Community Archive
Ambuscade/Battlefield Archive/Microcosmus
Microcosmus
Face off against the Blue Sea Monk Microcosmus. It's vulnerability to damage type is greatly determined by the TP moves it uses.
Encountered Foes
- Microcosmus
The fight ends when Microcosmus is defeated.
Difficulty Settings
The Difficulty Settings determines only the stats of Microcosmus
Battle Mechanics
Passive Traits
Microcosmus:
- Approximately 900,000 HP on VD[1]
- Double Attack
- Its attack gradually rises as its HP decreases. Cross Attack can exceed 1000 damage at low health.
- Takes reduced damage from both Magical and Physical damage until it uses Hard Membrane, which will grant it either Evasion or Magic Evasion and cause it to take increased Magic or Physical damage, respectively. The damage increases seem to be able to overlap and even stack. It's not uncommon to do max damage weapon skills and skillchains by the end of this fight.
Abilities Used
Microcosmus:
- Hard Membrane - Grants either Evasion or Magic Evasion.
- If Magic Evasion, then Microcosmus's physical damage taken goes up significantly.
- If Evasion, then Microcosmus's magic damage taken goes up significantly.
- Ink Jet - Tends to use at the start of the fight. Front AOE Damage + Blind
- Tentacle - Single target damage.
- Regeneration - Regen.
- Cross Attack - Single Target damage. Absorbed by 2 shadows.
- Whirlwind - AOE Wind Damage + Defense Down + Magic Defense Down.
- Maelstrom - AOE Water Damage + Magic Attack Down+ Attack Down.
Spells Cast
None.
Where to get your Primer:
- Boyahda Tree: Crabs near Home Point #1
- Foret de Hennetiel: Aquans everywhere.
References
Source entry: Ambuscade/Battlefield Archive/Microcosmus. Cached on this server on 5 November 2026.