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Monk: Guide to Playing the Job
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Job Overview
With their bodies that double as deadly weapons, monks attack enemies with explosive strength. As one of the six standard jobs, Monk can be chosen by players at the very start of the game. Monk is designed as a Hand-to-Hand weapon specialist, and is capable of wreaking havoc with fast and furious punches. Preserving Final Fantasy tradition, Monk retains many classic abilities including Martial Arts, Chakra, Max HP Boost, and Counter. Complete with a full set of powerful weapon skills, Monks are a force to be reckoned with on the battlefield.
Strengths and Weaknesses
Strengths
- Attacks are extremely fast and consistent, and only get faster as level increases.
- Monk ranks amongst the most powerful damage dealers in the game.
- Access to the most powerful Hand-to-Hand weapon skills.
- A Monk's Blunt type of damage is strong versus undead.
- Chi Blast, when enhanced by a lot of +MND gear and many Boosts before use, can cause amazing damage versus any monster. This attack is also a basis of many HNM strategies.
- Excellent DoT.
- Highest Max HP in comparison to any other Job.
Weaknesses
- Must compete with many other melee players for party slots.
- Equipment selection is very expensive at mid- and high-levels.
- Incapable of participating in the Distortion skillchain until level 60.
- Very gear-dependent job class.
- Has difficulty being efficient against high-defense monsters.
- Has little access to armor that provides good defense.
- Relatively poor spike damage dealer. (But, remember monk by no means is a Spike damage dealer class)
Race Selection
Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of stats. While certain races' stats are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision.
Well - the choice of race is easy - pick what you enjoy most! Remember each race has strengths and weaknesses. Just a few examples: Elvaan have high strength and mind, but low accuracy; Mithra have good accuracy but lack in strength; Galka have great Strength and Vitality (their smallest weakness being an average agility); Tarutaru really lack strength but have a good Dexterity and Agility score; Hume have no real weakness but no real strength either. All can, and need to be, enhanced by the gear you use. (If you are playing an Elvaan, you will want to equip more gear that enhances accuracy, Mithra require more strength-enhancing gear, etc. Even Tarutaru can become good monks using the right gear.) Take your pick, play what you like!
Support Job Options
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Source entry: Monk: Guide to Playing the Job. Cached on this server on 5 November 2026.