Community Archive
Nightmare Bunny
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Dynamis - Buburimu |
|
20 | A, L, T(S), Sc ??? HP | ||
|
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Notes:
- I/H-9
- Spawns after the Apocalyptic Beast is defeated. They are located near the outpost.
- Upon aggro, spawns a clone.
- Uses an enhanced version of Wild Carrot which has an Erase effect in addition to the healing property.

- Foot Kick ignores shadows.
- New Dynamis notes:
- 0:00-8:00 Magic !! Weakness Stagger
- 8:00-16:00 Job Ability !! Weakness Stagger
- 16:00-24:00 Weaponskill !! Weakness Stagger
- No longer spawn clones and is free-spawning in the appropriate monster group areas.
- Nightmare Shank drops off the Decent Challenge Nightmare Bunny around (E-7)
Source entry: Nightmare Bunny. Cached on this server on 4 November 2026.