recommended treatment. I've only ever observed it two or three times with illness. After feeding another tokopekko wildgrass the next day the illness cleared up. It caused no problems at all, so I recommend only using one item unless you run into this situation.
  • Note: on the Chocobo Raising Guide someone wrote:
    • "I have discovered that if I feed the chocobo the medicinal grass/paste until the VCS trainer says something to the effect of “I hope it gets well soon,” then it will get well by the next update. If I only feed it one piece and the trainer does not comment, it always needs more medicinal feed the next update and has often become even more sick."
    • "I hope it gets well soon" is not an indicator of a negative status being healed.
      • This message can be received when feeding any type of food (such as carrots) to a sick chocobo.
  • A Celerity Salad (or its HQ equivalent, the Tornado Salad) can be used to cure any negative status. These are my favorite chocobo feed in the game. In addition to remedying any status - and multiple statuses at once! - they give a slight bonus to affection and a hefty DSC increase (thought to be approximately +4 DSC).
    • Unfortunately, they can be very expensive on the AH or when purchased with chocobucks, and are rarely (read: never) crafted.
    • Therefore, if you have low DSC and are focusing on physical stats (i.e. if you are not concerned about decreasing what DSC your bird already has), or if you do not need DSC for your bird (as when raising a mount), I recommend just feeding the suggested remedy, as they are typically significantly less expensive.

Chocobo’s random illnesses are just that - completely random.

Exceptions:
  • Your first chick crying beginning Day 7 as part of the Chocobo Whistle Quest
  • Upset stomach as a result of being overfed the day before.

I’ve heard that chocobos with higher discernment or receptivity have a lower chance of negative statuses but I have seen no evidence of this whatsoever, myself. All of my chocobos suffer regularly from negative statuses regardless of their stats.

Negative Status Effects

Ill Chocobo

Ill Chocobo

Ill

"Chocobo seems to be a bit under the weather. A clump of Tokopekko wildgrass should fix it right up, though."

To remedy: Tokopekko Wildgrass or Celerity Salad.

May go away on its own, or deteriorate into "very ill."

Very Ill

"Chocobo is very ill. We need a clump of Tokopekko wildgrass in order to help it."

Occurs sometimes when ordinary sickness is left untreated.

This negative status effect is cured when you are told: "Chocobo's fever has gone down."

To remedy: Tokopekko Wildgrass or Celerity Salad.

Chick with a Stomachache

Chick with a Stomachache

Stomachache

"Chocobo seems to have a stomachache. You should probably feed it better."

  • This is rather misleading. Later the NPC will tell you:

"Your chocobo seems to have a stomachache. A clump of Garidav wildgrass might help it feel better."

This is a fairly rare ailment, supposedly caused by overfeeding. Despite extensive testing (which involved stuffing more and more feed down the throats of my poor experiment chocos) I rarely have this status occur the next day. I have, however, had chicks hatch with a stomachache.

To remedy: Garidav Wildgrass or Celerity Salad.

Injured

Injured Chocobo

Injured Chocobo

"Your chocobo's leg seems to be slightly wounded. A clump of Gausebit wildgrass might help it heal."

Your chocobo has the possibility to be injured on tier 2 and 3 care plans, available in adolescence and adulthood, respectively.

  • Don't ask me how Exhibiting to the Public can injure your chocobo. I seriously question what these trainers are doing to the poor birds while I'm off adventuring.

To remedy: Gausebit Grass or Celerity Salad.

Spoiled

"Chocobo has been behaving quite spoiled as of late. You should discipline it more often."

You'll know when your bird has recovered from this status when you see the message:

"Chocobo has become more responsive to commands lately."

To remedy:

  • Scold your bird (ONCE) and return affection to max with greens and/or walks.
    • Scolding is an option in active care ("Care for your chocobo"). It decreases affection!
    • When scolded, "Chocobo hangs its head in shame."
  • OR feed a Celerity or Tornado Salad. Bonus to DSC and affection; no greens necessary to negate the side effect of the remedy.

Bored and Restless

Bored & Restless Chocobo

Bored & Restless Chocobo

"Chocobo seems bored and restless. You should have it compete against other chocobos sometime."

Your bird is no longer bored when the trainer tells you:

"Chocobo seems to have more zest for life nowadays."

To remedy:

  • Choose to Compete against others once in active care.
    • I've heard that you have to do this multiple times, but I've never had this behavioral treatment fail after implementing it only once.

Boredom can occur at any time after your chocobo hits adolescence.

My research shows that the likelihood of boredom is not affected by care plan or active care. Adolescent and adult chocobos will get bored, no matter what.  And it will happen a lot, especially after adulthood. (I don’t know what they’re doing in those stables, but their entertainment activities apparently leave a lot to be desired.)

Be aware that boredom will eat into your affection levels rapidly.

Lovesick

"Chocobo has been acting strange lately. Its head is in the clouds and it will hardly eat anything..."

When asking about your bird's condition the trainer will tell you:

"Chocobo seems to have its head in the clouds lately... It must be in love with another chocobo."

When your chocobo has recovered from this condition you'll be told:

"It seems that Chocobo was in love, but it is feeling better now and its appetite has returned. Everything should be alright."

To remedy:

  • This status requires a Celerity Salad (or the HQ version, a Tornado Salad). This is the only known cure.
  • Previously it was thought that the chocobos "wanted" to be bred (i.e. have their card traded to Finbarr with a honeymoon plan). I and many others have disproven this theory. This will not fix your problem... sorry.

This status can clear up on its own or last for weeks and absolutely devastate your affection level. It only occurs after adulthood, thankfully. No teenage romances here.

Per SE: [6]

"Previously, a chocobo being in love would only negatively affect the success rate of its training. However, now this status will sometimes benefit the chocobo."
...Yeah, I haven't discovered any benefit from this status whatsoever. If you've noticed anything, please note it on the talk page.

Lonely / Run Away

Lonely Chocobo

Lonely Chocobo

A severely neglected adult chocobo may choose to run away from the stables.

"I'm really sorry, but Chocobo has run away. Someone was supposed to be taking care of it...

"I think it just wants attention, though…
"It should come back if we wait a while."

Don't worry - it comes back. Free food and shelter is hard to pass up, right?

But, while your chocobo is gone, you cannot feed or care for it. It will get no benefit from care plans.

This status can last for days on end.

You can still "Ask about Chocobo's condition" while it's gone:

"Chocobo ran away from the stables the moment I turned my back… It must have been upset about something. All we can do is wait for it to come back now."

This is a status effect that you can prevent!

If you receive the message:
  • "Chocobo seems lonely. You should go out with it sometime.
  • "Your chocobo is not receiving enough affection, and seems very depressed.
  • "You should pay more attention to your animal."
…then you need to take immediate action before your bird runs away!

To remedy:

  • Wait for your chocobo to return.
  • Then, greens combined with lots of walks and watches are a good start to repairing your relationship with your chocobo.
  • If you have your chocobo on a care plan that greatly decreases affection it might be a good idea to downgrade to Basic Care for a couple of days.

Note that loneliness can go away on its own ("Chocobo doesn't seem lonely anymore") but often returns soon after.

Source entry: Arael's Chocobo Raising Guide. Cached on this server on 4 November 2026.

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