Community Archive
Shots in the Dark
Type: BCNM
Zone: Horlais Peak
Restrictions:
- Level: 60
- Members: 3
- Time: 15 minutes
Orb: Moon Orb (60 Beastmen's Seals)
Foes
You face a lone Orcish Warmachine.
- Orcish Onager x 1
Treasure
Your armoury crate will load out of the following groupings:
Unknown groupings: Sapient Cape (???%) Holla Ring (???%) Vahzl Ring (???%) Trainer's Wristbands (???%) Aquamarine (???%) Demon Quiver (???%) Gold Beastcoin (???%) Mythril Beastcoin (???%) Steel Ingot (???%)
Notes
- Orcish Onager uses Warmachine special attacks.
Can cast Bindga.
Uses ranged Warmachine Special Attacks at approximately a regular attack rate. Blind and Paralyze, though they land, will not stop these attacks. They have the regular effect on Shadows for whatever the attack is. If approached, it will cast Bindga and flee to a distance, then continue the attack.
Most if not all attacks appear to be fire based, and hit for 150-220 on a Ninja in 'regular' defensive gear. Evasion does not seem to be taken into account, or alternately it could simply be extremely accurate.
Strategy
- Shots in the Dark Strategies
Source entry: Shots in the Dark. Cached on this server on 5 November 2026.