Community Archive
Starters Guide
| This Article is a Community Guide |
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| Guides exist as a community effort to help fellow players navigate the game. Opinions and strategies in their content may vary from editor to editor, but feel free to add new or correct out of date information. Guides are subject to the same editing standards of other FFXIclopedia articles. |
Starters Guide
~~Under Construction~~
| Please check the talk page before editing, thank you. |
What is the Starters Guide?
| Welcome one and all to the starters guide, this is a guide for anyone who has no knowledge of FFXI (Final Fantasy XI) and as such attempts to be as thorough as possible in all instances where information is given. This guide will give basic information, straight forward descriptions and helpful hints for those with little experience of the game under their belts. So without further a-do, lets begin. |
Welcome to FFXI
| Final Fantasy XI(11) is an MMORPG, that's, Massively Multiplayer Online Role Playing Game. First released on the PS2 in may 2002 in Japan, then the PC version was released in November 2002 in Japan, then a year later in October 2003 for North America (with the PS2 version releasing of march earlier that year) and a year later still in September 2004 for Europe (there has been no EU PS2 version released,) and the game saw a release on the Xbox 360 in April 2006 for all regions.
If you would like more information on some of the games statistics and a general passive over-view, read the Wikipedia article. What you have is a game taking place over the expansive 3D game-world of Vana'diel, with its own economy, culture, weather system, conflict, history and future! Immerse yourself as an 'adventurer' and explore this world on your own or get together and make new friends with people who are sharing your experiences! |
The Basics
| Welcome to the world of Vana'Diel! |
Race
| One of the first questions a new player will be prompted involves the race a player has to choose from. There are eight options available: male and female Hume, male and female Elvaan, male and female Tarutaru, Galka and Mithra. There are no gender options for Galka or Mithra, as Galka are primarily perceived as an all male race, and Mithra as all female.
Below are basic descriptions of the gameplay stats each race possesses. All other features, such as face, hair and size are strictly cosmetic.
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Job
(As a quick note, you don't need to go into great detail about the pros and cons of a job, I mean we are talking to a person who at this point wouldn't even know what a party is, so use a simplistic description, along with what role they play, and please be objective.)
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Black Mage(BLM)
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Thief(THF)
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Nation
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That's right, FFXI has its own nations and nationalities! On the two main continents of Quon and Mindartia there are four nations, the Federation of Windurst, the Kingdom of San d'Oria, the Republic of Bastok and the Grand Duchy of Jeuno When you first create your character you will be given a choice to ally yourself with one of the first three nations. Each nation has a populous comprising mainly of one or two native races; WindurstWindurst is the only nation on the Mindartia continent, located at the southern most point. It is considered the 'Mage' nation, being the nation who first discovered and begin to utilize magic, its population is largely made up of native Tarutaru, although the Tarutaru here also share their nation with a small Mithran community, who originated from Kazham located on an island south east or Windurst. Windurst is a wise choice for anyone starting their career as a mage class (BLM, WHM, RDM and so on.) Every Tarutaru and Mithra who ally themselves to Windurst when they enter the game will receive a Windurstian Ring. This nation is home to the Fisherman's Guild, Weavers Guild, Boneworks Guild and Culinarians Guild. BastokBastok is located along the south east coast of Quon, it is considered the home of technology and is the birth place of the industrial revolution of Vana'diel. This was owed to the brilliant war-time (and current) engineer, Cid. Bastok is home to a large Hume community, and also houses a small Galkan populous. Bastok is best equipped for those choosing heavy set fighters as their opening job in the adventuring world (WAR, THF) but also has facilities for other fighting role jobs, to a lesser extent perhaps RDM or MNK. Galkas and Humes who patriate to Bastok are rewarded with the Bastokan Ring Bastok boasts ownership of an Alchemists Guild, Blacksmiths Guild and Goldsmiths Guild. San d'OriaSan d'Oria is located on the norther half of Quon, it is a chivalrous, proud and profoundly religious nation, and is home almost exclusively to the Elvaan. The Elvaan are a traditional people, they learned to utilize many forms of both magic and weaponry, and as such tends to be a jack-of-all-trades nation, though still strongly catering for prestigious roles (such as MNK, WAR and perhaps WHM?) if you are an Elvaan, you can't really go wrong starting in this nation. Elvaans who do choose tradition when it comes to nationality are graced with the San d'Orian Ring. San d'Oria proudly contains a Tanners Guild, Carpenters Guild and a Blacksmiths Guild. |
Controls
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Well, everyone needs to start somewhere, we might as well start with what you can do to control your character and its actions in the game, We'll start with a basic description of each control and then show you how to perform them.
Action/Select closest target
Cancel
Open Chat Input Window
Move Camera
Auto-run
Toggle Walk/Run
Lock on / Heal
Select Active Window / Options Settings
Menu
Switch Target
Zoom In
Zoom Out
Hide All Windows
Strafe
Fixed Third Person View
Snapshot
List of controls
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Chat Functions
| Explain different chat modes?
/Commands? Macros? |
Source entry: Starters Guide. Cached on this server on 4 November 2026.