Community Archive
Volatile Matamata
Family:
Matamatas
Notorious Monster
| Zone | Level | Drops | Steal | Spawns |
Notes |
|---|---|---|---|---|---|
|
❔ |
None |
1 |
A, L, T(H) | ||
|
❔ |
None |
1 |
A, T(H) | ||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes
- Cirdas Caverns (U): Spawns when entering from (I-5) Morimar Basalt Fields Veil.
- Morimar Basalt Fields: Trade Alizarin Yggrete Shard I to ??? at (J-8).
Exploitable Weakness: The total physical and magical is dealt between TP moves is compared and Volatile Matamata will take half damage from the higher dealt type and double damage from the lesser dealt type after the next TP move. This effect is cumulative, up to seven times. If the boosted type of damage becomes greater than the reduced damage during any individual cycle, damage resistances and weaknesses will reset after the next TP. As an example, by utilizing exclusively physical damage between TP move cycles until melee hits are consistently 0, two monks with Formless Strikes can quickly defeat the NM from full HP (note that the NM is fairly evasive and Accuracy-boosting effects are recommended). Once one type of damage has reached 0 (and the other has reached 128x), resistance and weakness will automatically reset after the next TP move, regardless of whether the opposing damage type was dealt. TP moves utilized by Volatila Matamata are time-based (45-60 seconds between moves), not TP-based.
Easy soloed by a MNK/DNC (can use Cherukiki for haste and Sakura for regen), just keep HP up.
Source entry: Volatile Matamata. Cached on this server on 5 November 2026.