Community Archive
Outer Ra'Kaznar (U)
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Table of Contents
Description
What has been empirically proven is that treading upon its interior is an invitation to death. Phantoms that need not their heads to disembowel trespassers account for but a tiny portion of the grotesqueries that lurk within its subterranean chambers. As may be self-evident at this juncture, not a soul has yet to fully detail the floor plans of this structure.

Connections
Enter this zone from:
Outer Ra'Kaznar: Augural Conveyor at (M-6)
Outer Ra'Kaznar: Brash Gate at (N-7)
Zone Information
| Area Name | Outer Ra'Kaznar (U) | |
|---|---|---|
| Type | Skirmish Dungeon | |
| Maps | ||
| Map Acquisition | Temporary | |
| Miscellaneous | ||
| Hobbies |
| |
| Weather | ||
| Region | Ra'Kaznar | |
| Expansion | Seekers of Adoulin | |
| Requirements | Level 96+ Leader only: | |
| Restrictions | Time limit | |
| Background music | ||
| Monstrosity | Not applicable | |
| Notes |
Maps





Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Acrimonious Dullahan | Dullahans | |||||
| Burnished Mimic | Mimics | |||||
| Cantankerous Yztarg | Yztargs | |||||
| Jaunting Yeceux | Acuexes | |||||
| Shambling Naraka | Naraka |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Breathless Clansman | Skeletons | |||||
| Effluvial Acuex | Acuexes | |||||
| Splenetic Umbril | Umbrils |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Vagary - Brash Gate
Contains 6 numbered Gates that will spawn one of the 6 different Groups of Monsters listed below. A Notorious Monster can spawn with any group. Exact spawn conditions are currently unknown. All Monsters have a double damage elemental weakness to a specific element.
Regular Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
|---|---|---|---|---|---|---|
| Ravaging Acuex | Etched Memory, Codex of Etchings | Acuex | Weakness to Fire | |||
| Unabted Mush | Etched Memory, Codex of Etchings | Slimes | Weakness to Ice | |||
| Jaundiced Slime | Etched Memory, Codex of Etchings | Slimes | Weakness to Wind | |||
| Gangrenous Leeches | Etched Memory, Codex of Etchings | Leeches | Weakness to Lightning | |||
| Draery Obdella | Etched Memory, Codex of Etchings | Leeches | Weakness to Water |
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Source entry: Outer Ra'Kaznar (U). Cached on this server on 4 November 2026.













